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About RPG-Action

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  1. RPG-Action

    Play Craft

    Now available on AppStore: https://itunes.apple.com/us/app/playcraft/id1097458476?ls=1&mt=8
  2. RPG-Action

    Play Craft

    Make your Action RPG on your ipad! No programming and customize your libraries. https://itunes.apple.com/us/app/playcraft/id1097458476?ls=1&mt=8
  3. RPG-Action


    Make your Action RPG on your ipad. No programming and comes with libraries to use.
  4. RPG-Action

    PlayCraft Editor on iOS

    Editor for PlayCraft. Make your iphone/ipad games on the go. No programming Available on AppStore: https://itunes.apple.com/us/app/playcraft/id1097458476?ls=1&mt=8
  5. I am making an App that allows people to make RPG games on the iOS.  www.rpg-action.com   It comes packed with various libraries of art, characters, tileset, as well as map editor, quest system, dialogues etc.  I know how game development can be very daunting and tedious, and many have tried and given up.  Not to mention managing budget and team.  My hope is that aspiring game developers can start learning about game logic and design without climbing the steep learning curve of complicated and tedious coding.  They can also complete making a reasonably-polished game within weeks, then test and show their game idea, and if keen, learn the complicated stuff.   The trade-off is of course flexibility and customization.  And it's not an easy trade-off.  I want to get a sense of people here in this forum on what would be useful (and what is too inflexible and not able to compromise).     IF you are designing an action RPG game, would you be willing to accept a limited art/theme but save on your budget? How about some limits on logic (e.g. skill-tree) but shorten development considerably? Things like that.  What REALLY makes you want to make an RPG and you cannot compromise on.    Love to hear your thoughts.  It would really help as I develop this app further.   A sample screenshot for the iOS app is below.  More can be found at the website.  
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