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  1. Metron

    Late report

    A little sorry for everyone who is waiting for the Game/Ai Conference Report... I'm currently buried under a sh**load of work for one of my customers... Also digging up some interesting links for the topic on hand isn't always easy... So, please... do not worry... it'll come...
  2. Metron

    Back from Paris...

    The 2012 conference will be in Vienna and not Paris (due to some happy family happenings ;) )... while this seems to be a little bit off-side (since there are many game developers/publishers in Paris and also the CNAM is one of the sponsors of the conference), I'm sure that it'll be a huge success because the conference is now an established event in the year. A lot of people are looking forward to this.
  3. The Game/AI Conference in Paris was a huge success. I met a lot of people, had a lot of fun with some of them, had great discussions, and saw exciting stuff. Before I can actually write a report about the conference, I'll have to dig through my >30 pages of notes. As for my previous conference report, I'll also try to dig up some additional information about the topic on hand. So... keep coming back I think that by the end of next week you'll find an article here ;)
  4. I`m currently sitting in the Thalys from Liege (Belgium) to Paris (France... what else?!?) to attend the Game/AI Conference. The Thalys is a european fast train and it actually has a (working) internet connection in the train, which is quite cool because I can write my blog entry right now... Enough non-sense... I`m looking forward meeting old friends and new people at the conference... Paris... I`m coming ;)
  5. Consider it done, then ;) I cannot promise that it will be  a day to day report, because there are events in the evening. But I surely will to a wrap-up with additional information links (like I did for the 2009 conf).
  6. Time flies by... gosh... almost 5 month since my previous entry... a lot of things have happened. a) I had to reduce the amount of time I worked on the new contract I signed in January. In fact, the company had some problems which seem to get sorted out this and next months... crossing fingers. b) an old customer of mine came back to me and has a lot of work for me... which is very nice... interesting project and 1.5 million lines of code to maintain c) I made a lot of progress learning the Unity engine. I did several prototypes and finally decided to really concentrate on my jump and run game. I'm currently working with two graphic artists to get the assets and game characters to (at least) AA level. I've already implemented quite some features, and I basically already can generate quite some puzzles using keys, doors, moving platforms, boxes, etc. A basic "health" system has been implemented... there is still a lot of work to do, but I can see daily improvements. I'm also working on a new website for the game and my "game company". d) Next week is the Game/AI Conference '11 in Paris. I missed last year's one due to my contracts I had to fulfill. I'm returning to this years one because I really like the conference and the people I meet there. Purchased the VIP ticket which allows me to participate at the VIP dinner and gives me some extra candy (pens and stuff; I just saw that they seemed to have ditched the T-shirts?!?). The hotel is booked (Wednesday to Saturday) and the Thalys (train) tickets are purchased... I'm really looking forward to this... I'm thinking of wrapping up some kind of "report" as I did 2 years ago... Have fun.
  7. Metron

    The importance of backups

    I use Genie Backup Manager Pro to backup my local stuff to my server. Once per week I burn all backups onto a BluRay Disc. I already did this last year when a curious hard disk failure managed to destroy the content of my backups. In fact, the electronics on my HD heated up when the disc was under heavy usage (i.e. when doing backups). This produced read errors that were not detected and crap was written into the backup files. When the HD electronics finally totally failed, the content of >1 months of backups was partial to total crap. I had to send the hard disk to a recovery company in Spain. They managed to recover the sources directly from the discs which eventually did cost ~1500 Euros. I then switched all my HD to SSD, do daily backup with additional backup verification (something I didn't do before), and burn weekly BluRay discs with my 5 days of backups...
  8. Metron


    [quote name='superpig' timestamp='1295454038'] [quote name='Metron' timestamp='1295452020'] @your update info ("account details on the bottom"-thing): when I go to my member site ([color="#3E4934"][size="2"][url="http://members.gamedev.net/metron"]http://members.gamedev.net/metron[/url]) I get a link error [/size][/color][img]http://public.gamedev.net/public/style_emoticons/default/sad.gif[/img] [/quote] You'll need to access the site using FTP at least once before the webspace link will work. As far as I can see you didn't have any files hosted under the old version of the site? [/quote] Nope I didn't Didn't know that this was necessary...
  9. Metron


