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About Dr. WATT

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  1. Thanks guys for the replies, I’m making some progress lately, thanks Ashley I will follow your instructions on compiler setup (Unicode/ansi & SDK’s) I’m bookmarking this page on my phone and will keep it to hand as I’m configuring my VC++ project. I realise that I still have to push forward more learning C++ and using an sdk include headers and libraries, and reading api documentation, im learning about software dependencies, so I’m focusing in the right area ,I’m getting somewhere with it. thanks
  2. Dr. WATT

    Programmer Starting team

    Hey doug25, sorry for the delay answering, I just started a new job and it’s pretty physically demanding, I work late and just crashed out when I got back last night, I’m just getting used to it. I think an Egyptian or medieval style would be good, I meant to say if it was 2d/isometric then it would probably use sprites as animation but I was suggesting going 3D but with a simplicity of 3D models that are designed so that they are not too complex. i could make some medieval music, the music on my YouTube page is just some stuff I was working on but I can easily do different styles. Anyway I’m back to work in a couple of hours but I will check this board on my phone. Speak soon 😁👍 A couple of games I loved growing up I could list other examples but I like the medieval idea, we could discuss this, speak later 👍
  3. Dr. WATT

    Programmer Starting team

    I can do 3D low-med poly basic 3D modelling and texturing, one thing I’m trying at the moment is trying to model/Texture low poly ps one style, like making characters with only the necessary geometry, I can still model in higher detail when I need to but i still think this approach is an important skill to learn. as for wether the game should be 2d or 3D, I remember old isometric 3D games, that’s like a step up from 2d, but why not make the game in 3D but design the assets with a 2d/isometric basic style, what do you think?
  4. Dr. WATT

    Programmer Starting team

    Hey doug25, I’d like to get onboard , check out my profile statement and I have a YouTube channel https://www.youtube.com/channel/UCAnBpmBK1FNX-ZBllwYSNSg but I’ve only got a 3D sculpting video & a track of music, I’ve had a bit of a hiatus from game/music/dev cos I just took a full time not game related job but I plan on using my time off work to do game dev stuff
  5. Dr. WATT

    Best way to Copyright my Game

    Wow your game looks great man, nice work 😁👍 I’ve read somewhere a few years ago that your work is classed as intellectual property or IP and I assumed that the person who made it has some legal ownership of that work but I might be wrong about that, maybe google Intellectual property
  6. Hi, I’ve been studying for years 3D graphics and learning c/c++ , have made some good progress but am still pretty bad at coding and when I compile stuff from the books I’ve got (frank d Luna directs 9 + 12[2 books] , direct x 11 [allen sherrod & Wendy jones]. When I compile stuff from the books. I get compile time errors . I’ve not been trying to get it right for a while cos I’ve been busy with other stuff but I was wondering if someone could point me to the source code that just displays a polygon or an .obj file that can run in a win 10 x86/x64 direct x 9 - 12 [please state which direct version it is[my modern windows 10 pro doesn’t run any of my old disc based direct x 9 games though [doh!🤪]]. ive just hit a bit of a brick wall learning what I need to but I’ve learned too much for over 20 years to give up, I’ll get back to it with a vengeance soon anyway 😁. Hope someone can supply some c++ source code that sets me up for direct x coding, that way I can study and it will give me a bit of help getting stuff up and running, thanks 👍😁
  7. hello everyone, please check out my 3d sculping and music on my youtube channel https://www.youtube.com/channel/UCAnBpmBK1FNX-ZBllwYSNSg?view_as=subscriber its not got many videos but I will add more if I get more comments, thanks 😀👍
  8. Hi there, I'm a 42 Y.o guy who's gained quite a bit of experience in 2d pixel/3d object art and ive been a musician, studied sound engineering, can play guitar/sing a bit and also make electronic/synth stuff. Im learning to program in c/c++/c# but im finding im making slow progress with my coding. I've had the idea that i'd like to volunteer to provide assets for a project, that way I can get involved in a project whilst I catch up with my programming skills. Ive grown up from the 8-bit era and used to program assembly on my spectrum as a kid, I used to make art on imagine a and deluxe paint on my amiga. Ive lived through gaming in the windows 95/xp era and then the ps1/n64 consoles too. I'd really like to contribute 3d models/textures/pixel art/music to a project online and could maybe provide some artistic direction. (ps I also love sci-fi movies and books). Ive created a channel on youtube, ive only put a couple of videos on there but im going to try an increase my output of content here's the link https://www.youtube.com/channel/UCAnBpmBK1FNX-ZBllwYSNSg if any programmer/dev wants someone to work on assets for online project then message me. I think It would be good for me to focus on creating content for a project and see it being put to use. (im on discord too ) 👍
  9. Dr. WATT

