Jump to content
  • Advertisement


  • Content Count

  • Joined

  • Last visited

Community Reputation

106 Neutral

About RuggeriExtreme

  • Rank
  1. Thank you alot for the clarification. I have no problem with licenses and i think that i will not make any changes to Qt's source code (as long as it fits my needs).   Hope for not going crazy with some code implementation-defined for cross platform, i will try to implement it.
  2. Thanks, it's perfect for my purpose, i will try to study in depth Qt and implement it in my current engine.
  3.   Thanks for the hints! I want to use Qt, but i saw that it's not free. I don't want to make an open source project unfortunately.     $350/month.. no free alternatives?
  4. Basically i need to create an editor, i can't with Unity, (very simple Editor for showing 3d models and some little functions), this editor must works on Windows, Mac, Linux. I don't want a simple game engine to make this, i want to start from scratch (C++ - framework, or C++ - basic graphic engine) because i need to create an editor (canvas with 3d rendering + controls event driven non-realtime), multiple windows (like any Form).. For this i think that i need some things that allow me to: create windows, create a rendering context (3d) in a portion of my window, create Controls like table, data grid view (like any other Event driven forms of visual c# forms).   Something like this:   what approach and tools to use?
  5. Hi everybody, i have to create a 3d/2d editor with perspective/orthographic views, i need cross-platform, i was thinking at Unity 5 game engine, but i also need an integrated UI event-driven like Controls of Visual Studio forms (buttons, tables, gridview, textbox, progressbar, etc.).. basically i need Controls cross-platform + 1 or more canvas for rendering 3d (like any other editor) cross platform (Windows, Linux, MAC).   Which technology should I use?   Thanks in advance.
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!