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About mrgnpz

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  1. Your coworkers have transformed into braindead zombies...   https://play.google.com/store/apps/details?id=dead.cubicle    
  2. mrgnpz

    glLinkProgram crash on Intel

    I don't think you can put samplers into structs in GLSL.    Debug or release build? To me it looks like: - Shader compilation fails - Your code tries to use the non-existant shader and crashes - You get the wrong line number because there's not enough debug information
  3. Hi,   just released a new game.    Feedback welcome :-)   https://play.google.com/store/apps/details?id=zombie.removal    
  4. looks like now you haven't reset the viewport before rendering to the screen   gl.glViewport(0, 0, texturewidth, textureheight); [render to texture] gl.glViewport(0, 0, screenwidth, screenheight); [render texture to screen]
  5. - precalculate and round the positions on the cpu (use proper rounding / using some round() function or adding 0.5 before casting to int) - use the same shader and the same world matrix for all cubes
  6. Y axis flipped?   Android touch positions: - relative to the top-left corner - increase towards the bottom-right corner   OpenGL positions: - relative to the bottom-left corner / or the center (it depends) - increase to towards the top-right corner
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