Jump to content
  • Advertisement

Onigiri Flash

  • Content Count

  • Joined

  • Last visited

Everything posted by Onigiri Flash

  1. month++; significantChangesHaveBeenMade == false; // I am done.
  2. Onigiri Flash

    Pointer Clarification

    Just pointing (har-har-har) out that this wouldn't work correctly. Since targetHP is a pointer, you'd need to dereference it before modifying it. *targetHP -= 5;     Autocorrect? I spent 20 minutes typing that post on my cell phone whilst it changed every single word/character that I typed. Not in the mood for snarky behavior.     Yeah.
  3. Onigiri Flash

    Pointer Clarification

    Tldr Not on my computer, so forgive me. This is how pointers work. // code void Goblin::Attack(int targetHP) { targetHP -= 5; } Goblin oEnemy; int playerHP = 100; oEnemy.Attack(playerHP); /** Now, what this actually does is copy the value of playerHP (100) to targetHP, reduce it by 5 (95), then promptly throw it away because the function is done and targetHP no longer exists. playerHP is unchanged. What you want to do is modify the original variable, not copy it. So you could use a pointer. */ void Goblin::Attack(int *targetHP) { targetHP-= 5; } oEnemy.Attack(&playerHP); This time, the original variable is modified. It is now 95. PS. You can use pointers for various useful tasks. I recommend googling polymorphism and array pointer logic.
  4. Onigiri Flash

    Week of Awesome 3 - The End

    [Disclaimer: This isn't really a post mortem of any kind. More akin to somber reflection of the past two weeks.] Well, I'm a little disappointed. Not really related to the game jam itself, but concerning the fact that several spontaneous personal issues made it impossible for me to dedicate any time to the second half of the competition. I wasn't able to contact my teammate nor was I able to compose anything more for our game. Oh well, I guess. Things happen. What can I say? I suppose I could start with an apology to MarioLuigiMan for not contributing as much as I would have liked to (PS. if you're reading this, I checked out the submission and I think it's pretty cute, for what it's worth). Life is really the biggest challenge there is. Overall, I am fairly happy with the music that I produced during the competition. It was an opportunity to experiment and try new things that I otherwise wouldn't have. It was mentioned in my last journal entry that I should have linked to all of my entries in the competition thread. That really deserves a facepalm. I did link to one, but I didn't even consider posting there after each entry. Probably lost participation points there, but it's OK. Anyway, yes. Haha, I'm kidding of course. Where I'll go from here, I have no clue. I'll mentally mark this as a learning experience and continue in my endeavors to build a decent personal portfolio. My compositions have certainly leveled up since I first started. Please excuse my diction. I haven't slept in a while. Thank you.
  5. Hello. I'm currently shopping for a domain name for my website (likely Tumblr... ). My budget for 1 year is < $30. After searching online for a good 2.5 hours and comparing various sites, I thought I would ask for your advice. Which registrar should I use?   Many people from various sites have advised against using Godaddy.com. I tried to enter a test domain to see how the checkout process worked on their site anyway; however, I was quite confused by the interface (I couldn't uncheck the webhosting box?). So, I went to Gandi.net from another site's recommendation. It appears to be user-friendly. I have also visited Name.com and Dreamhost.com.   I think Gandi.net may be the best option for me. Is there anything that I should know about registering a domain name before I make a purchase?
  6. Onigiri Flash

    Week of Awesome 3 - Day 4

    I composed one new song today. "Machina". After wrestling with several screencast software, I settled for making a slideshow of the various loops that I created for the song. So if you're interested, you can click here to watch the video. It's the first time I've ever used my YouTube channel, so I'm moderately proud of myself. That is all for today. As usual, you can find my entire week of awesome album on my bandcamp page.
  7. Onigiri Flash

