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About NickMudry

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  1. Make the switch to the medical 3D simulation job. Even though you think what you'll be doing isn't "in the games field" the practices for graphics engineering apply to all fields. Recruiters/game companies will not turn you down if you do a kick ass job. When the right opportunity comes up, you can find another game related job to move to.   Secondly, you can also do your own graphics engineering projects in your spare time outside of your medical job. This will show a lot of initiative and passion to whomever in the industry is trying to hire you. It may be tough to manage that time (sure is for me and my side projects), but its worth it. 
  2. NickMudry

    what to major in college?

    So, I'm currently in college myself, while working almost full time in the industry and doing indie stuff on the side. Let me tell you my thoughts on college and finding one that will teach you a skill.   Answer: Most won't. Plain and simple.   A lot of the people I know in surrounding colleges and my college aren't learning directly from the classroom or textbook. We're learning from giving ourselves the experiences we need. We started a small studio and worked on a few games, and even released one. That gave us all lots of experience to get started. We used our school for their Digital Tutors licence, the tools they provided, and the out of classroom mentorship they could give us.    Where I am in college, I'm still learning very basic programming, game design, etc., but my skills are far beyond that where I don't 100% need them. Is that to say I'm not learning anything in school though? Nope, there are plenty of things I'm learning, but they aren't teaching me a skill. I am teaching myself the skills I need to know to get where I want to be in the games industry.    Find a school that offers good programs and has a good community. Make friends, socialize, attend networking events, and you'll do just fine. Also, work on games as much as you can. 
  3. NickMudry

    Which registrar should I use?

    Honestly, it doesn't matter what domain registrar you use, especially if you're just starting out and don't have much of an idea what you need to do with domains and hosting.   Personally, find one that sounds like a good offer, and use it. Here's some quick advice for picking a registrar though: You shouldn't need to pay more than $15 a year for your domain. Always get WhoIs Privacy Protection! You don't want your private information going around on the internet.  If you don't have too much of an idea what you're doing with domains/hosting, try and buy a domain through a reputable web host to save yourself DNS hassle. 
  4. NickMudry


    Looks very minimalist, in a good way! Sadly don't have an Android device, so curious how you play it. Any plans for an iOS release as well? 
  5. First off, congrats on launching your game! :)    Very nice summary of what you did to market your game. This will server great as a reference list for anyone starting out.    Do you have any plans for on-going marketing support post-launch to see what specifically can sustain downloads and interest beyond just your launch?      I honestly think you should send all the information at hand to press. However, as a small indie, you should also have a short message at the top, kicking off the email. A nice blend between the two will work nicely! 
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