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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

ugenn

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  1. I have a autotooled project where the list of source files for one of the targets (we shall call it foo) are generated by some script code that runs when "configure" is invoked. How can I pass this list of files to foo_SOURCES in Makefile.am / Makefile.in? I tried the following: Makefile.am: include $(srcdir)/sourcelist.txt ## sourcelist.txt is generated by script code inside configure ## that generates the list of files build and stored in the ## SOURCE_LIST variable foo_SOURCES = $(SOURCE_LIST) This doesn't work since automake expects sourcelist.txt to be available but it will only be created when "configure" is run.
  2. sorry to hijack the thread, but is it possible to use grub to create boot a floppy image (for use with CD-ROM floppy boot emulation) without actually having a physical floppy drive?
  3. Thanks for the quick reply. I forgot to include a few other questions: - Is there a test for endian order? - Test alignment restrictions? - Test internal floating point format (eg IEEE)? Also, do you know where I can find a good searchable reference for autotool macros? The GNU manuals aren't too search friendly. Thanks again.
  4. Hi, been trying to learn how to use autotools (autoconf,automake,libtool) and got a couple of queries regarding them: - How can I create a Makefile.am that accepts wildcards? I tried foo_SOURCES = $(wildcard *.c) But the Makefile configure produces does not expand the the wildcard (it resulted in an empty string). - Is there a way to test for integer sizes? I have code that typedefs fixed size integers (eg byte, word16, word32 etc) and I would like to programatically "discover" and generate a header that contains the typedefs. The discovery procedure must work on cross-compiles.
  5. I've read the DRI WIKI page at http://dri.sourceforge.net/cgi-bin/moin.cgi/Documentation and it seems that building the drivers also require a rebuild of the entire X server. Is it possible to build just the DRI drivers (the files to be installed in lib/modules/dri and lib/modules/drivers) without having to rebuild the whole damn thing?