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Aperico

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About Aperico

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  1. Aperico

    [Beta]

    Today I release the open beta of my newest game for Android: Viking Saga. It can be downloaded from Google Play. The game is free to play but contains a few ads. I would love to get some feedback from you guys here on this forum! All feedback is welcome of course but mostly I would want feedback on the game play, controls and the level difficulty   The game is almost complete. What is missing is some 2D art, some music/sfx and the last 6-7 levels. The story and the first 8 levels will also go through a re-vamp before release, so any feedback on that is very appreciated! Thank you for taking your time to read this!   https://play.google.com/store/apps/details?id=com.aperico.game.platformer   Summary: Viking Saga is an adventure platform game, featuring Eric, our heroic Viking. Jump, hack, slash and spin to defeat the enemies and collect coins, gems and potions. Don’t miss the opportunity to take part in the adventure this epic story driven platformer has to offer!   Features: * 3D action in 2 dimensions * Story line containing three chapters * Advance your weapon skills and learn new attacks * Many different enemies and traps * Bonus maps and hidden treasure rooms * Challenging boss fights * High scores and achievements * Magic potions to boost your prowess * Easy to use controls  
  2. Thank you for the feedback! We are launching it on Greenlight next week and I hope we can get a bit more interest then. I have been thinking about a dev-blog/journal but it seems a bit too late now that I am more or less done with the game?
  3. I am very excited to tell you that Crypt Cards is now finally in open Beta!   About the game: Crypt cards is a 3D multiplayer digital card game with real-time turn based battles. The game is developed by a small indie team from different parts of the world and is currently in open Beta. The goal for the project is to create a fun and interesting game with a strong connection to our community. We want to create the best game possible where the community is involved in shaping the future of the game. In the same spirit we also want our users to be able to customize the look and feel of the game by creating their own card skins. Other things we focus on  to make the game stick out is support for multiple platforms so you can play against friends that are not on the same platform as you are. We also want you to be able to craft and upgrade your own cards to create unique card combinations and decks. The game should offer something for everyone and so we have three different game modes to suit the solo player, the casual gamer and the more competitive players.   Features: 3D multiplayer digital card game with real-time turn based battles. Cross-platform: works on Windows/Mac/Linux/Android so you can use the same account on both your computer and your mobile device. Craft and upgrade your own unique cards with thousands of combinations. Create your own look and feel with custom card skins. In-game market where you can buy and sell custom skins. Solo campaign: Battle in the Skeletons, Zombies and Demons adventures. Casual versus mode: Play against random opponents just for the fun. Ranked versus mode: Play to increase your standing on the ranking ladder. Three different Masters to choose from each with his own set of minions and spells. Create your own decks from the big card collection and your own crafted cards. Free to play. Strong community-influenced development.   Website: https://cryptcards.com Facebook: https://www.facebook.com/cryptcards/ Twitter: https://twitter.com/cryptcards Tutorial video:   Looking for testers: We are currently looking for Beta testers. If you are interested in having a look at the game or want to help us out making the game better you can download the game client here: https://cryptcards.com/downloads/  
  4. Hello everyone I would like to tell you about our new game Crypt Cards which we just released for Alpha testing.   About the game: Crypt cards is a 3D multiplayer digital card game with real-time turn based battles. The game is developed by a small Indie team from different parts of the world and is currently in Alpha state. The goal for the project is to create a fun and interesting game with a strong connection to our community. We want to create the best game possible where the community is involved in shaping the future of the game. In the same spirit we also want our users to be able to customize the look and feel of the game by creating their own card skins. Other things we focus on to make the game stick out is support for multiple platforms so you can play against friends that are not on the same platform as you are. We also want you to be able to craft and upgrade your own cards to create unique card combinations and decks. The game should offer something for everyone and so we have three different game modes to suit the solo player, the casual gamer and the more competitive players.   Features: 3D multiplayer digital card game with real-time turn based battles Cross-platform: works on Windows/Mac/Linux/Android so you can use the same account on both your computer and your mobile device Craft and upgrade your own unique cards with thousands of combinations Create your own look and feel with custom card skins In-game market where you can buy and sell custom skins Solo campaign, casual versus mode and ranked versus mode Three different Masters to choose from each with his own set of minions and spells Create your own decks from the big card collection and your own crafted cards Free to play In-game store Strong community-influenced development   Gameplay video capture:   Website: https://cryptcards.com Facebook: https://www.facebook.com/cryptcards/ Twitter: https://twitter.com/cryptcards   Looking for testers:   We are currently looking for Alpha tester. If you are interested in having a look at the game or want to help us out making the game better you can download the game client here: https://cryptcards.com/downloads/   Website: https://cryptcards.com
  5. Well since I put together the team its only been a month. But I have work dating back two years so I am not sure what starting from scratch would entail.    I have made some inquiries about what it would cost to get a legal document for the profit share and landing about USD 5000 it is pretty much half our budget going right there. I am not worried about the graphics artist or the music composer selling their stuff to someone else that is a risk I am willing to take as long as my own IPs are protected. If they want to leave and take their work with them it would of course be bad but as long as they have no claim on the profits it is always possible to get new graphics or music, so it would be their loss.   I would like to have some sort of agreement and was thinking about writing one myself (I have been in startups and had to sign lengthy shareholders agreements but was hoping to avoid all the time consumed by this and setting up a company with international members) but I am guessing it could do me more harm than good since I am not a lawyer..
  6. Thank you all for your advice. I feel more confident moving forward with this now.
  7. There is no contract and he has done zero work. I have tried to get him started for a month now but he does not even want to log into our collab site (Trello) to take part of the material that is posted there by everyone for him (he is PR manager)
  8. Ok, thank you for the answer. Does anyone have any tip of an online game lawyer that could settle this by looking at our email conversation?
  9. Hello! I find myself in a bit of trouble since one of my team members refuse to cooperate. We are 5 members making a game sharing the profits. I had initial e-mail contact with all members asking questions etc before agreeing to add them to the team. This particular person I asked if he was willing to do all the things I had listed in previous e-mail for XX% share. He agreed. Ever since then everyone except him is working hard and we are progressing very well. But this person only answers evasive and have explanations why he can not do what he is supposed to. I have not even been able to make him join our teams collaboration site. He has not made any effort whatsoever at anything productive and when I ask what he needs to start working I get no answer.   So, I would like to get this person off the team. I am thinking since I had conditions for him getting any revenue share and he has not met any of them, I can just tell he he is off the team and we will look for someone else. My question now is if it is that simple? I have a very bad feeling about this person, I don't think anyone can be this uncooperative and still have a good agenda..   Appreciate any advice, thank you!
  10. Aperico

