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About _AB

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  1.   I think its the natural move. I used to spend countless hours trying to explore every inch of the game world. Its only fair to experience the same effect we'd like to give our audience, or at least try to analyze it.
  2. _AB

    Game Programming Future ?

    1. Yes. 2. Both, or either, or neither. 3. You get moved up to manager, because your experience is valued. The farther up you move, the less actual programming you do. The "natural" move happens; you don't make it happen.   This is called the frank effect. It's the reason why EA makes such crappy games.   Programmers are not usually talented at game design. "Weeding out" game designers starting from the bottom (as programmers) is idiotic at best, mindless idiocy at worst.   If someone is good at game design, they should start at the "top", immediately, and not have to be weeded out by gatekeepers. Corporations don't seem to understand the frank effect (promoting someone to a new field, based on their success at a prior field, does not mean they are actually going to be talented at that new field.)     Good point. The industry always takes "game design" as the one department that has to be earned rather than learned.
  3. _AB

    What is a game? (ancient secret Revealed)

    I wish more female input was available in the game development process....But I guess this uncharted area would forever remain untouched... At least for the time being.
  4. _AB

    Game Programming Future ?

    Thanks for the great advice, guys. I guess that cleared up some misconceptions I had.   About the white lies, I know it was a wrong move, but what happened was that the company simply asked me if I knew Cocos2D, and I said that I've worked with C++ for over 3+ years (honest), and that I had basic working knowledge in Cocos2D (I didn't really). Back then, I still had 40 days until I start the job, and I've used those 40 days to learn everything I can about Cocos2D (remedial action).
  5. _AB

    What's your job and dream?

    Current job -> Junior game programmer for a small mobile game company.   Dream Job -> Working in any professional game studio and learning how to architect game engines and organize large codebases from the masters. My biggest problem is that I've never got "mentored" in the art of computer programming. My university lecturers were unqualified, and the curriculum was laughable (A couple of semesters ago, we were learning DirectX8 and ActionScript 2, and by learning, I mean independently opening 5 PowerPoint slides that contains the history of the aforementioned technologies). I learned a lot on my own, but it would never be the same as apprenticing under an actual veteran.
  6. Humor me here, please. I've asked and been asked this question a million times. Do game designers/programmers/artists actually dedicate time to play (research ??) video games, or would you rather spend time honing your skills in the latest programming language/modeling software/yougetthepoint ???   Personally, I like to stay in touch with the latest news and trailers, but I haven't committed to a video game in a while (When did Mass Effect 3 come out ??). I just find it easier to read a novel, play chess, or watch a movie. Is it natural to stay away from your work/study field in your free time?? (If that is the case, then thank God I am not a gynecologist !!!).   What do you guys think ??
  7. So, a little backstory. I am a fresh college graduate. I just landed my first job working as a developer for an indie startup mobile games company. Their main tool of choice is Cocos2Dx, which I am still in the process of learning (awesome framework). Previously and independently, I've studied game programming for about 4+ years now (since high school). I've studied DirectX, Unity3D, and UDK by doing some very small educational projects, one of which ended up as my final year project, which impressed my current employers (my parents weren't that impressed. They still think that I play Atari all day) enough to land me a very decent-paying job in the first place. A few white lies were inserted here and there to get the job, but honestly, who hasn't done that ??   Anyhow, apparently I've liked game programming enough to stick with it for 4+ years, 5-6 days a week, aside from my school work. I honestly love coding in C++, C#, and other beautiful scripting languages like Lua and Unrealscript (ah...good ol' Unrealscript....).    My problem is that I don't really know where I can move forward from there. I know my question is a bit vague and too early to ask, but what is the future of a game programmer in the industry ?? Do you just keep learning new systems and languages forever ?? Do you become a developer or a designer in a AAA game studio or just stay in the indie scene ?? What is the natural next move ??   I hope some of the veterans here can help clear the smoke.
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