    Week of Awesome 3 - Day 3

    Goodness gracious, it's already Wednesday. This week is going by much faster than usual, isn't it? I have a feeling that most of you are probably thoroughly exhausted by now, juggling other responsibilities with this competition. Here is my update: I took down the third song from yesterday and replaced it with...well, yet 3 more. Nightmare, Undead Alive, and Module (these won't disappear anytime soon, I assure you!). If you're interested in hearing them, here is the link to my Week of Awesome 3 album. My favorite thus far is Nightmare. Maybe it's because I play bass, but I really enjoy the line that comes in around midway through. I might relearn this on my actual bass when I have the time. For those who haven't read my first entry, I am composing for Team Ovensparrow in the Week of Awesome 3 game jam. My tool of choice--FL Studio. I really wish I'd taken a screenshot while I was composing at least one of the three--er, five songs now. That way I would have some sort of visual for this journal. Haha. Sorry. There aren't many, if any, technical issues to report on my end. If I must, FLStudio seems to paralyze my computer while it's rendering. I'm honestly afraid to touch anything, so I just walk away for a while (to avoid a possible blue screen of death). But that's essentially the brunt of it. Good day, or good night!
  8. Onigiri Flash

    Week of Awesome 3 - Day 3

    Hahaha. It wasn't my idea. But to quote my teammate,     Will do. I will try to screenshot my subsequent progress from here.
  9. Onigiri Flash

    WoA 3: Day 3

    I thought I would take a moment to say that your game is drop-dead beautiful.
  10. Onigiri Flash

    WoAIII: Your Power is Mine!

      Whoops! Sorry about that! I don't know how that idea popped into my head. A fantasy shooter is all the more alluring, I'd say.
  11. Onigiri Flash

    Week of Awesome 3 - Day 2

    Ahem. Well this is my first journal for the Week of Awesome 3. I guess I missed posting yesterday, but that's OK. I am doing to the audio for Team Ovensparrow. Not much to discuss, but here goes... So far, I've composed 3 BGM (background music) files. We haven't finalized the game design as of yet (as far as I know); but I have been asked to make ambient music. I've never really done ambient music before, so it was a little difficult at first. I did my best to spread the channels out so that the mixing won't sound terribly centered (though I can't increase the volume very much because I am in a library). I've decided to use FL Studio again. I don't know. I like it so far. For now, I am posting the music to my Week of Awesome 3 album on Bandcamp, actually titled WoA3. I'll upload the third song once it finishes rendering. I swear it's like waiting for Blender to render 3D models. It usually takes a while. AND...that concludes my first entry. Thanks for reading.
  12. Onigiri Flash

    Gamedev podcasts

      Er, "gamedev" related podcasts aren't about somebody reading code to you. They're about people talking about various aspects of game development.     I agree with this. Perhaps after the Week of Awesome ends, members of this community could try their hand at creating podcasts, twitch streams, or youtube videos relating to game development (even for completely new, smaller games). It's a wonderful opportunity to enter a field that is not already terribly populated, and you may also acquire a viewership in the process.   That said, I really don't have much to offer in terms of suggesting game dev podcasts, as I haven't really come across many. But it is possible to make a podcast about anything. I'm certain that they exist somewhere on the internet.
  13. Onigiri Flash

    Week of Awesome 3 - Day 2

      You are quite keen for noticing! I updated this afternoon (further discussed in my Day 3 journal).   I definitely appreciate the feedback. You're right, it does become a lot less foreboding as it progresses. I'm honestly not sure what my intention was at the moment, as I was a little tired when I made that one!
  14. Onigiri Flash

    Day 1 of game jam (yesterday)

    Awesome! Keep up the good work!
  15. Onigiri Flash

    WoAIII: Your Power is Mine!

