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About RetroGrazer

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  1. RetroGrazer

    How to finish a game

    Thank you to all of you who replied to my post. All of these are really great ideas, especially the one about the feature creep and the Ludum Dare compos. I've always wanted to do one, but other things have always gotten in the way, unfortunately. I'll try to be better about showing my games, I guess. You're right in the fact that you don't know if someone will like it or not. Thank you again for all the advice so far.
  2. RetroGrazer

    How to finish a game

    Hi, I'm a relatively new game designer, right? Well, I'm working on a project right now, and I've realized something: every single one of my projects that I do never feel finished. I get sad and really discouraged sometimes because I have this kick-a idea, get it implemented, and down the road realize that I don't have the time or energy to implement everything I wanted to. Same is happening with this project, and it's doubling on the stress to make it "perfect" because it's for a competition. I just find myself in this pit of self-doubt and it's hard not to give up when you start thinking that your game sucks, you know? Does anybody have any tips on how to get out of this mood? Maybe help myself build some confidence in my game? I'm scared to even show it to others or let them play it my confidence is so low. Anything would be helpful. Thank you kindly.
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