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Green_Fox

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About Green_Fox

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  1. Green_Fox

    Unity or Unreal?

    Nice man Ill check them out. I will also be ordering a book off of amazon http://www.amazon.com/gp/product/1518800270?psc=1&redirect=true&ref_=ox_sc_act_title_1&smid=ATVPDKIKX0DER
  2. Green_Fox

    Unity or Unreal?

    I did mention an mmo. But it will turn out to be just an ORPG since I don't have the finances to supply a 20000 player server I will have about 400-500 online AT THE MOST. The game isn't too complicated but it will have some complicated assets these include: low poly (but stylish) 3D Graphics. Examples (I did not create these) Example 1, Example 2 First Person capabilities PvP system the ability to create a factions with base/city building (not complex, just being able to place walls, doors etc.) Steampunkish/industial revolution theme with muskets, rudimintary pistols, steam power, flying and regular ships (will only be able to pilot) while also being able to create medieval weapons like swords, maces, mauls, battleaxes, waraxes, etc. some guis for the stuff I have listed but some will use commands as well. Limited creatures (I.E No taming, riding etc.) just used for small resourses Only crafting will be that for metallic items you will have to be close to a forge and the same for other items in the same manner. So thats what I have so far and thats what I want to create.   Oh, I remember that second example... The guy taught me how to make birch trees  Still, try pong for a change. Use C# and Monogame, or C++ and SDL (Since you want an mmorpg)   Not to be nit-picky Im not going for a massively online game since that would be troubling to finance but Im going to code pong and simple games first for practice then maybe after I learn c++, code a couple of simple games, in a couple months I will start my ORPG ;).   It'll be more like a year before starting an ORPG. I've been coding for about a year, and haven't fully made a game (I've made pong and whatnot, but haven't finished something I actually want to make).   Well a couple of months was an estimate. I may have more time on my hands than you have. Ive been getting to know Unity and I am going to order a book on c# coding as well as find online tutorials and miniprojects to make. I want to fully know blender, unity and c# (or what I need to know) before I start my ORPG, if it takes less than a year great!, if it takes a year or more so be it.
  3. Green_Fox

    Unity or Unreal?

    You are talking about the free unity version right?
  4. Green_Fox

    Unity or Unreal?

    Use blueprints where it makes sense to, they won't perform miracles. I have a few pdfs on Blender I've downloaded (found them on google), youtube has a bunch of tutorials, and blender is on Steam now in case you didn't know and there are tutorials available (for a price).   Ok thats good I will check them out on youtube.
  5. Green_Fox

    Unity or Unreal?

    Could you describe this in more detail?  Are you saying you want people to be able to create there own occupiable buildings?  And this is a first person camera right?   Hmmm if so maybe someone with experience with Unreal and/or Unity can chime in on how to implement customizable buildings and performance implications.  If you don't get an answer here ask on the forums dedicated to Unreal and Unity.  The reason is that that might be something non-trivial you have to implement yourself.  The number of draw calls you use per frame can be an issue and customizable buildings would require a workaround.   Anyway once you have that sorted out use that to choose Unity (C#) or Unreal (C++) to pick which language you should learn.  Unless of course you are willing to learn more than one language then choose whichever for starting out.  SFML which I mentioned before also has C# bindings so you can learn that for use with either C# or C++.  One thing you might want to get an head-start on is the math involved in game (3d game) programming.  Also get a good grasp on whatever language you choose and "the basic logic of programming" before you jump into actually making a game.  If you choose the Unreal C++ route then you also might be able to learn blueprints at the same time as programming.  Look for tutorials on the official Unreal forums and youtube (and google of course). So basically with a carpenters table you can craft a "wall" in which you can equip it look where you want it to be placed and place it (look at Arks building creation and you will see what I mean). But I will follow your steps for learning c++ (Im going to go the unreal route because of the blueprints) Also do you know a good way to start learning blender modeling (sculpting, extruding, rigging etc.) Also If I have any problems implementing these features I will look to forums and/or Unreal's Blueprints.
  6. Green_Fox

    Unity or Unreal?