    @your update info ("account details on the bottom"-thing): when I go to my member site ([color=#3E4934][size=2]http://members.gamedev.net/metron) I get a link error [/size][/color][img]http://public.gamedev.net/public/style_emoticons/default/sad.gif[/img]
  10. Metron

    My new contract

    So... in my previous blog entry I told you that I have signed a new contract with a company. I only can and only will talk about stuff related to that contract that is already publicly available through their website. I'm someone with a lot of experience... I really mean A LOT. I've been in and out the gaming industry for the last 14 years, working as programmer (junior, senior, lead), project manager, technical lead, head of development, freelance developer, etc. I've collaborated in several AAA game titles, and contributed to and developed several serious business applications from speech recognition based picking software to fully fledged CRM systems. I've written game engines and maintained code bases with up to 1.500.000 lines of code. Why do I tell you this? Because it's important for what comes next Due to my experience and my notoriety in and outside the games industry, I'm in the fortunate situation that I never really have to search for projects as a freelance developer. Whenever I drop somewhere that I'm searching for projects, it takes between a couple of days and a couple of weeks before I have several projects on my table from which I can chose. And chose, I do. While I've got a lot of "been there, done that" projects on my table, I usually chose those which a) seem to be the most interesting to me and b ) enable me to learn new things, mostly independent of the money I gain on that project. Sometimes it even happens that the 2 fit into one project. The project I've signed recently is one of those projects. Here we go The company I signed with is iOpener Media. What do they do? They capture real-time positions/acceleration/etc. of racing cars on the track and stream that information into racing games. In that way, the player is able to do the race against actual pilots running the race somewhere else on Earth. You want to participate the latest F1 race in Monaco, Dubai or Japan? Run an iOpener enabled game and log into your account... as soon as the real-world-race starts, it will start on your screen. This is one of those games. If you want more information on this, please read the web sites My work on the project will probably be the delivery of the content to the user base and contributing to the development of the API for game developers. I'm really looking forward to this because it combines hardware, software, web, cloud computing, traveling ( ), and collaboration with old friends and people inside the gaming industry.
  11. Metron

    Sometimes life really sucks...

