josehzz

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About josehzz

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  1. WoA V - Afterparty/Judging thread

    I know this doesn't count towards the final score on participation but I wanted to do a post-mortem on this so if anyone is interested here it is
  2. About the game Aliens from the Sky is an arena based shooter, where you as an alien need to destroy the human castle, avoid the mage spells and upgrade your ship. What went well Game in a playable state. Effects and details that adds up to the overall user experience. Flexible design that allowed to cut some features without compromising gameplay. Implemented at least 3 upgrades. Both themes (Alien invasion, Castle) seems to work well. What went wrong Spend the first 2 days mostly designing, had several ideas but all were out of scope. No main menu. Wanted and still want to do pixel art instead of vector art. Music and sound effects could be better. End game scene needs a lot of polish. Had to cut difficulty levels and just focus on one. Conclusion When designing I was thinking only on themes instead of mechanics, which led to projects out of scope. And I should work look for teams to work with. Overall I’m happy with the results, hopefully I’ll participate next year.
  3. WoA V - The Competition Thread

    Thank you . I used firefox on a windows machine
  4. WoA V - The Competition Thread

    I downloaded my game and I'm getting a corrupted .zip @slicer4ever I have a backup on http://gamejolt.com/games/Aliensfromthesky/276519 can you change the current .zip to that one please?
  5. WoA V - The Competition Thread

    I just uploaded my game, and here's my final dev blog. Next thing is judge time!, good luck to everyone. My game is on https://neonlightgames.com/woa/Submissions and I have this as a backup http://gamejolt.com/games/Aliensfromthesky/276519
  6. Day 7 - Final day

    Here we are, the final day! Today I spend most of my time cruching, polishing some features and balancing the gameplay. Its feels good enough so better leave that way... Also I managed to make some sound effects and background music (nothing fancy, but its something). While I'm writing this, the game is being uploaded to https://neonlightgames.com/woa/ and I also posted it on http://gamejolt.com/games/Aliensfromthesky/276519 as backup I enjoyed this game jam as I found difficult to implement 2 themes and its a week, where usually game jams are 2-3 days, everything felt like a nice change of format. Posting devblogs each day was something that I'm not used to but I think I should do it for my next games. I want to say thank you to the WoA community for being active and to @slicer4ever for this opportunity
  7. WoA V - The Competition Thread

    A little late today
  8. Only a day left, the game still needs more polish (and music is still missing) but I like how it looks and feels. Made a lot of progress of art and bug fixing. Currently I'm working on music, this can take a while so I might only be able to put sound effects. Also some other details missing: When player wins they are shown a celebration image, with the credits and some options. (this needs art) When a mage dies it should show a +1 star symbol on top of it. Balance the castle life and the spawn rate of the mages. Put a cursor image when hovering a button. A main menu. These are minor details, but they will improve the game by x100
  9. WoA V - The Competition Thread

    I'm entering crunch time!, who's with me? 😎
  10. I spend most of the time polishing current mechanics and adding some details. Decided to make the spacebar activate a shield that blocks shots for certain amount of time (to help the player come out from risky situations), and make the player shot automatically (there's no situation where not shoting would be beneficial and its easier to aim at mages). I'm happy with this combination I need to work on the music/sound aswell but the art needs more polish, programming wise things are almost done. I might take the entire day tomorrow to work on this (crunch time is here!)
  11. WoA V - The Competition Thread

    I see alot of progress from everyone, most of the ideas looks promising, keep going y'all. Here's today report
  12. Today I spend most of my time on the art side, and I entered the perfectionist trap. I was making the castle sprite and because I didn't quite like how it was coming about so I deleted it and started fresh (did that 4 times already). Thankfully I had some errands to do today so when I came back I realized what I was doing, the next 3~4 hours were highly productive and got a lot done today. Player, Mage, Castle basic sprite Backgrounds Upgrades kinda works Enemies gives dust (number counter on the top left corner) to spend on upgrades Some design stuff The gif quality is poor, stuff looks weird. Right now the player can press space to shot or hold it to do more damage, but I'm thinking on changing that to: No charge just press and shot Automatically shot but if player holds charge next shot Automatically shot no charge behaviour I'm inclined to do the second one but what do you guys think?
  13. WoA V - The Competition Thread

    Didn't have much time to do anything today but here's my report
  14. Made a little bit of progress today. Enemies spawns on the sides and have 3 different shooting patterns (5 bolts, 3 quick ones, 5 on a semicircle) Player can shoot down enemies. Player can lose and after that an upgrades menu is shown Also I'm starting to make some drafts for the castle and spaceship (player), they look quite simple but with some animations and camera shakes should be good enough. Later I'll keep working on the art side.
  15. Thank you, I'm thinking mages instead of archers