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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks so much for all the wonderful replies. I'm currently learning C++ and planning to read Effective C++ once I am done with the first book. Are there any good books you guys would recommend? on algorithms, data structures, etc? or any other related subjects that might be helpful beyond the basics of C++ ?
  2. As someone new and planning on getting into Graphics Programming and possibly Game Development, the following topics/paths always leave me wondering as to which route I should take. Now, I know some of these subjects are a little controversial and might create much debate, but still, I would love to hear about your personal view and experience in the industry and hopefully get a better perspective. As someone who is planning on getting into Graphics Programming or Game Development, would it be better to : 1. C or C++ 2. Object Oriented Programming or Data Oriented Programming After researching around on the internet, there seems to be two schools of thoughts. One that prefer to use C with perhaps a few features from C++ such as operator overloading, etc. (Casey Muratori, Mike Acton....) Who value performance and the Data Oriented approach and see Object Oriented as an unnecessary evil. And, those who use C++ and Object Oriented Programming (responsibly). Now, as a relatively new programmer with only python experience, I'm really having a hard time deciding which road to take; especially when it comes to the initial decision of deciding which language to learn. Both sides seem to make a good case, yet the undeniable fact is that majority of the people do seem to use C++ (but perhaps someone in the industry could shed some light on this subject), while some use a Cish C++, and relatively few using only pure C. Even John Carmack -- Quake's developer who used to code in pure C have recently decided to use C++ for their new and recent installment of Quake 3. After years in the industry, what would you recommend to newcomers who are interested in Graphics Programming, making their own engine, or Game Development in terms of C, C++, OOP, DOD? Thanks in advance