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mike wind

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About mike wind

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    Newbie
  1. I use Unity5, and I found ik of Unity5 self and FinalIK.
  2. I also think this way, but I don't use it before, and have no good idea to use it. Can you give me more detail guide?       Not really as I only ever did it once a long time ago.   You'd need to look up an IK algorithm yourself (there are several).   But basically it would allow you to move the wrist / hand bone to any position you want while the arm moved naturally behind it.   Thanks
  3. I also think this way, but I don't use it before, and have no good idea to use it. Can you give me more detail guide?
  4. How did you inferred this is a time related problem?   BTW, none of the two positions look right to me. Would you rephrase?   1. I calc where to catch the ball when ball fly, and calc the time that perfectly touch ball. 2. I print play animation time and touch ball time 3. I found for the system timer, there are 0.03 to 0.06 second error.   I apologize for my poor english. hope you can know what I say. Orz Thanks for your reply.
  5. In a vollayball game dev, for touch ball exactly, I calc the ball path, and the position of the animation which will touch ball with hand, but for the timer system error, it will always little distance between ball and hand.   Is anyone know how to solve this problem.   DOA vollayball game is the peffect example. but sadly I dont know how it do it ..   Thanks for anyone's help!!   I attach a picture, flag 1 is the ball, 2 is hand, and 3 is the perfect touch position.Now it is has little distance between hand and ball.
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