LevelFX – A new way to create 2D platformers
LevelFX is a game creation kit that allows you to build an entire game without any knowledge in coding required and by using only the level editor. It is based on my own platformer engine which I’m continuously improving.
LevelFX combines a classic platformer gameplay with an easy-to-use level editor and modern technology allowing you to use high-res graphics and MP3 music to create everything you’ve ever dreamed of. Want to go for full-HD fancy graphics or want to stay retro-style? Want to realize your awesome game idea or want to create a fan game? It’s up to you.
Let me give you some impressions:
This current release is still an alpha version. I’m already excusing for any bugs that might appear in this early version. The reason I am releasing it in a rather early stage is that I want to get as much feedback from you as I can. Based on this I will further develop the thing. I want you to tell me what features you need and which are useless. This way I’m hoping to make the best out of it.
So if you tried the program and you like it, or if you just want to help me improving it, I would really appreciate it if you left some feedback, ideas or anything else on my forum (http://www.mrgamedev.com/forums). Missing Features
There are some features on my to-do list which are not or only partly in the current version of LevelFX. These features are planned to be implemented as soon as possible:
Customizable Sprites. Sprites will be highly customizable through a myriad of properties. Besides there will be a basic scripting engine to build even more customized behavior by modifying the update routine of the sprite.
Customizable Player Character. A character editor will be added in which you can control the character’s graphics and physics. There will also be options to enable or disable specific abilities like shooting.
Music and SFX Support. The game will play the background music and sound effects properly.
Overworld Map/Level Selection. There will be an editor to create a level selection component. You can choose if you want an overworld map or just a plain level selection menu.
From Level to Game. Furthermore there will be more options in order to create a fully game instead of just a few independent levels. You will be able to control the flow of the game (e.g. what happens after a level has been finished)
Both, the editor and the engine of LevelFX are based on the .NET-Framework, which is required for running it. Otherwise just extract the ZIP archive and run LevelFXStudio.exe.
By the way, in the “Graphics” folder I have included a few tilesets I’ve drawn someday. You can use them if you like.
Enough talking, let’s start building levels! - DOWNLOAD -
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