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AverageGuyBigDreams

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About AverageGuyBigDreams

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  1. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

    Hey,   I appreciate your brutal honesty. I am starting small in terms of actual implementation. However, the goal is much bigger and that is what I imagine people would be more interested in. Personally I wouldn't be interested in joining a team that is just looking to put something tiny together. Maybe I'm just misunderstanding that part of your post though. I realize this might be overreaching. It probably is. This whole thing might seem a little far fetched. But I'm passionate about this. I've already said that I will be taking a position as programming and possibly 3d modeling depending on how well I pick it up. I thought I said I was using Unreal Engine 4 but perhaps I didn't and I really should have. Currently there is no concept art but I am constantly searching for more artists to help make it. I have 2 artists that are currently working on some pieces.  Hey thanks for your input!   I am pretty new to game development. The only thing that I have created was a 2d (crappy) remake of pokemon stadium. However it was on my old computer and it crapped out on me before I pulled any of the files off of it. I was actually kind of proud of it even though it was pretty simple and stupid. The AI on it was incredibly stupid lol
  2. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

        Hi. I was hoping to offer some advice, as many years ago I came to these forums announcing a RPG project of my own (that I continue working on). It sounds like you are new to game development (apologies if I'm mistaken), so I wanted to give you some recommendations based on my own experience.     1) Start Small and Expand Even simple 2D RPGs take A LOT of time and effort to build. I know this better than most anyone. Our team originally had planned to develop the first chapter of the game and release in an episodic model. Well, even what we wanted to do in that first chapter turned out to be too complicated. Instead, what we ended up doing was to first make a "tech demo" demonstrating basic gameplay. From there, we produced a few different "mini RPGs" that had a playtime of 20-30 minutes. Only after we had been able to get this far did we have most of the necessary technology and content to really begin producing our final product.   2) Don't Create from Scratch Specifically, I'm speaking about building your engine from scratch. We decided to do that (or rather, we were so damn ignorant we didn't even realize that using an existing engine was a viable option) and we spent our first two years mostly doing engine development as a result, instead of working on the game itself. Building your own engine will give you a better learning experience, but that's about the only real benefit for a small part-time team. I'd also recommend using freely available assets (legally) from sources like opengameart.org starting out. Trying to create all your artwork from scratch, especially if you are relying entirely on unpaid work, is very, very difficult even if your project is popular. You can always replace shared/placeholder art with custom made art later.   3) Don't Over-design Upfront In my project's beginning, we spent the first few weeks nailing down every minor detail of features we wanted to see in the game before we really got started. This was somewhat of a mistake for a couple reasons. First, we were nowhere near ready to implement most of the features we desired to have. Second, by the time we were ready to implement the features, those early team members had all been replaced by new ones, who weren't completely sold on the ideas of the past team. As a result, we questioned whether a lot of those old ideas made sense, and ended up throwing out or replacing several of them.   It's good to have a general "loose" design starting up so that you are all on the same page though. I'd hash out the major features you want the game to have first with your team, and worry about the details later once you have a playable demo up and running.     Hope that helps you out. Good luck!   Thanks a ton for the input! I definitely have thought of some of these things. Yes I am still pretty new to game development. I was planning on getting a few things down to produce a small demo of gameplay, not much story will matter in the first demo.
  3. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

    That's a very good point. I also want to point out that someone has to have an idea of where to start. When you say idea guy, I'm assuming you mean someone that does nothing but comes up with the ideas so it can be very frustrating for the team that works with him to fully understand and deliver exactly what he wants. I will be coding, (attempting) 3d modeling, and anything else that I can. (I didn't click on the link, sorry)   I lied, I read it and I can see how you got that out of my post. I will mainly be coding, depending on the size and everything else that happens I will (attempt) to 3d model but I've got a ton to learn in that aspect. 
  4. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

    Thanks for the tips! Right now I was planning on using C++ with Unreal Engine 4. It is a free engine and can produce many great things. Games such as the borderlands series came from the Unreal Engines. Not completely sure what you mean by resources since it is a pretty vague term.
  5. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

    Yeah, definitely If you have anything to show that would be great in terms of work that you have done. But overall yes, send me a message and we'll discuss more.
  6. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

    That's a very good point. I also want to point out that someone has to have an idea of where to start. When you say idea guy, I'm assuming you mean someone that does nothing but comes up with the ideas so it can be very frustrating for the team that works with him to fully understand and deliver exactly what he wants. I will be coding, (attempting) 3d modeling, and anything else that I can. (I didn't click on the link, sorry)
  7. AverageGuyBigDreams

    RPG Style Game. Every Position Needed!

    Yes, I'd love that! Send me a message!
  8. Hi everyone!   I'm looking for some people to join my team to create a rpg style of game. I have some details of the game worked out but I'm open to suggestions. I want the game to be like a mix of the Legend of Zelda and Dark Souls. I can explain more if you would like me to please message me!   I'm looking for programmers, 3d modelers, game designers, musician, anything really!   This is a really ambitious project that has no guarantees. This game is all about creating an amazing experience for the next generation. I want to give them the same amazing experience that I had with games that I grew up with.   Anyways, please message me if you are interested.   Thanks!!!!!!
  9. AverageGuyBigDreams

    My First Scene 3d Pokèmon Used Unity 3d

    This looks absolutely awesome! What kind of Pokemon game are you creating? Hand-held style of Pokemon game or more of a Pokemon Coliseum/Pokemon Stadium?
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