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Tonfa_Joe

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About Tonfa_Joe

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  1. Tonfa_Joe

    Eye tracking for cursor in rpg

    Geto I am focusing now in creating demo about my concept. I may not be around to answer your question.so pls. Be fair.
  2. Tonfa_Joe

    Eye tracking for cursor in rpg

    I mean ui
  3. Tonfa_Joe

    Eye tracking for cursor in rpg

    . you are reinventing the wheel because you try to solve a problem that most probably does not exist (I don't see many gamers complain about their mices being not fast or precise enough). Mice are fine for traditional games. Then we have Joysticks and Gamepads for where Mice do not cut it. Geto the problem is how to create "NEXT GEN GAME" where not talking here about traditional. Ofcourse there will be no problem if your already satisfied about traditional games. But if you want to go ones step forward a new challenge arise. A new problem arise. pushing new bounderies and posibilities. That is where your creativity will be tested and push to its limits. Problem arise mostly if you want to mix different features from diverse game genre. And new problem arise also in design an ai.
  4. Tonfa_Joe

    Eye tracking for cursor in rpg

    There also many interesting result if eyetracking is being combined with other technologies.bringing birth to a new gen of UI.
  5. Tonfa_Joe

    Eye tracking for cursor in rpg

    It MIGHT be a cool feature to get a "temporary second mouse cursor" this way, while your original cursor hasn't moved (so you can place a grenade by looking at a place while you keep leading another target with your gun and shredding it with automatic fire). Geto your already figure it out yourself a secondary cursor. Like I said eyetracking will not stand on its own. And ofcourse itS VERY COOL. You can weild 2 weapons with 2 independent cursor. Wielding 2 handgun like Devil may cry and Equilibrium. But have better solution than, you can use 3 independent cursor and can perform button press combination.
  6. Tonfa_Joe

    Eye tracking for cursor in rpg

    Geto you dont realy get it. I do understand your concern about level hardness. I already put it in acount. The more intelligent an ai the harder it is to defeat, also considering its "iregular movement" such as evasive maneuver and attack coordination. thats why game developers are being restrained reconsidering gamers may not cope with the ai.my solution for this giving an auto function beating an ai with ai but with parametric input (for control) such as for ex. Target reference. aiding them to execute complex maneuver with just simple input to beat a seemingly impossible to defeat ai.my goal here is to create a realistic spectacular battle scene and create a vast variety of moves trough parameters and "buttoncombination" you need high grade ai to pull this one off. Geto thats why I ask you what kind of game you prefer we will not have a common ground here. coz my specialty is hybrid rpg. I am not into "traditional" fps game. pls. Consider also what kind of game genre im up to. Because vr to me i prefer is just for for visual immersion and an alternative for multi screen(coz you can create more virtual screen there). We have different kind of preferences base on our game genre. Sorry to say your perspective is not wide enough. Don't assume that vr is only confined in what kind of game you prefer. Pls consider different genre also in vr. Ex. Mortal combat and kingdom come gameplay has a very cinematic fighting mechanics. One character has so many complex moves. You execute through button combination. Now imagine your not just controlling one character at same time but multiple characters with so "many complex/dynamics move" considering also multiple enemys in acount.how can you handle your move and coordinate your tactics and attack at same time. Ai otherwise will had no problem with. Thats how hybrid game genre are so complicated to handle. You need more controls as possible. Parametric auto piloting. I am also an aikido artist I realy do undertand the "dynamics of fighting". In a battle scene there are so many elements to consider,stance position etc. Human body alone has so many objects also you add in the situation. In an actual fight your not just executing your techniques you also pre plan/plotting your next move "real time". Then the location opponent. Thats were the eyes come very handy in that situation for extracting refferences. Its so very broad and hard to explain. I guess i cannot blame you for not believing,it just too hard for you to comprehend. Only experienced gamers who encounter unique/different game mechanic can understand. Next Gen games mostly are a combination of game gen and a combination of control types and sensors.
  7. Tonfa_Joe

    Eye tracking for cursor in rpg

    Geto I understand you well being skeptical about new input. Consumers as possible dont want so many hassle. Most of them want a plug n play ready to go system. The weaknes about tobii currently, is there are some tweaking todo like calibrating.although their product work well. I believe in the future tobii product will be a big hit. I also root for them to succeed. There product will give way to reconsider disable persons in design ing a game.
  8. Tonfa_Joe

    Eye tracking for cursor in rpg

    Eye tracking is "very important component"in vr to bring out its full potential. Next gen games is just all about fancy graphics and physics engine but with an efficient and user-friendly interface making very complex operation simple and adaptive. Without this type of interface enemy ai cannot go to a high pitch level. Eyetracking is a key component to break this barrier. "Semi-auto piloting" needs reference points to pre program your commands on the go. It can be execute effi ientlu trough eyetracking. Hehehe
  9. Tonfa_Joe

    Eye tracking for cursor in rpg

    Geto I am not trying to reinvent the wheel here. Im just using an already existing and proven technology to a practical use. Do your research and widen your perspective.
  10. Tonfa_Joe

    Eye tracking for cursor in rpg

    Thank you olof for your understanding I do appreciate it.
  11. Tonfa_Joe

    Eye tracking for cursor in rpg

    Are you realy programmer asking me a question about eyetracking. Do know Opencv Api... there already exist face recognition and object detection. And not that theres also an iris and retina scanner in iphones and some android phones.
  12. Tonfa_Joe

    Eye tracking for cursor in rpg

    Tobii already proven It geto. It has been used in assasin creed already. AND it can be used in some existing game TODAY. Its not a fairytale anymore. Dont be narrow minded. Im an rpg and action game enthusiast, I can say I am realy experienced in this kind of fiels, I am old enough. Tell me what kind of game you already play or prefer as your basis.
  13. Tonfa_Joe

    Eye tracking for cursor in rpg

    Like I said yesterday eye tracking is use to establish an initial/starting point then backing up by a joystick for "precise control", eyetracking can not stand by its own it must be complimented by joysticks/controls. Ofcourse its very awkward to enable this feature all the "time".that is why it must be complimented in order to enable/disable. Coz there are "times" this feature is not needed. Ex. Devil may cry auto lock/targeting feature.also this feature is very hard to use if your overwhelmed by "multiple" opponent.selecting an specific target in situation. Controlling acursor using a joystick is very awkward,when your hands are occupied. I know how and "when"to use this feature. You only narrow your perspective to only common kind of fps and rts game. ofcourse theres other kind of "hybrid type of this game".
  14. Tonfa_Joe

    Eye tracking for cursor in rpg

    and I only know of a few niche companies trying to bring eye tracking to consumer hardware... And they've been at it for a decade. Probably because it is a bit harder to sell, no-one has produced convincing enough demos of its use yet. VR stirs imagination a lot more. I believe you in that point. Because people those days doesn`t realize yet how to use it effectively. But I understand its potential and I know very well how to use it effectively. Vr otherwise is great but very risky in producing such game in vr. You must have huge money and time to pull it off, not to mention competion. I say its impractical in marketing if your just starting and had little resources on hand. For me I start small in android phones wich has fronfacing cam then along the way move up to vr.
  15. Tonfa_Joe

    Eye tracking for cursor in rpg

    The system I prefer is very cheap but fun to play. Usually eyetracking use only a infra red cam and infrared light. And it can be Implemented right away, it just replacing your mouse with an eyetracking system. The technology already exist even you google it. The concept here is just about point and click, in just a quick an fast pace manner.
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