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Bumblefish2

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About Bumblefish2

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  1. Bumblefish2

    Creating a city

    The maps what i'm doing at the moment is using paint.net and combining realistic textures with pixel art which seems to look alright at the moment, just having issues putting everything together into neighborhoods and boroughs, I'm thinking if i design the crime organizations first i could base areas around them but i'm also trying to think how a city would look if say i combined new york, detroit, new orleans, LA and vegas but not sure how it'd look 
  2. Bumblefish2

    Creating a city

    the game is in rpg maker vx ace so it's 2d and tile based
  3. Bumblefish2

    Creating a city

    where do i input the data? i'm confused
  4. Bumblefish2

    Creating a city

    not quite sure how to make a procedural generator but i'll look into it   i can't find how to do it
  5. Bumblefish2

    Creating a city

    not quite sure how to make a procedural generator but i'll look into it
  6. Bumblefish2

    Creating a city

    procedural generator?
  7. Bumblefish2

    Creating a city

    All I've fully decided on for the starting point is when you first enter the city your character is staying with his/her sister and the apartment block is in a area that it's not the poorest area of the city but still has its crime, unemployment etc
  8. Bumblefish2

    Creating a city

    Okay, then put those on your list.   i got like a list but my issue is kinda creating boroughs and then putting districts in them and deciding which buildings should go where
  9. Bumblefish2

    Creating a city

    It's a open world sandbox rpg kinda game but with life sim elements and the type of setting is think like GTA, sin city, gotham so think corrupt officials and cops and big criminal organizations aswell as smaller gangs   As suggested above, just figure out what kind of things you want the city to have. My suggestion is that you have buildings that support the gameplay and the theme. If there's a lot of vice and sin in your city, then you need casinos, back-room gambling, payday lenders, massage parlors, bars, strip joints, and mob boss homes and mob boss offices. You don't really need hotels, travel agencies, barber shops, beauty parlors, grocery stores, plumbers, surfboard shops, and lots of other things that your game would not require since you're making a sinful vice city.   a lot of the barber shops, beauty parlors etc are for customizing your character beyond the first screen and then grocery store is for the life sim element
  10. Bumblefish2

    Creating a city

    It's a open world sandbox rpg kinda game but with life sim elements and the type of setting is think like GTA, sin city, gotham so think corrupt officials and cops and big criminal organizations aswell as smaller gangs
  11. Bumblefish2

    Creating a city

    i'm not sure on what like boroughs and neighborhoods to have, what organizations etc just completely lost
  12. Bumblefish2

    Creating a city

    How can I go about creating a modern city with a sort of Gotham/Sin City type vibe but on the west coat and does anyone have any ideas?
  13. Bumblefish2

    Life Simulations Game

    There's definately a market for it as i've seen a lot of people wanting possibly a more mature version of sims and there's not that many options out there. I'd be interested to hear what ideas you have for a life sim game :)
  14. Bumblefish2

    Life Simulations Game

    I'm working on a life sim which is effectively gta mixed with sims and other influences and it's open world though it's 2d and therefor might not be what you were thinking
  15. Bumblefish2

    Housing and rent costs in life sim game

    general city could be anywhere though to give a guess of the types of houses i'd say it starts at some tiny matchbox apartment maybe and goes up to a mansion
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