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Jordan Hoffman

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About Jordan Hoffman

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    Design
  1. Tabletop Games

    I haven't seen a specific question in your thread that is asking for game design help. It seems more about time constraints. If you need more people to help with game creation you can check under Forums -> Community -> Hobby Project Classifieds. If you have some design questions though, feel free to ask.
  2. Native Android Studio Game Engine?

    Okay, so what's the definition for game engine? Because what you described (game loop, time step, asset management, collision, etc) is what I want to achieve. I thought that was a game engine, but it's not? Should I just say game library?
  3. Native Android Studio Game Engine?

    It's a simple engine for a game I want to make. I just want to make sure I do it the best way. Core stuff for the basic game loop, like update and drawing. I know there's zero reason for anyone to use it since there's multiplatform engines out there. But I just wanted to do my whole game from scratch, start to finish solely in android studio.
  4. Native Android Studio Game Engine?

    Hi, I'd like to make a 2D game engine native to Android Studio. I'm looking for tutorials on how to do it. So far I've only found one: http://gamecodeschool.com/android/building-a-simple-game-engine/ Does anyone know any other tutorials? Also, are there certain limitations that simply can't be overcome using Android Studio, perhaps optimization limitations?
  5. Portrait or landscape?

    If it makes sense for the character to be running upwards, then do portrait. ex: a rocket ship makes sense to be moving upwards.
  6. Let's say you have a game like flappy bird. Basically zero extra features. You go for the high score and that's it. Somehow it becomes one of the most downloaded games ever. I'm planning on making a game similar to that. But I could add extra features to it. These include temporary powerups, permanent upgrades, levels, story, maybe bosses, challenge modes, achievements, and so on. How important are extra features to you, and when do you prefer a barebones game vs. a game with lots of extra features?
  7. I'm just imagining Gundams with wheels instead of legs lol.
  8. My C++ Game Engine from scratch

    You is smart.
  9. Is Kotlin with Libgdx good for new Android Game Dev?

    Thx for the input guys. I'm taking this class on Kotlin and Libgdx on Udemy. So far Kotlin seems nice, but I'm a bit worried that there will be a scarce amount of tutorials for it compared to Java (should have realized that before taking the class). That's probably the biggest downside for me. Oh well. If all else fails I'll just go to Java. Edit I'm switching to Java and Android Studio. It's best to learn the basics of Android App Development first. Gotta crawl before I can walk
  10. The only real game programming I've done is with iOS and objective C. I'm switching to Android Game Development now. I've heard high praises for Libgdx, and Kotlin sounds like a nice language. But should I learn the traditional Java language for Android Development first, or can I start fresh with Kotlin and be fine in that regard?
  11. Selling Level Design and Mechanics

    You said level design asset. By asset do you mean graphic elements for the level? Because when I think of assets I think of graphics. If that is the case, you can seperate all your graphics into their building blocks (platforms, grounds, walls, etc.), and then sell the package on a place like GraphicRiver. People can then design their own levels using your assets.
  12. Any idea on this boss mechanism?

    In a general sense, as long as there is still strategy behind the fight then you can make the idea work. If the fog results in literally just guessing in random places to attack or defend, then you've reduced the battle to a complete guessing game.
  13. Hello, I'd like to make a CCG (collectible card game). I'm fine with all the offline programming for the game logic and whatnot. But I have no clue where to start for online stuff. My goals are this: 1) Have players be able to battle each other online via a matchmaking system which matches opponents of a similar rank 2) Have a ranking system similar to Hearthstone (you win, you move up in the rank tiers ex: rank 20 to rank 1) Will I basically have to program these 2 online features myself, or is there an online service which provides me with a way to streamline this somehow? If I have to do all the programming myself, can someone provide me with a list of steps to achieve this? I'm completely new to online server-side programming.
  14. As a solo game designer, I can buy assets for games. But I've concluded that animations for everything would be too difficult to find or too expensive. So I'd like to think of some game types that don't necessarily need animation, or only require the most basic of animations (maybe an explosion or particle effect here or there). The main idea that comes to mind is a collectible card game. Or I could literally go text-based rpg game. Any other ideas?
  15. Trouble finding high quality 2d tile sets (top down)

    You could also do both. Educate yourself about how tiled graphics work.(hint: the first two examples in the OP and the third one are all mediocre, for different reasons, and the two nice looking examples are more troublesome than the bland one). Make all structural tileset design decisions: the set of field, edge and corner types to be used perspective and light source choice size and proportions of tiles, objects, shadows, etc. Implement ugly placeholder graphics.and verify that the design is right Experiment with, and improve, the appearance of your placeholder graphics gradual replacement of early ugly drafts decorations and variations appearance of transitions and borders different outlining and shading styles At this point the graphics are suitable for your game, aligned with your taste and as good as you can make them. Ask a better artist to make improvements: they will have a very good starting point and clear, detailed guidelines that have been validated by actual use.     That's good advice, as is the rest of the advice on this thread. I know my limits though and learning decent tileset art would simply be too time consuming. I have enough respect for artists to know that their craft requires tons of practice and perfecting of skills. I don't have that commitment for it. I now understand that these asset markets are not a reliable source of income for the artists, so I don't expect there to be the amount of quality choices that I want. I will settle for simpler graphics unless I decide to hire an artist. Thanks again for everyone's input. 
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