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About RodneyVG54

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  1. RodneyVG54

    Best Unity Courses

    Best Unity Courses Learn To Code by Making Games - The Complete Unity Developer ? Game development & design made fun. Learn C# using Unity 4.6 & Unity 5. Your first 7 2D & 3D games for web & mobile. ---------------- Master Unity By Building 6 Fully Featured Games From Scratch ? Learn How To Plan, Design, Create And Publish Your Games On Any Platform Using Unity Game Engine ---------------- Unity3D Professional 2D Game Development From A to Z ? A Complete Guide to Design, Build and Publish a Professional 2D Game Using Storyboard UI Kit in Unity for IOS & Android. ---------------- Introduction to Game Design with Unity3D ?
  2. Unity 3D Game Development and Design (Version 4.x) (Udemy link)   Introduction to Unity 3D Game Development (Udemy link)   Mobile Game Development with Unity 3D (Udemy link)   What's New In Unity 5 (Udemy link)   Game Hacking  |  Create a Game in 1 Hour (Udemy link)   Learn the Unity 3D Shuriken Particle System (Udemy link)   Unity 3d | Using Light and Shadow in Game Development (Udemy link)   Unity 3D Game Development  |  3D Engine Fundamentals (Udemy link)   Introduction to Game Dynamics with Unity 3D (Udemy link)
  3.    >>>>  Game Development: Creating 2D Games with GameMaker: Advanced Techniques Creating Your First 2D Game with GameMaker Making games with GameMaker? Ready to take your 2D game skills to the next level? If you loved the Creating Your First 2D Game with GameMaker course and you're ready for more, dig deeper into the product features that make GameMaker such a powerful game development platform. Plus, see how to optimize your game for the Windows Store. The dynamic team of Daniel Egan and Nathalie Goh-Livorness return to teach you how to use GameMaker Language (GML), the built-in scripting language, so that you can go beyond "drag and drop" and add your own custom functions to game objects or rooms. Explore animation, touch-screen controls, advertising and analytics, and much more. Don't miss this chance to get your GameMaker on! (01) Scripting Your Game Using GML Get a quick recap of the first course and an introduction to this one. Explore variables in GameMaker and state machines. + Learning to use GML and Variables in GameMaker + State Machines (02) Animation Using Bones Take a look at Spine, including image import, and get the details on connecting and animating the bones. (03) Advertising and Analytics earn how to add advertising to your game, include analytics using Flurry, and work with in-app purchases. + How to Add Advertising to your game + Adding Analytics to your game using Flurry (04) Touch Screen Controls & Saving Data Find out how to add control buttons and swipe controls to your game, and save your player game data. + Adding Control Buttons to your Game + Adding Swipe Controls to your Game + Saving your Player game Data (05) Optimizing for the Windows Store Get a look at pausing and adding Snap Mode to your game. Plus, get the details on working with Charms. + Pausing and Adding Snap Mode to your Game + Working with Charms
  4.     C++ DirectX Game Development: Blending and Models Learn To Code by Making Games: Complete Unity 5 Developer You've explored skyboxes and porting DX 11 to 11.2, and you've played with sounds and shaders. How about a look at blending and models? Take the next step in game development, and learn how easy it is to implement techniques and to add features to your game engine. Watch as experts Bryan Griffiths and Mickey MacDonald continue their C++/DirectX game development series with a deep dive into atmospheric effects, transparency, and third-party model importing, using the basic loader framework from Microsoft. They even look at new opportunities for students and professionals, in this popular course. Introduction / Getting Started Hear a course intro, and get a quick look at the current state of the prototype. Explore Windows Developer landscape changes, given the unification of phone/desktop accounts, plus hear about new opportunities for students and professionals. Blending/Transparency Learn how to implement techniques, like alpha clipping, global fog, and transparency/blending. Creating Models and the OBJ Format Take a deep dive into how the open source OBJ and VBO file formats represent models and why this is important. And hear how to create them from a third-party program like Maya, or by hand if you are feeling adventurous. Using the Model Importer Look at the new model loader provided by Microsoft (utilized in the demo) and how you can use it to import third-party models from other software or handmade models from a text file. Plus, get a wrap-up and a review of the day. If you feel useful for you and for everyone, please share it!
