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paraph

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About paraph

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  1. so I was looking for a some good to great graduate schools doing research and work on games and interactive media.   now i'm a bit more clear on it.   anyone with recommendations on programs would be cool.
  2. I could not let this thread end without saying one point. Just to be fair, I did ask for opinions on Carnegie. But moving on. Tldr; It's generally unhelpful to offer opinions that do nothing but say, you can't do x, or, no it won't work. Even if there is decent intent, it solves nothing to emphasize what won't work or similar . Not that this thread was meant to solve the problem, or expected to receive certain responses. I had read the comment and thought, so what ? What does this have to do with what needs to be done? for anyone reading this, trying to make moves, I'd recommend to read it and then not worry about it, move on forward. Not backwards. Not in circles. Have some faith, do what you need to do where you are now. For myself, I've been thinking about what I needed to do, and Carnegie is not the right program. It's not wrong, just not what I need. Sometimes it takes a while to work through and decide what it is you truly need. And that's usually, consideration for right where you are.
  3. hmmm- well then, i'll just put in Masters, Carnegie Mellon, and refer to all the work i did there. that's ethical right?    i have considered a masters of cs a while back.   my background is in psychology (undergrad) and my emphasis is in design. so, a cs focus would help a lot right now. But so would a traditional art focus. i'm not sure a cs masters is the right answer.   in terms of my career, I don't know. I'm just starting out anyway, and if I can pull off making something good in the long run, that'd be nice. I am not trying to be the programmer for someone else's games though. There is a company i want to work with, but i would probably design and program there. or maybe something else?    I think i'm going to have to live with the fact that someone else is going to solve or be much better acquainted with the computer end of things, while i try to pull it together at the front. But i do want to understand it, because i can't design for it otherwise.   carnegie's masters program is a very mba-like program (they say that), and i agree, it is untraditional. that's why i have considered it. they also focus on different types of games, so i'm interested in that too, but i can't seem to confirm whether or not i can pull it off. as in, get something really good done while i'm there.    eh- I already know something like NYU masters game design or Parsons is not the answer.    i mean, i'm sure there are ways for me to fill the CS knowledge gap while i'm at Carnegie...probably.
  4. Huh, we aren't in very different situations.   I'd recommend seeing or meeting people working on games. If the community seems non-existent, that's probably not true. there's likely someone. or you can start one. you can just find other likeminded people and work together / learn together / discuss.   after seeing people from brazil make their way to the states to talk about their company, what they are doing to grow the game dev community there, while trying to get recognition as an actual industry from the government, being too stuck on place is odd.   so .. figure it out.   it took me a while to find the game dev scene in the east coast just starting out, with no game dev friends. :( was pretty sad. it's a lot better now. there is a bustling scene where i am.   game jams are great too to test how much you can do.
  5. Thanks frob. looking into that. I probably over did the post.    still wondering if anyone has opinions on carnegie's masters program, but I probably wont know until I visit and snurf it out, and also get more work done in games and interactive media.   i recently heard copenhagen has a 2 year masters program. looks cool. sort of jealous. :] not my thing though.
  6. Hi all Sorry if this is the wrong place- not sure where to post.   i'm a relatively new dev, and I'd like to gather opinions on Carnegie's Masters of Entertainment Technology.   I have been considering a masters related to games in order to invest my time and build an understanding of the medium. Plus, to push how far I can go.    i'm no longer considering USC because of location and overall cost in time/energy and actual money (i'm in nyc).   Here's some reasons for a masters at CMU below; i'd really like some feedback. also a link to their school info http://www.cmuportugal.org/dynamic.aspx?id=2650 and a link to their main page http://www.etc.cmu.edu/   I'm willing to go through the program. I share the values they uphold- learn, work, play.  I could get some solid projects out- ideally they'd reflect my vision for valuable games. I'd expand my awareness of the field  I'd graduate and start working on interactive media, which I can try to jump into, but may be more costly than school, time wise. I think school will help make more money longterm. It looks like a good investment to me. Network, mentorship, & time to get better is a super plus.    I would be happy if I had an opportunity to learn from those who have really explored games and other technology- they seem to emphasize mentorship in the student handbook. hmm. i'm still a new dev (using dev loosely) in the early learning process. Not tech savvy yet. I feel I need to cover some areas before I can really execute well, even in a school setting. I'm working on it and slowly building experience. CMU's program is project heavy so it may lack the coverage into tech and design that i may need or want. However I sincerely do not want to just "study" which is why this program is appealing.  I don't know if they really adhere to the values they have stated- I mean, i don't know how they do it. Haven't met them yet.  I don't see any news about their program in the game dev circle They are sort of different in terms of games (educational focus), and am sort of unsure of this, but am interested. it is very important to me to be around multi disciplinary fields. I want to see a good understanding of the arts.    Thank you!
  7. Hm, i'm surprised, but perhaps shouldn't be, that there's a thread on this.   anyway, tracy did it because of her values. she wants to represent the right community, and the event probably came out looking wrong hence her cancel.   it's too bad we can't see jenova speak >.<!
  8. Animating Abstractly? How to start?

