Jump to content
  • Advertisement

squirrelwide

Member
  • Content Count

    7
  • Joined

  • Last visited

Community Reputation

279 Neutral

About squirrelwide

  • Rank
    Newbie

Personal Information

  • Interests
    Art
    Audio
    Business
    Design
    Programming
  1. squirrelwide

    Programmer Portfolio Website Feedback

    As noted elsewhere. I am only a web developer, but I have a few points you may find useful.   - Cut the "My Coding Style" section. It violates the show not tell style you're ostensibly going for. - Overall, I'd cut all the stuff on your homepage and use it to highlight either your most recent project (through a recent blog module or something similar) or the one your most proud of. - Animated icons for the left menu seem straight out of the 90s. Cute, but I'd cut them (this one is more personal preference than objective). - Resume is a bit of a mess. I always point people to Gayle McDowell's advice here http://careercup.com/resume . Your's needs a structural overhaul rather than individual advice pieces. I do really like that you have it in HTML. Keep that, but also provide a link for word/pdf download. - Why do internal pages change from a left nav to a top nav. Pick one or other. Either is fine, but it should be consistent. - Code samples section is messy and require multiple levels of diving to reach actual code. Having code on your site is good, but you should also provide a github links if you have them. - Your code samples section seems smaller in scope than your project? Consider cutting the smaller stuff and combining the two sections and show only the code you're most proud of. Put another way, a potential employer is more interested in your game dev code than your js stuff.   To end on a positive note, you have some solid small projects to show. If you cut down on some of the noise in your website, these will be much more apparent to a first time viewer.
  2. Resume: - First paragraph is just a big block of text. That's a good way to get information you want to convey skipped. - Not crazy about the two column layout. - Include an HTML version on top of your pdf and doc version. - Broadly, I can infer a lot of what you did but I can't be certain. This isn't what you want. As an example at random, what did you do for the project "Photorealistic architectural renders" for somerset college? I can guess from your left column list of skills, but I can't be sure. - I hate the two background colors. Stick to white background with black text with bolding/etc as needed.     Website: - I would want to see the demo video on the first page. - Demo video (of Evoland-esque game). I understand why you put the 3d level last, but you may want to show that first to show off your 3d skills. I'm just concerned someone looking at this won't make it all the way through the video before writing off the block art. - You're aiming for artist/developer. For your first job, you really should concentrate on one. I think it's a strength that you can do a bit of code, as well, but for the first position a mix like that comes across as "doesn't know what they want". - Like in the resume, it wasn't fully clear your role with the game project. I suspect if you played a substantial role, you have a fair bit to show. You just need to inform your reader better.
  3. squirrelwide

    Portfolio feedback

    Since I'm only a web developer at the moment, my feedback will be limited to that. Hopefully you will still find it helpful.   Portfolio - Cut the "Website still a work in progress". It implies you have unfinished work on your site. If you do, those should be partitioned off into blogs (e.g. "I learned X while working on Y") - Cut the red box at the top of your main page. As a common practice, that is used for errors/emergency announcements/etc. What you're saying in that box should come across as readily apparent from the rest of your website. - I would reorganize the left menu some. Put games and 3d as submenus under projects. I'd also include a link to a resume page where you have your resume rendered in HTML with the pdf link featured prominently on the page. Shift the left menu up some.  - Homepage shows too many categories. I'd stick to just showing a games category. Also, I'm not sure how much utility you'd get from having a separate rendering section when your stated goal is a gameplay programmer. I would put your most recent effort or the project your most proud of prominently displayed on the homepage.  - Rather than have your projects carousel on the bottom, maybe have them as a vertical right column (and shift to the bottom for smaller screen sizes)? I bring this us as an example, but the general feedback is that you don't seem to use your space well. - It's good that "Leo" links back to your homepage in the left menu. I hate when sites don't have that. I'd recommend wrapping the link around your entire name, but that tidbit is not strictly necessary. - As a last nitpicky thing, when you have an accordion expand content and that button has a "+" sign, you should make it into a "-" sign when it's expanded.   Resume Your resume has some good content in it, but it is in need of some vast reorganization. To be blunt, your current skillset/work history does not justify going over a one page resume. Rather than give you a wall of text for how to rearrange it, I would rather first point you to Gayle McDowell's excellent page on resume advice. I'd be happy to provide further feedback on the next draft. http://www.careercup.com/resume
  4. I overall liked the track. At 1:18-1:26 the note sequence definitely reminds me of a straight copy from another piece. I can't think of it now, but I'll circle back if it comes to me.
  5. Since you said Autodesk and Ubisoft, I'm assuming your city is Montreal. From memory, I believe Autodesk's office in Montreal is part of their gamesware division. I'd double check that, but if so I'd say either would be helpful towards your end goal.   Edit: Just reread OP and saw that you're living in India. As a more general suggestion, programming is programming and take whichever one offers you a spot. Both companies have solid reputations.
  6. squirrelwide

