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About !@#

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  1. !@#

    c++ or c# for 2d and 3d game creation?

    instead of Unity I'd go with   Otter2D     or     Duality     both use C#  both are for 2D games both are great for beginners learning to program games   make pong make asteroids, make a platformer make a side scroller make a tower defense   you'll learn tons of stuff   you can make 2D games with Unity, but Unity just has too much stuff  Unity was built for 3D games first and the 2D stuff was added later   so in my opinion its better to start off with something designed for 2D from the start then once you get a hang of it move on to Unity and 3D   as for C++, I think C# is probably easier for a beginner to learn    and I only know of two C++ engines (frameworks)  --- but I'm sure there are many more  Unreal  SFML    SFML isn't bad --- Otter2D is built on top of it     https://www.youtube.com/playlist?list=PLB_ibvUSN7mzUffhiay5g5GUHyJRO4DYr   but for learning to program, I'd still start with C#   Stardew Valley was made in C#  and it might have been the biggest Indie hit of 2016 
  2. !@#

    Learning path in C#

    instead of Unity I'd go with  Otter2D  or  Duality    both use C#  both are for 2D games    both are great for beginners learning to program games    make pong  make asteroids,  make a platformer  make a side scroller  make a tower defense    you'll learn tons of stuff    you can make 2D games with Unity, but Unity just has too much stuff   Unity was built for 3D games first and the 2D stuff was added later   so in my opinion its better to start off with something designed for 2D from the start  then once you get a hang of it move on to Unity and 3D 
  3. !@#

    Starting from the basics?

    What's his credentials ---    he developed this  http://www.radgametools.com/granny.html   http://mollyrocket.com/casey/about.html "The most significant project I’ve created to date has been The Granny Animation SDK, a complete animation pipeline system that I first shipped in 1999 and which, 15 years later, still is in active use at many top-tier game studios. More recently, I worked with Jeff Roberts and Fabian Giesen to develop Bink 2, RAD Game Tools’s next generation video compression technology, and I rewrote the movement system and helped extend the world editor for Jonathan Blow’s upcoming game The Witness."       "I don't see anything listing his experience as to know he isn't forgetting any vital details" any book author could forget vital details  any book could choose not to cover certain details for whatever reason the author chooses and in fact, many books are published with errors that are only fixed in later editions or you have to go to the book's web site months after publication and download corrections    with these videos you know the code works because you see it being compiled and running right in front of your eyes    "We could also get into the fact that most people when listening to a video or such may zone out and miss details. ...you can miss something, ISP issues could cause it to skip while playing, the viewer may zone out at points,"   yeah, its too bad the internet doesn't have some sort of web page where all these videos are archived and people can go back and pause them and rewind them  https://www.youtube.com/user/handmadeheroarchive/videos    "a beginner won't know if he is explaining anything incorrectly or missing vital information that needs to be covered."   the same could be said for any book you read  and most books don't show "production" quality anyway   they don't do parameter checking, error checking or follow good practice  they just show example code to get the point across    "Without watching the videos or knowing who the guy is, it makes the channel seem like he ..."    well, if you haven't watched any videos and haven't bothered to find out who he is then should you really be critiquing them ?
  4. !@#


    While handmade hero is an interesting diversion, and an academic curiosity I wouldn't recommend it to programming or game development newbies as it is akin to learning to make a skyscraper out of matchsticks...     since you get every bit of code he's doing every single day I would think it's a must for newbies    you get the code, you know it works, you've heard him discuss why it works and what it does    it's a bargain for $15    and watching the videos and having him explain tilesets, how they work and the math to locate position is so much better than reading it from a book 
  5. !@#

    A good place that teaches C#

    https://www.edx.org/course/programming-c-microsoft-dev204x-1   make sure you take the free version    you can pay for a certificate, but there's really no need to 
  6. !@#

    Starting from the basics?

    some of this might be interesting    http://www.gamedev.net/topic/674850-c/#entry5271970
  7. !@#


    if you don't mind doing C instead of C++ you could watch these videos    https://www.youtube.com/user/handmadeheroarchive/videos   he does a one and one half hour video every day    one hour is coding and explaining  the last 1/2 hour is Question and Answer   he streams live on twitch  http://www.twitch.tv/handmade_hero/profile     then he uploads the videos to youtube    here is an episode guide  https://hero.handmadedev.org/jace/guide   there is also a forum there so you can ask questions    and if you pay $15 you get access to all the code     so every day he uploads all the code he did for that day  and you can download it the following day 
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