    Nice take on the theme! A procedural space shooter...with spells. That's quite creative (especially the portion regarding the enemy concept). I do hope that you're able to fulfill all of your goals! :)
  16. Onigiri Flash

    Day 3: Fancy transitions

    This looks totally retro (my favorite style)! Nice work! I like the visual feedback that you get after shooting something. The glow effect looks great too.
  17. Onigiri Flash

    Week of Awesome 3 - Day 2

      Thank you for posting.   To be honest, I'd wondered whether you had dropped out--I'm glad to find that thought mistaken.      Haha, I get that a lot. Thanks for the support!     I'm happy that you liked it overall. Thanks for the awesome feedback! This is definitely a new realm for me. The intro to the first one actually reminds me of slenderman. :p       Thank you so much!
  18. Onigiri Flash

    Game to showcase sound design skills

    Why not try a rhythm game?
  19. Onigiri Flash

    Week of Awesome III - The competition Thread

    Here's a link to my journal. Looks like everyone's making good progress.
  20. Onigiri Flash

    High School and Games

      I did exactly the opposite of this. Turned out fine. I graduated with honors and have a decent portfolio/resume now.       Hey. I know you said that you don't need luck, but good luck anyway! My advice...it's pretty easy to balance programming and school. Just treat it like one of your hobbies. Everyone makes time for hobbies, right? Also, do something that I never had the chance to do. Start your own club. Joining someone else's can be a pain and you might have little input in the club projects. Maybe it was just me, though.
  21. I was wondering if you've attempted to make a game using only the "DOS"/console/command prompt window. If you're using Windows that is. It still counts if you've used the Linux terminal or another from a different operating system. What kinds of console games have you written?   A little background. I've challenged myself to write a graphical game with sprites, animation, timers, game states, and real-time keyboard input using only C++, the Windows command prompt, and the 16 colors that it has to offer. Why? Well, I found that I'm more creative when I use constraints. And of course, I thought it would be fun! It's worth noting that I was greatly inspired by this site, a library of old DOS games.   It might be awesome to start a game jam on Itch.io for console games, now that I think about it. 
  22.   Thank you very much for taking the time to respond. I do appreciate it, and I wish you and your family well. My family is also dealing with a recent death (we hardly ever talk about it, which is very unhealthy in and of itself) and with mysterious illnesses that doctors cannot pinpoint, so I understand completely. Maybe I overreacted. I apologize.
  23. I think everyone is missing the point, and no-one is actually listening to feedback here that doesn't coincide with their own [biased] opinions. For instance, none of the mods on this thread have directly given an honest, thoughtful response to any of the concerns or possible fixes and that I have taken the time to post not once but twice, and I cannot help but feel that they are simply disregarding them.   With all due respect Jbadams (and I am being entirely sincere, as I do care about this community and the issues that it's facing; I've met many great people because of GameDev), saying that you are "not trying to stifle productive discussion of these topics, and [we] don't want to oppress those who have been affected by these issues" is not the same as not actually doing it with the actions that you've taken. It really isn't. Just because ignoring it for some period of time has worked in the past, that does not mean that you should not at least try to make an effort [right now] to handle it differently in the future.   I am tired of trying. I don't know what else to say. No one is listening. If I hadn't committed to certain people on this site, I would consider ending my time here now. After next week, that might just happen. I don't know. I can't ignore the fact that this was and is not being handled properly.   On another note: My opinion that the forum rules should be amended still stands. I have already stated my reasoning.
  24. Onigiri Flash

    Game Idea

    You can use HTML and CSS for browser games. In order to handle key presses and other gameplay events, you have to learn JavaScript as well. I'm currently creating a side-scrolling platformer using the aforementioned languages (HTML/CSS/JavaScript).   Good luck!
  25. Onigiri Flash

    New take on Conversation in Video Games

      This would be true...if it's never been done before (this is the core gameplay in visual novels, for instance). Good writing is an issue; but it honestly has nothing to do with the dialogue system. It's only a matter of finding more creative writers, I believe, and bringing them into the project at its inception (not towards the end).     Not exactly. I think EarthOtherwise is trying to find a unique method of handling dialogue for general use (ex. types of interactive dialogue include keyword, hyperlink, branching, etc.), to shift from passive to active conversations in video games.  
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!