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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. A little sorry for everyone who is waiting for the Game/Ai Conference Report... I'm currently buried under a sh**load of work for one of my customers... Also digging up some interesting links for the topic on hand isn't always easy... So, please... do not worry... it'll come...
  2. Hello everyone, I'm looking into having an expression parser in my current project. A viable, fast approach is to use NCalc. Unfortunately (?) this relies on Antlr.runtime.dll. So my question: Has anyone used this combination (or antlr c# dlls itself) in a project that then has been ported to another platform supporting mono? I'm especially interested in any Unity project using this combination and your experience with this. Best regards, Metron
  3. The 2012 conference will be in Vienna and not Paris (due to some happy family happenings ;) )... while this seems to be a little bit off-side (since there are many game developers/publishers in Paris and also the CNAM is one of the sponsors of the conference), I'm sure that it'll be a huge success because the conference is now an established event in the year. A lot of people are looking forward to this.
  4. The Game/AI Conference in Paris was a huge success. I met a lot of people, had a lot of fun with some of them, had great discussions, and saw exciting stuff. Before I can actually write a report about the conference, I'll have to dig through my >30 pages of notes. As for my previous conference report, I'll also try to dig up some additional information about the topic on hand. So... keep coming back I think that by the end of next week you'll find an article here ;)
  5. I`m currently sitting in the Thalys from Liege (Belgium) to Paris (France... what else?!?) to attend the Game/AI Conference. The Thalys is a european fast train and it actually has a (working) internet connection in the train, which is quite cool because I can write my blog entry right now... Enough non-sense... I`m looking forward meeting old friends and new people at the conference... Paris... I`m coming ;)
  6. Consider it done, then ;) I cannot promise that it will be  a day to day report, because there are events in the evening. But I surely will to a wrap-up with additional information links (like I did for the 2009 conf).
  7. Time flies by... gosh... almost 5 month since my previous entry... a lot of things have happened. a) I had to reduce the amount of time I worked on the new contract I signed in January. In fact, the company had some problems which seem to get sorted out this and next months... crossing fingers. b) an old customer of mine came back to me and has a lot of work for me... which is very nice... interesting project and 1.5 million lines of code to maintain c) I made a lot of progress learning the Unity engine. I did several prototypes and finally decided to really concentrate on my jump and run game. I'm currently working with two graphic artists to get the assets and game characters to (at least) AA level. I've already implemented quite some features, and I basically already can generate quite some puzzles using keys, doors, moving platforms, boxes, etc. A basic "health" system has been implemented... there is still a lot of work to do, but I can see daily improvements. I'm also working on a new website for the game and my "game company". d) Next week is the Game/AI Conference '11 in Paris. I missed last year's one due to my contracts I had to fulfill. I'm returning to this years one because I really like the conference and the people I meet there. Purchased the VIP ticket which allows me to participate at the VIP dinner and gives me some extra candy (pens and stuff; I just saw that they seemed to have ditched the T-shirts?!?). The hotel is booked (Wednesday to Saturday) and the Thalys (train) tickets are purchased... I'm really looking forward to this... I'm thinking of wrapping up some kind of "report" as I did 2 years ago... Have fun.
  8. I use Genie Backup Manager Pro to backup my local stuff to my server. Once per week I burn all backups onto a BluRay Disc. I already did this last year when a curious hard disk failure managed to destroy the content of my backups. In fact, the electronics on my HD heated up when the disc was under heavy usage (i.e. when doing backups). This produced read errors that were not detected and crap was written into the backup files. When the HD electronics finally totally failed, the content of >1 months of backups was partial to total crap. I had to send the hard disk to a recovery company in Spain. They managed to recover the sources directly from the discs which eventually did cost ~1500 Euros. I then switched all my HD to SSD, do daily backup with additional backup verification (something I didn't do before), and burn weekly BluRay discs with my 5 days of backups...
  9. [quote name='superpig' timestamp='1295454038'] [quote name='Metron' timestamp='1295452020'] @your update info ("account details on the bottom"-thing): when I go to my member site ([color="#3E4934"][size="2"][url="http://members.gamedev.net/metron"]http://members.gamedev.net/metron[/url]) I get a link error [/size][/color][img]http://public.gamedev.net/public/style_emoticons/default/sad.gif[/img] [/quote] You'll need to access the site using FTP at least once before the webspace link will work. As far as I can see you didn't have any files hosted under the old version of the site? [/quote] Nope I didn't Didn't know that this was necessary...
