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Eagle One

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About Eagle One

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  1. Eagle One

    Cry Engine Startup Crash

    No, i have an ATI Radeon 4800 HD Series Graphic Card. I run the Catalyst Updater in these days.   The Editor.log is: BackupNameAttachment=" Build(184) 19 Mar 16 (17 04 53)" -- used by backup system Log Started at Sat Mar 19 17:04:53 2016 Built on Mar 15 2016 14:54:28 Running 64 bit Windows version Executable: M:\Videogiochi\CryTek Engine\CRYENGINE Launcher\Crytek\CRYENGINE_5.0\bin\win_x64\Sandbox.exe FileVersion: 5.0.0.184 ProductVersion: 5.0.0.184 Added MOD directory <%engineroot%> to CryPak Added MOD directory <%engineroot%/engine> to CryPak Total number of logical processors: 4 Number of available logical processors: 4 Total number of system cores: 2 Number of cores available to process: 2 Processor 0: CPU: Intel Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz Family: 6, Model: 12, Stepping: 3 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled Processor 1: CPU: Intel Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz Family: 6, Model: 12, Stepping: 3 FPU: On-Chip 3DNow!: not present MMX: not present SSE: present SSE2: present SSE3: present Serial number not present or disabled [Error] [CVARS]: [DUPLICATE] CXConsole::AddCommand(): console command [hmd_recenter_pose] is already registered Loading Config file system.cfg (m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\system.cfg) <17:04:53> OnSysSpecChange(4) <17:04:53> [Warning] Config file VeryHighSpec.cfg not found! <17:04:53> Loading Config file %ENGINEROOT%/editor.cfg (m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\editor.cfg) <17:04:53> [Warning] Config file game.cfg not found! <17:04:53> Loading Config file project.cfg (project.cfg) <17:04:53> GameDir: Assets <17:04:53> Loading Config file game.cfg (assets\game.cfg) <17:04:53> creating CVarGroups from directory 'assets/Config/CVarGroups' ... <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_full.cfg (assets\config\cvargroups\sys_spec_full.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_gameeffects.cfg (assets\config\cvargroups\sys_spec_gameeffects.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_light.cfg (assets\config\cvargroups\sys_spec_light.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_objectdetail.cfg (assets\config\cvargroups\sys_spec_objectdetail.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_particles.cfg (assets\config\cvargroups\sys_spec_particles.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_physics.cfg (assets\config\cvargroups\sys_spec_physics.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_postprocessing.cfg (assets\config\cvargroups\sys_spec_postprocessing.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_quality.cfg (assets\config\cvargroups\sys_spec_quality.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_shading.cfg (assets\config\cvargroups\sys_spec_shading.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_shadows.cfg (assets\config\cvargroups\sys_spec_shadows.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_sound.cfg (assets\config\cvargroups\sys_spec_sound.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_texture.cfg (assets\config\cvargroups\sys_spec_texture.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_textureresolution.cfg (assets\config\cvargroups\sys_spec_textureresolution.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_volumetriceffects.cfg (assets\config\cvargroups\sys_spec_volumetriceffects.cfg) <17:04:53> Loading Config file assets/Config/CVarGroups/sys_spec_water.cfg (assets\config\cvargroups\sys_spec_water.cfg) <17:04:53> creating CVarGroups from directory 'Engine/Config/CVarGroups' ... <17:04:53> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "config/engine_core.thread_config". <17:04:53> [Warning] <ThreadConfigInfo>: Active platform identifier string "pc" not found in config "config/engine_sandbox.thread_config". <17:04:53> Windows 10 64 bit (build 10.0.10586) <17:04:53> User name: "Luca" <17:04:53> System language: Italian <17:04:53> Windows Directory: "C:\WINDOWS" <17:04:53> Local time is 17:04:53 03/19/16, system running for 37 minutes <17:04:53> 16323MB physical memory installed, 12072MB available, 134217727MB virtual memory installed, 26 percent of memory in use <17:04:53> PageFile usage: 43MB, Working Set: 52MB, Peak PageFile usage: 43MB, <17:04:53> Current display mode is 1600x1200x32, (Unknown graphics card) <17:04:53> IBM enhanced (101/102-key) keyboard and 8+ button mouse installed <17:04:53> -------------------------------------------------------------------------------- <17:04:53> [Warning] Config file %USER%/game.cfg not found! <17:04:53> Loading Config file system.cfg (m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\system.cfg) <17:04:53> OnSysSpecChange(4) <17:04:53> Loading Config file VeryHighSpec.cfg (assets\config\veryhighspec.cfg) <17:04:53> Loading Config file %ENGINEROOT%/editor.cfg (m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\editor.cfg) <17:04:53> Loading Config file game.cfg (assets\game.cfg) <17:04:53> Loading Config file project.cfg (project.cfg) <17:04:53> [Warning] Config file user.cfg not found! <17:04:53> Stream Engine Initialization <17:04:53> GameName: CRYENGINE SDK Example <17:04:53> BuildTime: Mar 15 2016 14:54:28 <17:04:53> [Warning] Editor only supports DX11. Switching to DX11 Renderer. <17:04:53> Physics initialization <17:04:54> Initializing CryPhysics... <17:04:54> Initializing CryPhysics done, MemUsage=972Kb <17:04:54> [Warning] Cannot open Pak file assets\localization\english_xml.pak <17:04:54> Localized language content(english) not available or modified from the original installation. <17:04:54> [Warning] Cannot open Pak file assets\localization\english.pak <17:04:54> Localized language content(english) not available or modified from the original installation. <17:04:54> [Warning] Cannot open Pak file assets\localization\english.pak <17:04:54> Localized language content(english) not available or modified from the original installation. <17:04:54> [Error] <Localization> No localization files found! <17:04:54> <Audio>: AudioSystem initialization <17:04:54> Initializing CryAudioSystem... <17:04:54> Initializing CryAudioImplSDLMixer... <17:04:54> <Audio> <0.231>: CryAudioImplSDLMixer loaded <17:04:54> Initializing CryAudioImplSDLMixer done, MemUsage=5476Kb <17:04:54> Initializing CryAudioSystem done, MemUsage=6128Kb <17:04:54> Renderer initialization <17:04:54> Initializing CryRenderD3D11... <17:04:54> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8 <17:04:54> Initializing CryRenderD3D11 done, MemUsage=3804Kb <17:04:54> Initializing Direct3D and creating game window: <17:04:54> D3DX_SDK_VERSION = <UNDEFINED> <17:04:54> Direct3D driver is creating... <17:04:54> Crytek Direct3D driver version 2.00 (Mar 15 2016 <14:54:30>) <17:04:54> Creating window called 'CRYENGINE SDK Example' (1280x720) <17:04:54> [HMD] HMD Renderer not initialized - stereoOuput [0] hmdDevice [ null] <17:04:54> Flushing pended shaders... <17:04:54> Finished flushing pended shaders... <17:04:54> System Shutdown Closing PAK file: assets\textures.pak Closing PAK file: m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\engine\engine.pak Closing PAK file: m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\engine\shadercache.pak Closing PAK file: m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\engine\shadercachestartup.pak Closing PAK file: m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\engine\shaders.pak Closing PAK file: m:\videogiochi\crytek engine\cryengine launcher\crytek\cryengine_5.0\engine\shadersbin.pak
  2. Starting the launcher, i create a new project. When i try to enter the editor, a loading screen appears. It keeps crashing on CryRenderD3D11... How should I fix that?
  3. Eagle One