  5.   Watch course:   If you are a Unity game developer who wants to increase your reach by bringing your existing iOS, Android, or PC games to Windows Store and Windows Phone, roll up your sleeves and join us for this practical, step-by-step deep dive. At the end of the training, you can have your full game ported! Experts Jaime Rodriguez and Mickey MacDonald walk you through an end-to-end port and explore the requirements, tools, Windows APIs, and must-implement Windows features. In these working sessions, they explain optimizing for Windows hardware and troubleshooting porting issues. Jaime and Mickey share lessons learned, cover the common pitfalls to avoid, and even offer advice on how to monetize your app and how to submit it to the Windows Store. Don't miss this chance to get your games out to an even larger audience! Download the projects that are covered in the course: Instructors | Jaime Rodriguez - Microsoft Principal Program Manager; Mickey MacDonald - Microsoft Canada Technical Evangelist Getting Started Ramp up your Windows application development, with a look at prerequisites, walk-throughs of the tools, a review of the project structure, and a discussion of useful tips for ongoing iterations when exporting Unity projects that target Windows. Porting Unity Games to Windows Gain a greater understanding of feature detection for hardware and of design patterns for optimal UX, along with run-time differences and code reuse. Walk through the differences you might encounter, and explore recommended patterns. Native Integration Gain a greater understanding of feature detection for hardware and of design patterns for optimal UX, along with run-time differences and code reuse. Walk through the differences you might encounter, and explore recommended patterns. Optimizations Find out about tools and patterns you can use to rapidly create a high-quality game, and explore debugging and optimizations. Monetization & Packaging Check out the options for monetizing your game, such as trials, ads, and in-app purchases. Get pragmatic, data-driven tips on selecting a monetization model, and review submission and certification procedures for the Windows stores. Programs Explore special offers available to Unity developers to get free hardware for testing, assets, advertisement, and many other benefits. Learn how Microsoft can help you succeed in Windows. Next Steps Take this opportunity to find out more about porting Unity games to Windows Store and Windows Phone.
  6.   Watch video:   Are you familiar with Marmalade? Want to build on the skills you learned in Creating Your First Marmalade Game? Get ready for more fun and games with the entertaining team of Lee Stott and James Mintram, as they teach you how to create and optimize your Marmalade games for Windows and Windows Phone 8 using Marmalade and C++. In this advanced Jump Start training, learn about building the game and deploying it to a device. Include features, like "game save" and leaderboards, add a cloud back end, and take a look at monetization. Plus, hear best practices for game ads, packaging, and publishing, as you integrate with Windows platform-specific features. 00:00 - Marmalade and Visual Studio Overview Find out what Marmalade C++ is, how to get set up, and how to access the necessary resources and built-in help. Plus, get an overview of what's new in Visual Studio 2013 for C++ Developers. 00:26:18 - Building the Gameplay See the game you'll be building throughout the session, using Marmalade C++, and explore how to build and deploy the game onto Windows devices. 01:29:39 - Cloud Services See how easy is to create a single cloud backend to your game and to include features, such as a leaderboard. Explore and sign up for GameSparks. 01:59:37 - Monetization Look at best practices for monetization, engagement, and retention of players of your games, and check out ways to enhance game sales. 02:18:54 - Creating Marmalade Extensions See demos on how to build Marmalade extensions for both Windows Phone and Windows 8. 02:42:57 - Packaging and Finishing Touches Revisit the best practices from Module 4, and implement those key features into the game using extensions and Marmalade SDKs. Package and publish the game to Windows 8 and Windows Phone stores
  7.   Watch video:   Game Development Tutorial: C++ and DirectX Game Development Tutorials From Beginners C++ DirectX Game Development: Fun with Sounds and Shaders Unity 3D & 2D Games Development Tutorial from Beginners  
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