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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Ahrakeen

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  1. I am presently working on a strategic roleplaying game. and if you interested in assisting with art and animations let me know. WE are still working on the prologue mainly in order to get the peices for the game itself done
  2. still looking. what is the best way to discuss this more in depth
  3. i been trying to get in touch with you. so far unsure if that helped.
  4. I am still hoping you would be interested in my project. it's a strategic roleplaying game . it's a small project then a aaa mmorpg. but we are still eager to make it a think get in touch if intersted to learn more
  5. Hello i am working on the project Neo arcana a logical crisis. and we are preserntly in need of a second coder that can work with unity. as well as a 2d artist to help design the characters f or the game. If interested in either let me know   the game is a strategic roleplaying game. and we need to get the user interface and battle system in place. let me know if interested
  6. Well the project is in search for a 2d artist to do our characters. Interesting there been so much of interest but seems that interest has dabbed off. If you an 2d artist tht can help make sprites let me know
  7. Hello i am part of a team building a strategic roleplaying game. we are currently looking for a 2d artist to assist us with making sprites. and some concept art it's mostly focused around characters. if interested let me know
  8. You could alterantivly either go steam punk, sci-fi or post apoc with the cars. it has some promise but you need to have a world to drive in. yeah you could go the race track thingy . But mmo are more then fighting or racing or flying. its about creating groups and communitys so that needs to be in place. then you need to make sure the economic system is in place. or that gonna bite you in the ass
  9. 2d , i just don't think i will have the resourced availeble to get together a 3d game . at least as i understand it
  10. i am looking for people to help with making Neo arcana a logical crisis a reality. it's meant to be a strategic roleplaying game built using the unity engine. and while i can handle the story itself and such i need help with a coder and an artist to make this real.   I aim for a combat system similare  to fire emblem with story told through a visual novel style.  setting wil be an alternate1980's where urban legends are real and magic hides right under the surface. magic is part of everyday life here but in ways the common man isn't really aware of nor the dangers of such a thing.   i need an rtist to help with the 2d models needed, and possible for the story sequences as well.   Please get in touch if interested   
  11. I am looking for someone to assist with a strategi roleplaying game set in the 1980's in an alterante history setting.  it's inteded to be a 2d in the mold of fire emblem from a game technical perspective. let me know if interested to learn more
  12. Hello i am looking for a team to assist with building a tactical roleplaying game. something like disgaea but with a darker story. It would be a urban arcane setting in a alternate version of earth. A setting where it was through the  occult the second world war was won and not armies and the nuclear bomb. the idea is to use unity to p ut together a 2 dimensional game as 3d would just demand too much graphical power and i rather focus on the combat system. the story itself will be told through a visual novel style. and hopefully we can get a base setup for the main character. Get in touch if interested and i can give more details. any funds out of this would be shared amon those involved if we get to put this on steam. but mainly it is to tell a fun story   I am looking for someone who understands coding and hopefully a graphic designer.