    that is incredibly informative. Thanks. **edit** Im currently trying to figure this out. was keenly aware of the various ways graphic art can be done, however vectors... I don't see how that achieves the effect. Any decent resources on it? Cause. I dont know what im seeing. Urghh it just looks like math and not form or color.
  9. Animating Abstractly? How to start?

    some games that i'm sort of referencing are   Flow    Auditorium
  10. Hey everyone, I am thinking of using photoshop to animate my game.   I'm new to animation and am hoping to learn how to animate special effects. or something like it?   My game's theme is light.  I'm not sure what the interaction is yet and in the process of figuring that out. It will be a lot like engaging with light.     something like the references below:        
  11. Prototyping First Digital Game, Tools?

      2d or 3d?  2d will be easier, then you can move on to 3d.         whether you choose 2d or 3d, basically you'll need bitmaps/textures.  you can create them in any decent paint program.  photoshop is a popular choice among professionals, but is expensive. GIMP is a popular free paint program also commonly used for games.   if you want to find out if a paint program can do a given effect, post a question in the game art forum here, where all the game artists hang out.   cool graphics, BTW! <g>     Thanks!  Hm i haven't thought of 2d vs 3d before. After some thinking I will try working with 2D first. 3D feels more natural so i'm inclined to it, but 2d might be a good constraint for now.    I am somewhat familar with photoshop because i sketch with it, but i never made art like the one above. It would be good to make the most of it. I thought I had to animate in flash, which would be like, code-art, right? I'll post in the art forum. and probably ask how to create the effect of light. like, sunlight reflecting glass.    ---- On another note.   I just found an article that covers fast prototyping which I really liked. It just dawned on me to search google.    http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php?print=1   
  12. I saw what you posted in Game Design. I'm sorry if I seem to have misled you, but what you asked there goes beyond pure Game Design and is definitely technical, so I'm moving that thread back here. Sorry for the confusion.   Oh okay- I thought I posted here by accident. I think some game designers should be able to look at it and respond though.   I'm going to see if I can make use of art software to make the art, because I don't know what the interaction is, so going to post a art making question.   I was going through CG talk forums- maybe there too.
  13. Hi all,   I am trying to prototype my first digital game. This is mostly to learn the tools and how it works.    The goal is a visually interactive game. It is not about mastery, it mainly just playing with light. sort of like the images below (both are flash games).    i'm not sure what the interaction is and want to try different ones. the user should be able to touch a point and the light will shift or evolve. Or maybe the user is controlling light itself.    1) How could I begin prototyping this game and testing different interactions? What tools might be able to handle this?  2) I would like to make animate the art myself.  can anyone recommend what I might use- or should I go to the next forum?      
  14. It's worth re-watching that.   i'll check the other forum and ask around. it definitely needs to be digital.
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