  10. @your update info ("account details on the bottom"-thing): when I go to my member site ([color=#3E4934][size=2]http://members.gamedev.net/metron) I get a link error [/size][/color][img]http://public.gamedev.net/public/style_emoticons/default/sad.gif[/img]
  11. So... in my previous blog entry I told you that I have signed a new contract with a company. I only can and only will talk about stuff related to that contract that is already publicly available through their website. I'm someone with a lot of experience... I really mean A LOT. I've been in and out the gaming industry for the last 14 years, working as programmer (junior, senior, lead), project manager, technical lead, head of development, freelance developer, etc. I've collaborated in several AAA game titles, and contributed to and developed several serious business applications from speech recognition based picking software to fully fledged CRM systems. I've written game engines and maintained code bases with up to 1.500.000 lines of code. Why do I tell you this? Because it's important for what comes next Due to my experience and my notoriety in and outside the games industry, I'm in the fortunate situation that I never really have to search for projects as a freelance developer. Whenever I drop somewhere that I'm searching for projects, it takes between a couple of days and a couple of weeks before I have several projects on my table from which I can chose. And chose, I do. While I've got a lot of "been there, done that" projects on my table, I usually chose those which a) seem to be the most interesting to me and b ) enable me to learn new things, mostly independent of the money I gain on that project. Sometimes it even happens that the 2 fit into one project. The project I've signed recently is one of those projects. Here we go The company I signed with is iOpener Media. What do they do? They capture real-time positions/acceleration/etc. of racing cars on the track and stream that information into racing games. In that way, the player is able to do the race against actual pilots running the race somewhere else on Earth. You want to participate the latest F1 race in Monaco, Dubai or Japan? Run an iOpener enabled game and log into your account... as soon as the real-world-race starts, it will start on your screen. This is one of those games. If you want more information on this, please read the web sites My work on the project will probably be the delivery of the content to the user base and contributing to the development of the API for game developers. I'm really looking forward to this because it combines hardware, software, web, cloud computing, traveling ( ), and collaboration with old friends and people inside the gaming industry.
  12. Thanks... yesterday my wife decided to get me a wheel chair to move around the house... f***ing awesome... already made a race with my daughter and totally failed by hitting a wall LMAO
  13. especially with a leg in platter... last week, on Friday evening, I went playing basketball with some friends. During the game, the Achilles tendon of my left leg started to hurt. That was something which didn't really bother me. So I continued playing... big mistake... upon a pass of a team mate, I started sprinting and on the first step with my left leg, a snapping noise together with heavy pain threw me to the ground. With all my courage I one-foot-jumped to the showers, to the car, drove home and laid in my bed. I admit that I slept quite well... But on Saturday morning my wife drove me to the urgency and a platter has been applied to my leg, after it had been examined. I have some fibers of my Achilles tendons snapped. Not the entire thing, but still enough to force me into at least 3 weeks of platter... Fortune in misfortune: The new customer for whom I should have started working last Monday, sent out two guys (who happen to be former colleagues of mine) to bring in a machine with everything I need on it for me to start working from home Contracts have been signed. I'll talk about the highly interesting contract in another blog entry
  14. I really like the new GameDev.net layout. Being a member since '99 (but visiting it since almost day 1), I've seen the different styles and layouts. But this one is by far the best There are still some little glitches (ie. my blog title doesn't fit entirely into the blog head) but that is not annoying at all. I'm looking forward to discover all the rest of the new features/pages.
  15. I wish every reader of gamedev.net a Happy New Year and success in your life. Hopefully everyone has survived the New Year's Eve. I've spent the evening with my family. My mother in law came by and we played Monopoly until 2 a.m. The last couple of weeks were quite... well... in between stressful and calm. I've signed with a German company for a software maintenance contract. And 3 other contracts are in the works: 1 contract with another German company to work on their middleware software, and 2 contracts for web games (1 private owned company web game and 2-3 facebook games). So all in all the year seems to start fine. But... what have I done and achieved last year? - Bought a second house - Done A LOT of works in that house (spend a lot of money on that; most expensive year I ever had). - Started working with Unity - Created a multiplayer game prototype - Started working on Insane Robots - Finished a contract work for a company in Switzerland. And what is in for next year? - Sign the remaining 3 contracts :) - Finish those contracts - Finish Insane Robots - Take a look at UDK (the multiplayer game prototype needs a good dedicated/master server structure and hopefully UDK provides that). - Finish the renovation works in my office upstairs (in January) - Chop down ~100 trees on my estate (some of them almost fell on the neighbors house) That already quite some stuff to do... So... have a nice year!