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About JayTheDaniels

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  1. I'd imagine both engines are capable of doing it in the right hands, it's just a matter of how much time you put into learning them. I'd suggest looking at the pros and cons of each engine and deciding from there. http://blog.digitaltutors.com/unreal-engine-4-vs-unity-game-engine-best/ has a very nicely compiled list outlining the differences, strengths, and weaknesses of each engine.   In my opinion, Unity was a bit faster to learn and a bit easier on my computer to work in, so if those are important factors to you I'd likely pitch my vote towards learning Unity.
  2. JayTheDaniels

    Beginner | Survival , DayZ style game

    Hey there OliL.   In keeping with the starting off small theme, what you might even want to consider is further breaking down your project. Say the first game you make is something really simple that has you just moving around (basic locomotion system) and maybe eating food you find to keep your hunger from depleting (simple object interaction). Then you create another game based off that framework that implements things to avoid or it's game over (enemies). Then you build another that grants you access to a single simple firearm... etc, etc, etc. That way it ensures you're not doing too much and get overwhelmed, the number one cause of abandoned projects.   That said, I think one of the more important things is to just make sure that you keep working on it, even say once a week for a few hours. This will take a long time, but hell, it's what we do and enjoy (when we're not pulling our hair out). Best of luck!
  3. JayTheDaniels

    Isometric hack and slash, from scratch

    Hey there KDN :)   As a major Unity fanboy, I'd recommend that over Unreal for a 2D project, and definitely over building your own engine, that way you can get to the game making faster! The Unity vs Unreal question is generally just personal preference however, and a full detailed list of pros and cons for each engine is but a quick google search away.    Assuming you're going with Unity, the asset store has some really good isometric packages to help you get started. If you're not too keen on spending any money (don't blame ya), there are a number of online tutorials that can help you both get started with Unity as well as create the game you're trying to build. For a more Diablo-styled game, I'd recommend watching this playlist on youtube, as well as checking out Unity's very own tutorial section here. This can help serve as a sort of starting point to making the game you described.   Best of luck!
  4. Slowly returning to the internet for reasons
  5. JayTheDaniels

    Suggestions for Game Creation Software

    I always love to suggest Unity :D it's free and very versatile. It might not necessarily be the most simple option, however. If you're going for really simple and little programming, as stated above, Game Maker is great, as well as Construct 2. I haven't used either much, but from what I've seen and heard it can be quite useful for anyone starting out :)
  6. Just to add in my 2 cents about programming language (although the one you choose really doesn't make too big a difference); I was taught Java in class, but I didn't find it all that helpful. I learned C++ later on, and while it was kinda hard to learn, it makes learning any others A LOT easier.   I'd say, if you're playing the long game with programming, consider starting with C++. If you want to hop straight into games (Unity), go C#. Happy programming :D
  7. JayTheDaniels

    What should i learn to become a gamedev?

    I would say that would depend solely on what you want to do. Are you budding designers? Producers? Maybe all of you are programmers or artists? Perhaps even a jack-of-all-trades?   I'm going to base this on the jack-of-all-trades answer. It always helps to learn some programming :) advanced may not be as necessary unless it interests you. It would be beneficial for employing more advanced techniques of coding into your game. Knowledge is power, and the more you know the better you will be. Me personally, my approach to learn programming was to make games. As I was learning C++ basic flow of control (if loops, while loops, etc) I made a rock paper scissors game. While I was learning to use classes, I made a kitten simulator :D I learn best by doing, so maybe you could make that work for you?   Math is fairly important, but sadly that I do not personally know :(   I would recommend a bit of business learnings as well as straight up game design. Both are things you can learn a lot of on this website as well as on http://www.gamasutra.com/. For design, start playing games looking at them from a design perspective. Figure out why some systems are there and why they work the way they do. Watch the Extra Credits Youtube channel a bunch and I can almost guarantee that's the only way you'll be able to see things after :)   But to really answer you question, I would say no. There is no need for a really solid background. You could just start making small games right now and keep learning and assimilate the knowledge to apply it to the next game. Eventually you will come across some major leaps, but that's what all of these resources are for :)   <Shameless self promotion> I also have a game making blog for beginners that tries to teach the foundations as I learn them in my Undergrad program (for game development!). You can find the link at the bottom :)
  8. JayTheDaniels

    Excuse me < How do I create Models/Objects for my game?

    Generally the choice comes down to 3ds Max vs Maya, which are owned by the same people and cost quite a bit of money. Blender is the recommended free alternative.   For making textures you'll want to go with Photoshop or GIMP (free alternative). Generally you'll want to make textures for your models, as downloading a free human texture for your own custom model can have very hilarious results if they're not adjusted. For simpler objects like crates and carpets, you could probably just use a free texture from the internet (preferably one you don't have to worry about CC for).
  9. JayTheDaniels

    Photoshop Or Illustrator Or something else?

    Hiya :D   I've dabbled a bit in both programs, and I can pretty much tell you that it doesn't really matter which you choose. They can both get the job done, just in different ways, and one can be more proficient than the other. Photoshop is capable of vector graphics, but I feel Illustrator might be a bit faster to do it. http://www.creativebloq.com/adobe/which-better-photoshop-or-illustrator-12121500 goes a bit more in-depth with the comparison.   In the end, it's best to go with whichever one you're most comfortable using. Maybe you'll start using Photoshop and hate it, make the switch to Illustrator :)
  10. Hiya :D   There's quite a number of resources I'd recommend. http://www.gamasutra.com/ is one of my favourites for learning about design from pros. If you're looking at making games on your own, might I suggest programs like RPG Maker (http://www.rpgmakerweb.com/) which is great for single developers to make surprisingly polished RPG games, or Game Maker (http://www.yoyogames.com/studio) for more "arcade-y" styled games. Additionally, Flash is very good, although it does require some programming to make games for. And of course, my shameless self-promotion bit, I have a blog about learning to develop games (I'm a new designer myself :D) which will be covering everything I learn in school, so maybe I'll be a good resource as well :)   Best of luck!
  11. JayTheDaniels

    Beginner Blog

    Thanks all for the support :D and I'm at the University of Ontario Institute of Technology (U.O.I.T.) in the Game Development and Entrepreneurship program, if you have any questions about the program I'll gladly answer them :)
  12. JayTheDaniels

    Humbly asking for advice

    The classifieds section of this very website would be a good place to start :)
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