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!@#

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About !@#

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  1. !@#

    c++ or c# for 2d and 3d game creation?

    instead of Unity I'd go with   Otter2D     or     Duality     both use C#  both are for 2D games both are great for beginners learning to program games   make pong make asteroids, make a platformer make a side scroller make a tower defense   you'll learn tons of stuff   you can make 2D games with Unity, but Unity just has too much stuff  Unity was built for 3D games first and the 2D stuff was added later   so in my opinion its better to start off with something designed for 2D from the start then once you get a hang of it move on to Unity and 3D   as for C++, I think C# is probably easier for a beginner to learn    and I only know of two C++ engines (frameworks)  --- but I'm sure there are many more  Unreal  SFML    SFML isn't bad --- Otter2D is built on top of it     https://www.youtube.com/playlist?list=PLB_ibvUSN7mzUffhiay5g5GUHyJRO4DYr   but for learning to program, I'd still start with C#   Stardew Valley was made in C#  and it might have been the biggest Indie hit of 2016 
  2. !@#

    Learning path in C#

    instead of Unity I'd go with  Otter2D  or  Duality    both use C#  both are for 2D games    both are great for beginners learning to program games    make pong  make asteroids,  make a platformer  make a side scroller  make a tower defense    you'll learn tons of stuff    you can make 2D games with Unity, but Unity just has too much stuff   Unity was built for 3D games first and the 2D stuff was added later   so in my opinion its better to start off with something designed for 2D from the start  then once you get a hang of it move on to Unity and 3D 
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