    I did mention an mmo. But it will turn out to be just an ORPG since I don't have the finances to supply a 20000 player server I will have about 400-500 online AT THE MOST. The game isn't too complicated but it will have some complicated assets these include: low poly (but stylish) 3D Graphics. Examples (I did not create these) Example 1, Example 2 First Person capabilities PvP system the ability to create a factions with base/city building (not complex, just being able to place walls, doors etc.) Steampunkish/industial revolution theme with muskets, rudimintary pistols, steam power, flying and regular ships (will only be able to pilot) while also being able to create medieval weapons like swords, maces, mauls, battleaxes, waraxes, etc. some guis for the stuff I have listed but some will use commands as well. Limited creatures (I.E No taming, riding etc.) just used for small resourses Only crafting will be that for metallic items you will have to be close to a forge and the same for other items in the same manner. So thats what I have so far and thats what I want to create.   Oh, I remember that second example... The guy taught me how to make birch trees  Still, try pong for a change. Use C# and Monogame, or C++ and SDL (Since you want an mmorpg)   Not to be nit-picky Im not going for a massively online game since that would be troubling to finance but Im going to code pong and simple games first for practice then maybe after I learn c++, code a couple of simple games, in a couple months I will start my ORPG ;).
  7. Green_Fox

    Unity or Unreal?

    I did mention an mmo. But it will turn out to be just an ORPG since I don't have the finances to supply a 20000 player server I will have about 400-500 online AT THE MOST. The game isn't too complicated but it will have some complicated assets these include: low poly (but stylish) 3D Graphics. Examples (I did not create these) Example 1, Example 2 First Person capabilities PvP system the ability to create a factions with base/city building (not complex, just being able to place walls, doors etc.) Steampunkish/industial revolution theme with muskets, rudimintary pistols, steam power, flying and regular ships (will only be able to pilot) while also being able to create medieval weapons like swords, maces, mauls, battleaxes, waraxes, etc. some guis for the stuff I have listed but some will use commands as well. Limited creatures (I.E No taming, riding etc.) just used for small resourses Only crafting will be that for metallic items you will have to be close to a forge and the same for other items in the same manner. So thats what I have so far and thats what I want to create.
  8. Green_Fox

    Unity or Unreal?

    So do you reccommend Unreal? I was told unity is easier to use and learn.
  9. Green_Fox

    Unity or Unreal?

    Ok well in that case I should most likely learn either C# or Python for Unity. So what do you think I should learn? C# would probably be better for Unity but Python is on codecademy.com so I should be able to learn that easier.
  10. Green_Fox

    Unity or Unreal?

    Hello I have almost no coding/programming experience or game developement experience for that matter. I want to start making some small games to get started but I don't know which engine to use. So I ask which game engine I should use to create a 3D low poly, Online, PvP game (or work my way up to that). Or which engine should I use for any games period given my level of experience.
  11. Green_Fox

    Can't learn c++

    Thank you all for your advice. I have decided to learn a little of c++, to learn unreal engine 4 and to learn Blender. We will see how my low poly 3D, steampunk, pvp online game goes from there ;)
  12. Green_Fox

    Can't learn c++

    So can I publish games on places like steam green light by doing this? Without knowING how to program with a programming language AT ALL.   Sure why not, if you apply yourself. Make sure you learn how to use blueprint first.   Remember that greenlight is all about marketing though, you can't just put your first ever game on there and hope for it to succeed... Well thank you for opening my eyes to this.
  13. Green_Fox

    Can't learn c++

    It would take me awhile if I just read about the language rather then hands on learning.
  14. Green_Fox

    Can't learn c++

    So can I publish games on places like steam green light by doing this? Without knowING how to program with a programming language AT ALL.
  15. Green_Fox

    Can't learn c++

      Not just hypothetically, you can create any game in blueprint in UE4 that you can create in C++, with very few small limitations. You'll find that blueprint is programming still but it's easier to learn as it's visual. You drag and drop elements to build a flowchart, so if you can understand a flowchart you can build blueprints for ue4.   For example look at my signature,  this game is about 75% blueprint. It was 100% blueprint but for some things I prefer c++, but it isn't at all necessary... So can you give me some way I can learn to use unreal engine 4 to create games like that?
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