    Use of UML in Game Design

    Yeah, I know it. UML is a design notation/language, not a programming language. I was asking for some example of design with UML used in a simple game.
  4. Eagle One

    Use of UML in Game Design

    Up to this point, the thread has been about GAME DESIGN (so should have been in that forum). Now, if it's going to veer off into a programming discussion, I'll leave it in For Beginners. I posted in for Beginners because I thought it wasn't a game design argument because of the rules of the Game design section. I can open another topic in Game design section or you could move this one.
  5. Eagle One

    Use of UML in Game Design

    First of all, thanks everyone for the answers. Another question is that with the "usual" software development I have a sequence of steps that I follow every time (use case diagram, analysis class diagram...). A game is a more interactive software and I don't know if my usual developing model it's right. Anyone has got some examples in developing games with UML? Like indie games or something so. For example, when I develop a general purpose software I know the question that I have to make in order to define the uses case diagram (who will use the software? What features should the sw offer?); when it is a game, I will need a systematic and disciplinate developing model too.
  6. Hi everyone, I am a beginner in games development but I developed other kinds of software. In analysis and design phases I used a lot of UML language. It help to share ideas with other developers and even if the team is very little, it also helps to made ideas persistent. In the university where I study, they taught me that UML must be used only of it helps to make ideas clearer and not for "documents' sake". So, how much UML should I use when I develop a game? I know that game development is usually a fast one but if I shouldn't use UML what I have to use to give a structure to the game?
  7. Eagle One

    Hello everyone!

    Hello to everyone!   I'm a 21 yo software-engineer student from Italy.   Until now I used C,C++,Java and a little of C# (lots of Maths and Physics, though),   I'm new to game development, but i found this great site and i am studying the beginners' part.   Have a nice day!
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