    Skellitown Public Beta released

    Yes sorry you are right, now that I read your post again I see that. I'd love some more help with testing. I will look at click to move some more. Strange thing is, I had that in the earliest versions of the game, not sure why I removed it.. can not think of any reason now. I have also been thinking about using the same fixed angle camera with the player character in center of the screen just like LoL and Warcraft have, then it would make even more sense I guess. Thank you for the feedback!
  11. Aperico

    Skellitown Public Beta released

    @cozzie thank you for the feedback! The game has a data server using a MySQL back-end and new accounts are added to the MySQL server. I do however not require users to verify their email since this is a beta so account creation is really fast.   Movement is indeed tailored for tablets and by design I do not have any other movement for desktops. This is because I wan't all platforms to play on the same terms. If you could play with a mouse like an FPS game and even strafe etc it would be such huge advantage for mouse+keyboard players. You can flip the UI in the options if you want, that should make it feel less awkward.    I am however considering to scrap that whole idea and favor desktop since I have had pretty bad results from testers on mobile devices. I have optimized and removed a lot of things to make the game run well on mobile devices (Ardeno 320 or eqiv.) It is the network connection that seems to be the culprit though. Using wifi, my own testing with phone and tablet has worked very well so I am not sure yet as only about 150 people have tested the game so far (released it on GP 5 days ago)   No known bugs for now, some small glitches with the camera and obstacles and a problem with users having really high ping causing them to disconnect, not sure if I can do anything about that though.   The big problem is that I need a larger player base and more people playing at the same time. So far I had few opportunities to test any larger scale PvP matches for example.
  12. Aperico