    Thanks... yesterday my wife decided to get me a wheel chair to move around the house... f***ing awesome... already made a race with my daughter and totally failed by hitting a wall LMAO
  12. especially with a leg in platter... last week, on Friday evening, I went playing basketball with some friends. During the game, the Achilles tendon of my left leg started to hurt. That was something which didn't really bother me. So I continued playing... big mistake... upon a pass of a team mate, I started sprinting and on the first step with my left leg, a snapping noise together with heavy pain threw me to the ground. With all my courage I one-foot-jumped to the showers, to the car, drove home and laid in my bed. I admit that I slept quite well... But on Saturday morning my wife drove me to the urgency and a platter has been applied to my leg, after it had been examined. I have some fibers of my Achilles tendons snapped. Not the entire thing, but still enough to force me into at least 3 weeks of platter... Fortune in misfortune: The new customer for whom I should have started working last Monday, sent out two guys (who happen to be former colleagues of mine) to bring in a machine with everything I need on it for me to start working from home Contracts have been signed. I'll talk about the highly interesting contract in another blog entry
  13. I really like the new GameDev.net layout. Being a member since '99 (but visiting it since almost day 1), I've seen the different styles and layouts. But this one is by far the best There are still some little glitches (ie. my blog title doesn't fit entirely into the blog head) but that is not annoying at all. I'm looking forward to discover all the rest of the new features/pages.
  14. I wish every reader of gamedev.net a Happy New Year and success in your life. Hopefully everyone has survived the New Year's Eve. I've spent the evening with my family. My mother in law came by and we played Monopoly until 2 a.m. The last couple of weeks were quite... well... in between stressful and calm. I've signed with a German company for a software maintenance contract. And 3 other contracts are in the works: 1 contract with another German company to work on their middleware software, and 2 contracts for web games (1 private owned company web game and 2-3 facebook games). So all in all the year seems to start fine. But... what have I done and achieved last year? - Bought a second house - Done A LOT of works in that house (spend a lot of money on that; most expensive year I ever had). - Started working with Unity - Created a multiplayer game prototype - Started working on Insane Robots - Finished a contract work for a company in Switzerland. And what is in for next year? - Sign the remaining 3 contracts :) - Finish those contracts - Finish Insane Robots - Take a look at UDK (the multiplayer game prototype needs a good dedicated/master server structure and hopefully UDK provides that). - Finish the renovation works in my office upstairs (in January) - Chop down ~100 trees on my estate (some of them almost fell on the neighbors house) That already quite some stuff to do... So... have a nice year!
  15. Hi everyone, things are starting to work out for me: This week I had an interview for a contract with a German company who delivers real time racing data into computer games. I still have to pass a 4h test beginning next week, but that shouldn't be a problem (normally). I'll also sign a contract with a second customer who in fact came back to me after almost a year. You surely are more interested in the starting story of my game, so here we go. But before I start, I'd like to to say that the story itself introduces the reasons why the main character of the game is not allowed to / cannot destroy his robot fellows. Insane Robots: The beginning ---------------------------- In the year 2251 earth is a planet of wastelands. Human mankind has destroyed the planets' ecosystem, ripped out almost all useful raw materials, and polluted the water to an undrinkable state. This was the year the largest of all HTS (Human Transport Ship) left the construction bay with 350000 souls on board: HTS Hope II set route to GJ1214b, a planet in orbit around a red dwarf approximately 40 light years away from the solar system. While the planet orbit time around the red dwarf is about 38h, the conditions on the planet permit the construction of facilities. The planet's atmosphere is similar to Earth ones, and even though the planet's mass is about 6,5 times the mass of Earth, the bigger diameter of the planet (2,6 times the diameter of Earth) results in 100 times lesser gravitational force. Fortunately, gravity forcefields have been researched and mastered. The relative trip time to the planet is ~7.3 years at 1G acceleration (Earth time is ~42 years). Due to the huge number of people on board, it is not possible to keep them awake during that time. So before HTS Hope II left the bay, everyone has been put into hibernation sleep. Robots have been constructed to take care of the space ship and their passengers. It was 5.5 years into the travel when Barney1, a maintenance robot (actually YOU), has been awaken by the Central Management Intelligence's voice (short CEMAI or CEM) during his recharge time by the words "Barney one... Wake up, Barney one..." Barney1 started his optical devices and saw the holographic projection of CEMAI's female face. "Barney one, we have an security issue. Please stay calm and proceed to unlink from the recharge station." Barney1's positronic brain made several hundred calculations between the moment he got his order to unlink and the moment he actually finished the process. He wondered what security issue that could be. When he started to recharge a couple of minutes ago, everything seemed to be just fine. He had finished checking the 1024 hibernation stations he had to supervise, and he had adjusted some of the core maintenance robot's parameters to improve the performance of their work. "Barney one, please proceed to the central robot maintenance bay. We need you to be there as soon as possible. Please do not get in contact with other robots. A virus has been detected which may be transmitted if you get in touch with them. The virus prevents robots to work accordingly to their parameters, so contact with any infected robot might put endanger the lives of our passengers." Barney1 quickly thought about the situation. If any of the robots he might encounter on his way to the central robot maintenance bay (CROMB) is infected, he might get the infection too and thus not be able to help CEM to solve the issue. He'd better avoid getting in touch with them. Fortunately, his rank as a chief supervisor enables him to make usage of enhanced possibilities such as direct access to computer consoles and access to maintenance items, and the traversal of almost the entire spaceship. As soon as he would be at the CROMB, he could re-initialize the entire space ship and thus evict the virus from the robots memories. "CEM, I'm on my way. Please wait for my arrival before re-initializing the maintenance robots." "Barney1..." "I'm on my way..." Soooo... this is how it all starts... Any feedback is welcome :)
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