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ingframin

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About ingframin

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  1. Make a game and implement your idea. It's the best you can do. All the rest is blah, blah... It's useless to make an NDA if you do not have the economic power to enforce it. Make a game and publish it. Then your idea is yours. Big corporations can afford entire departments devoted to patent trolling and even then, very often what they do is finding an agreement because they cannot get their full request through (Apple/Samsung anyone?). So forget the legalese and make a damn game that we can buy on Steam or whatever other platform. I'll leave a positive review for it, I promise.
  2. I also suggest you to do it with web technologies. HTML5 and PHP are your friends. If you want a "desktop" app you can easily do this with Java Swing or JavaFX or even Visual Basic if you don't care about portability...
  3. ingframin

    [C/SDL2] Bug that I cannot solve

    I solved! There was a buffer overflow! I changed sprintf with snprintf and the problem is solved
  4. https://github.com/ingframin/CPongC/tree/master I have a bug that make my game crash outside of code::blcoks but run just fine in it. My guess is that I have an uninitialized pointer somewhere that is initialized by codeblocks when I run the code inside it. Can someone please try and let me know? I use codeblocks + GCC under Windows.
  5. ingframin

    Faking 2D Shadows

    Cool! We should have a drink in Oudemarkt from time to time ;)
  6. ingframin

    What Programming Language Should I Tackle First?

    I don't agree completely with your point 4. C++ will teach you memory management for sure but forget about the hardware. Digital electronics will teach you how the hardware works, not C++. It's just a little less abstract than a language like C# but you don't actually see anything of the real hardware and it's good as it is. If it required specific hardware knowledge you would have a very little amount of C++ programmer.
  7. ingframin

    What Programming Language Should I Tackle First?

    I would say that, since you are going to start a collage degree in computer science, you have to take the language they use for your first computer science course. Honestly, you first need to learn programming very well, before programming games. So why not learning what you need for college and starting from there? Chances are high that it will be python or Java or C. Once you master the language and the basic concept and algorithms it will be easy to transfer them to another language.
  8. Care to elaborate? Sure: you have a quite complex game idea and ask for an expert programmer to transform it in a game to be payed afterwards with 35% of what you get. Assume that an expert very good programmer needs ~1 year to realise your game. In order to get at least 30k€ as return for investment he needs to hope that the game sells for at least 85700€ more or less... and that would be gross. I think that you should pay the programmer in advance or make it yourself with unity3d or something like that. Make someone work just for the hope of being payed is not going to get you anywhere I think. Unless you want someone who does it for hobby but at that point you cannot force him to work on it full time. That's why I say good luck. I will buy your game when it will be released. But I am a bit skeptic at this moment in time.
  9. You are basically asking to work for free and hope for the best... Good luck with that...
  10. I think that before putting any code on github you should write some document to describe the architecture and what is the expected end result. At the moment you have a few c++ files without any explanation of what they do. Ok, for the moment it's easy to follow them, but when it will be bigger it will be hard to follow by just scrolling the files. Also in 2017 you start with fixed mode pipeline and OpenGL 2.1? :-) I hope it's just temporary...
  11. ingframin

    Game idea, I need some feedback

    I did not know this game, I am looking at it. Thanks for the suggestion
  12. ingframin

    Game idea, I need some feedback

    Was it running smoothly? I was also considering pygame but I am not sure about the "horsepower" required to run a full game made with it. I did not chose the technology yet, I was thinking to use java with libgdx or c# with monogame.     Yep, ran perfectly. Only annoying part was setting fussing with the graphics stuff, which is lower-level than I needed. It was easy enough to learn though. I am presently solidly on the Unity bandwagon though, and would suggest giving it a try unless you are not a Unity fan.    I never put any effort in learning Unity honestly. I did the first tutorialand that's it. I can follow some tutorial this weekend maybe. Thanks for the advice!
  13. ingframin

    Game idea, I need some feedback

    Was it running smoothly? I was also considering pygame but I am not sure about the "horsepower" required to run a full game made with it. I did not chose the technology yet, I was thinking to use java with libgdx or c# with monogame.
  14. ingframin

    Game idea, I need some feedback

      funny? no, not unless you add humor or silliness. fun? yes - assuming you like wargames. Damn English >.<
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