    easy 3d precision model software

    I really like silo https://nevercenter.com/silo/ its a light program so it doesn’t use a lot of system resources and the executable will load in a tick, it’s a great 3D object modeller and very useful for low-mid objects, it can edit uv’s (texture mapping coordinates )and it’s not free but the license is reasonably priced my other must have app is 3D coat https://3dcoat.com/home/ It’s a 3D sculpting / texture painting app that has so many features but great for starting hi poly sculpting models and then also a good tool for final texturing after you’ve got your model to that stage i couldn’t live without these 2 favourite apps 🙏😋
  10. Dr. WATT

    new developer here

    Sorry to bump the thread but I was thinking It would probably be sensible to do it as a straight console app then consider incorporating those other features if possible. It would also be platform neutral like that Bump over lol
  11. Dr. WATT

    Looking for feedback: RTS / RPG type game music

    I like it, really well put together piece of music, would fit well on an intro screen or even in game, it sounds polished enough to use in a project, well done 👍
  12. Dr. WATT

    new developer here

    So im going to code a text adventure, I’m thinking I can hopefully change the text colour in std::cout and then try and play some tracker music using the openmpt libs [these are extra touches that I’d like to implement], I’ve got a good idea for how the game will work, describing scenes and available actions, and a bit of humour was always good in the old txt adventures, I read enough novels to be able to set some narrative/structure. I’m going to try and do something later today. its a super lame project but it’s all for the benefit of learning im going to do it on the side as I’m learning to do directx app
  13. Dr. WATT

    new developer here

    Thanks alberth, I think I’m going to follow your advice and code a few simple games, a text adventure like the ones on old 8/16 bit machines might be a good start, I know that I could make a console app using the std lib with cout & cin, I’m probably slightly further on with the language than a console app but not by much, I have some good reading material though, I have a “sams learn c++ in 24 lessons” book which I’ve had a long time which serves me well, also a “c++ primer” book,I have Kernighan & Ritchie (k&r) second edition ansi c book, a “c++ for dummies “(which I don’t look at much), I have an orielly “c# in a nutshell” which I’m planning on giving more time to once I’ve digested the c & c++ stuff I’m learning. I’ve got a 20 y.o petzold “programming windows” 5th and 6th edition (don’t know how relevant that is today) . Anyway I’m keeping busy chipping away at it.
  14. Dr. WATT

    Openmpt c++ exercise

    oh I just looked a bit more at the documentation, I should have looked a bit more at it it's got everything there, I guess when youre busy and trying to decide where to focus your efforts, its easy to skim over something, im going to get back to the documention and cop/paste the code examples download the relevant code and try and build it, I still need to be more familiar with this process, but thanks baron. [any input still greatly appreciated, or if anyone else is compiling this let me know how you get on]
  15. Dr. WATT

    Openmpt c++ exercise

    yes thats it, I have looked at the documentation. Truth be told I need to become familiar with using different API's, to get comfortable with compiling using headers and linking so I can explore the many useful lib's out there. This is a bit of my achilles heel at the moment. I'm steadily learning the language and syntax, and im understanding more about how all the pieces fit together, but i'd like to become more familiar with using a libray. Can anyone help walk me through a code example? thanks ps I know it should be all explained in the documentation but ive been learning so much im a bit shell shocked at cramming it all in, a helping hand in compiling this short bit of code and I guess call the functions in the header files would be really useful 👍 : (im going to spend a while looking at the documention now) edit: found this mod archive https://modarchive.org/index.php
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