    Skellitown Public Beta released

    Hello everyone and thank you so much for helping me test Skellitown!   I just wanted to let you know that on October 28th Skellitown will go Live on Google Play (it will be shown in the listings to EU countries). This will hopefully give an influx of new players and there will be easier to get a co-op or versus game going.   The version (0.3.0) that is going Live in Google Play is already up and running and the new version can be downloaded from http://www.aperico.com/skellitown/downloads.html or for Android: https://play.google.com/apps/testing/com.aperico.game.skellitown.android   You current version will not be able to connect to the new server so you need to update your client if you want to keep playing.   New in this version is: * Leader-boards for all game modes (PvP rankings are updated every 12 hours PvE score-boards in real-time) * Added a small Tutorial (shown the first time you play and can also be accessed from the Menu) * Brand new Game Launcher (checks server connectivity and if there are any game updates) * Bug fixes, improvements and adjustments to PvE difficulty.
  13. Aperico

    Skellitown Public Beta released

    Just wanted to tell you that Skellitown is now on the Google Play Beta test program:https://play.google.com/apps/testing/com.aperico.game.skellitown.android No more need to change settings on your mobile device to install, simply download the game from Google Play and go!
  14. Hello everyone! Today I am proud to present to you the opening of the first public beta server for Skellitown!   The Game Skellitown is a cross-platform multiplayer game with MMORPG-style combat and character progression. The game is optimized for the tablet (or large screen phones) market. As for desktop computers it will run with max settings on low-end Mac/Windows/Linux.   Trailer video   You can grab a copy of the Beta test client over at the Skellitown website: Skellitown Downloads   Features Three different classes each with a wide variety of skills and builds Character progression through attributes, skills and talents. Play solo or in coordinated team-battles PvP game modes : Death match - Two teams, the team with the most kills at the end wins! Arena - Two teams, best of 5 rounds, no re-spawn. Capture and Hold - Capture and defend points on the map. Objectives - Objective based battles. PvE game modes : Boss Rush - Defeat the Boss and his minions as fast as possible. Arena Pit - Fight through 20 stages of increasingly more difficult enemies   Current State The game is pretty much finished, the game engine might have a few unknown bugs and there are always stuff on the “future features list” but overall I’m pretty pleased with the current state of the engine and the game play. The engine is built with the LibGDX framework using Bullet Physics for collision and physics. Networking is built on top of Kryonet and has a MySQL backend. I only host one server at the moment located in the EU. When the game takes off I will also host one server in NA.   Current Focus Finish the work on statistics, leader-boards and ranking. The maps need some more work to look a bit better and be more fun and dynamic. More maps should be added. Multiplayer needs some more testing. I have had problems to test large team multiplayer since I need more people to play at the same time. Future Features Statistics and rankings - currently working on adding this. Pre-made teams Friends list and messaging Attribute enhancing items. I.e crystals or runes that gives increased stats like 1% critical rate increase or 2% deflect chance. Mini game for items. Combine lesser versions of items to create more powerful ones Adding stun and interrupt mechanics External gamepad support Branching active skills to have combo and charge-up mechanics   Requirements I have tested this on a Samsung Galaxy Tab Pro and a Samsung Ace4 and I would not recommend using it on anything weaker unless you want to turn down all graphics settings to minimum. For desktop computers, I have not found any computer slow enough to give Skellitown any problems.   @aet9 Youtube Channel Skellitown Website
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