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MrMato

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About MrMato

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  1. MrMato

    HELP SFML

    can  anyone explain ?     bool intersects(const sf::RectangleShape & rect1, const sf::RectangleShape & rect2){   FloatRect r1 = rect1.getGlobalBounds(); FloatRect r2 = rect2.getGlobalBounds(); return r1.intersects(r2)   and i cant use Vector2  it says class template missing
  2. MrMato

    HELP SFML

    i am learning sfml and thats what tutorial teaches ,  if there is a easier way i would like to learn 
  3. MrMato

    HELP SFML

    Thanks ! i am studying sfml , i am going to make pong after tutorials 
  4. MrMato

    HELP SFML

    hi!     sprite.setOrigin(sf::Vector2f(sprite.getTexture()->getSize().x * 0.05, sprite.getTexture()->getSize().y * 0.05));   i dont understand this part can anyone explain this operator (->) and sprite.getTexture()->getSize().x  ?
  5. MrMato

    Hello! Where To Start C++

    quadtrees ? its about level design right ?
  6. MrMato

    Hello! Where To Start C++

    Thanks for advice !! i want to start from zero,so step by step.....
  7. MrMato

    Hello! Where To Start C++

    so i need to learn games logic ok.where should i begin on c#,do i need to learn something before graphic libraries ? which library do you prefer    Again I suggest learning an engine. This is because without an engine, you will have to develop tools for yourself. Such as level editors/loaders, resource managers ect..., it's almost always useful to "USE" an engine first, because then you see how these things are designed in good systems. Later if you wish to continue learn you can try developing your own systems and the knowledge you picked up from "using" engines will carry over nicely.   Unity is fully scriptable in C# along with the mono/.net libaries are available, which means you can use and learn .net in the process.   One last reason is the cross platform build tools, with unity you can deploy to nearly any platform with just a few clicks.   ok i understand but firstly i must learn little bit c# codes for games after that i will be able to write script on unity and make a better game,i am afraid of after 4 years later they say "you dont know c++" etc thats why i am questioning too much , thanks !!!!
  8. MrMato

    Hello! Where To Start C++

    your article is the answer of my question thanks !!! 
  9. MrMato

    Hello! Where To Start C++

    so i need to learn games logic ok.where should i begin on c#,do i need to learn something before graphic libraries ? which library do you prefer 
  10. MrMato

    Hello! Where To Start C++

    thanks for your advice !!
  11. MrMato

    Hello! Where To Start C++

    Thanks for your comments, you guys really help me but   Why i want to learn c++ ?   once i spoke with a programmer who is lead programmer in io interactive he works on hitman   he said " it's not important if you know a language very well  it's all about time, learn c++ ,give yourself a deadline , make a pacman game if you can do it on the time    you are on right way "    i just need to learn syntaxes  because i am already know logical things for loop,while,overload,class etc.   it wouldnt be very hard for me    this year i am going to study computer engineering at university, i want to learn game programming as  a professional,i must  be able to work in a game company etc.   so tell me again ? should i go with c# or  should i learn c++ and sfml etc ?   Thanks for help
  12. hi guys, i am new on this site and i have some question for youu.   I have learned c# for 2 year at high school but we just learned basics for example the last thing i have learned is overload etc. and database so  i dont have an idea about graphics , sfml etc.   I have just learned sytanxes on c++, I have to start from somewhere but i dont know how to do it.   what should i learn before 2d programming ?   which library do you prefer on 2d programming ?   which way should i follow to learn game programming ?   i just need to know where to start and a Master.     Thanks for help, sorry for bad english 
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