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About KaiserKlay

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  1. If you're looking for a designer I'm down to help out any way I can.
  2. Something that really bugs me about a lot of 4X games is that their in-game economies are incredibly simplified. To a certain degree this is okay, after all it would be unreasonable to ask the designer to create a living system within the game, as they have other priorities. I feel like there's a certain level that's required to create a sense of realism, because, after all, intra and international trade is a massive part of the global economy. What really kicked this off for me was the difference in how Distant Worlds: Universe and Stellaris handles trade, where in DW: U all resource collection is done autonomously by civilian businesses for use in your empire, and traders will move between planets shipping resources where they are needed. But in Stellaris you have control over almost all resource production and every month it just goes into a big pool. This can make a difference in-game because in DW: U targeting civilian trade is a viable strategy because it deprives the target of tax income and needed resources whereas in Stellaris that isn't nearly as effective in the mid to late game because by that point you're so full of minerals and credits that only a huge swathe through your production areas will really cripple you.   I suppose what I'd like to ask is this: Is this difference a bigger deal than I'm making it out to be? Or is something like civilian trade and its simulation really an important part of making a good 4X game?
  3. Hello all, I'm here to announce that I'm looking for people to help me with developing a 3D character-action style game in Unity 3D. But first, some backstory:   The Premise:   The game takes place in an alternate history scenario where the Roman Empire's sacking in 410 AD led to the Emperor fleeing mainland Europe to for Britannia. Over time a wall was built around most of the island, finalizing their isolation. Over a millennium later, the player controls Taran, a slave out to win his freedom, over the course of his adventure he learns about not only himself and his companions, but the Empire and the world it now inhabits.   The Gameplay:    The game (titled Slave Story: Londinium in Flames) will play like what many now call a 'character-action' game. It will take place from a 3rd person perspective involving fast paced, skill-oriented combat. If you'd like an example of what I mean, look to the following games:   - Killer is Dead   - The Bayonetta series.   - Metal Gear Rising: Revengeance   - The Devil May Cry series (excluding DmC)   The basic flow of combat will look something like this:   Taran has 3 different kinds of attacks that are each meant to fill specific roles, a sword for dealing high amounts of damage, a wrench for temporarily stunning certain enemies, and a giant hammer for knocking down (or up, if the button is held) certain enemies. For example, let's say that there is a guard who is armed but does not have a shield, the player could in this case either stun them and then kill them using the sword to quickly dispatch them or, for style points knock them into the air with the hammer and juggle them for a few seconds to dispatch them.   So what do I need from you?   Well, that all depends on what you're able to contribute. I'm always looking for talented people to help me actually make the game itself, to that end, I'm looking for the following skillsets:   - Programmers    - 3D modellers   - Texture artists   But there is something else everyone can do. See, more than anything, I hate the idea of making people work for free, to that end, I've started a gofundme page to help fund the project, you can help by spreading the word, donating, or offering your skills to the project.   Regards,  
  4. I think a better word might be "insurgency" or something along those lines.
  5. Sunless Sea? Honestly I didn't know much about the game until you mentioned it and I thought to look it up.
  6.   So in 1700 Roman empire still persists on Britannia? It's a bit weird and it can hardly be called "roman", since Rome itself is not under the empire anymore.   I see what you mean, but people in Byzantium would actually call themselves "Roman", despite the fact that Rome in the west had fallen.
  7. Hello, I'd like to bounce a game idea on the people of this forum because this is something I have wanted to do for years (game development, that is) and I believe I have an idea (story wise) that many have never seen before.   1. The story/premise: You play as a slave in Londinium, the Roman Empire fell centuries ago, except on the island of Britannia.    The year is 1745 and, from a Britannian's perspective, the last few centuries have been quite good for them. The Dark Ages never affected Britannia much and as a result technology was able to advance while the rest of Europe was tearing itself apart. This advancement creates a steam-punk Roman Britannia which will never cease to look and feel interesting.   2. Gameplay: The game takes place in a top-down 2D JRPG style wherein players fight their battles in a 2D environment that should feel very familiar to those who have played the earlier Final Fantasies.   3. What makes this unique? Why should I care? The uniqueness, I believe, starts with the story, as the player dives into a familiar part of history that becomes alien with the changes made to it by the changed course of history.   Secondly, the upgrade system. Every character in the game uses 1 weapon throughout the course of the game, for instance, the main character has a wrench for a right forearm. However, the player is given a wide range of upgrades to be used to customize their weapon how they choose (physical damage upgrades, magic damage upgrades, crit power, etc.). This system leads to a party that can be as universal or as specialized as the player wants.   Anyway, that's my idea, such as it is. I'd love to hear your questions, feedback and criticism so that I can make something that will be truly worth playing.
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