    I am beginning to hate the IT and gaming industry.

        Don't get too disheartened by this. It isn't the worst place to start (read: you're still getting some bites). It's how I started and that has been changing over the last year or so as I've attended more networking events. (Full disclosure: I am in the middle of said process, so I can't say with 100% certainty that it works, but my years of work & interview experience tell me it's at least pointing in the right direction). One other thing to consider is contributing to open source projects. If you're like me this is kind of a drag until you find something you're passionate about contributing to. As an example, I recently fixed a major windows installation shortcoming for the software from a ray tracing book I was reading. Someone I was interviewing with pulled up the PR and read over it. The overall effect was pretty positive.   Doing open source stuff can help show that: You're passionate about improving your craft (programming) and work on it on your own time You can follow someone else's procedures and code and add on to it (super important since you'll be working with a team 99% of the time) Your code was good enough to pass someone else's review. In lieu of open source contributions - because they're definitely not the be all and end all - keep working on your own stuff!
  7. squirrelwide

    I am beginning to hate the IT and gaming industry.

    I read through most of the thread and I thought I'd add in a few things. 1) As per Tom's remark, I'm not sure you're going to find a local non-game IT group in this forum. I don't know your particular area (sorry if I overlooked it elsewhere in the thread), but in Baltimore/DC it's pretty easy to find groups on facebook, linkedin, or meetup. 2) I saw that you're avoiding Microsoft for salary reasons and corporate culture. I have a few friends that have worked there that have verified what glassdoor approximates in terms of salary. I think you might find it helpful to think of Microsoft as "paying fairly well, but perhaps not as well as some of the more prestigious tech firms." Also, in terms of the culture, just remember that large companies are just that - large. Your experience with one group/division could be completely different in another part of the company. 3) I tried checking your website. The overall template is solid, but you have a dead link on your contact page, no resume page, and I still see a lot of boilerplate. I don't know if you've used this site in your job hunt, but it's the kind of thing that can set some interviewers off on the wrong foot (read: the site that you use to promote yourself looks like you don't finish what you started). From my experience, I've had much more luck just saying I took it down because what I had up there was no longer reflective of my skills, and that I haven't had time to update it because I've been working on X. I then use that as a launching pad to talk about X. 4) I saw that you've been in touch with recruiters, that's a good thing. Being in many IT recruiter databases means you'll get contacted more often when some of their clients are looking for work. That being said, many recruiter based jobs are quite boring. I've used those as a launch pad to work my way towards more interesting, meaty work. I hope that in your area you can do likewise.   If you have any questions about what I said or want to ask something else, please feel free to do so. Careers hitting a rut can feel nightmarish at times, but working your way out of it feels all the sweeter once done.   P.S. Even though I "know" the material in this article, I find rereading the following puts me in the right mood for interviewing. It may not work for you, but I recommend finding some ritual that gets you in the right mindset. (yes, salary negotiation is the last step, but it still works for me) http://www.kalzumeus.com/2012/01/23/salary-negotiation/
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!