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About xotix

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  1. xotix

    Copying An Existing Idea

    So the term "at all" might be a bit too much, but what I mean is, that even if I could copy the game without risking getting sued by him for doing so - I wouldn't without asking him. For me, asking him means asking for permission. So it's not egocentered at all. What I mean by "asking him" was: "Hi, I think you have a great game. I have some nice idea for a new version (or whatever), is it okay if I do it? Maybe we can work together?"   Sure law maps morality/ethics in some way - it just doesn't map fully with my ideology. So sorry for my probably poorly written text, was in a horry + English isn't my main tongue.   You example with Master chief and Mario makes "sense": I mean, I understand that and I respect that. But what if you have a game which is so simple that there isn't a lot to protect then the mechanics itself? Spontaneously, linerider comes to mind. I think if you use the mechanics of them, it basically is "the same".    ahh, train is at the stations, have to go. Probably will write more latex     So, edit:   I mean, imagen you built line rider or any other rather simple game and someone cames up with a game for, let's say xbox or whatever plattform where one can paint the tarck with some tracking gear (like kinetic or whatever - just to have some "innovation" lol) and then you press play and a ciclists rides down your track. Maybe you added several kind of tracks to make it more exciting. If I'd be the guy who made line rider I'd think: what an ass, that's my game. 
  2. xotix

    Copying An Existing Idea

      The first sentence here basically invalidates the asking of the question in the second. Generally it's the law that restricts what kind of copying you can do with a game, and you're asking us to assume away all encumbrances that would arise from those laws. So in that case, sure, it's totally fine because you're living in a magical fantasy land where IP law doesn't exist.   If you want a more realistic answer you should probably clarify what exactly you are assuming about what rights you're granted, what exactly you mean by "porting," and so on.     It's a question to you personal. To your ethics/moral. At least for me, the law doesn't map my moral/ethics at all - and I hope that's true for you too. If I would do it, I'd contect him and ask him, maybe ask him to help me, just because he came up with this idea.   I'm not talking about reusing code etc., it's really just about the intellectual property (also assume law is with you)   Thanks for the answers, interesting to read. I'll sure search the FAQ's and other threas for this topic. :)   TO clarify: What I mean is e.g.: Assume Super Mario was the first Jump'n'Run. You now do a game, which also is 2D and has a level which goes from left to right and you jum around, collecting stuff, beating monsters. Like there are dozends of such games. Another Example would be line rider. But instead of the sled you are going to use seomthign else, might add a few elements etc - but the main mechanics (a player dragged down on a self painted rack) is baisically the same. (all developed by you)   I mean such things. :) As I said, I'm a noob when it comes to game dev and I'm not going to do clone anything (or more specific: I'm not planning releasing anything). I just thought it would be a nice discussion since you see a lot of such clones.
  3. Hi,   So, assume there is a game. Also assume that the law stuff would allow you to copy it, share it, use it etc. Now assume you take this, port it to another plattform, aybe tweak it a bit and then release it as a commercial product.   Do you think that's a bad move without asking the guy who had the initial idea? I mean, isn't it basically stealing?   [I'm not going to do it since I don't have any proper skilsl for such a product at this moment - just a question about moral/ethics. :)]
  4. @Alberth Sure I don't have to pick it now, but I want to pic a proper choice for the beginning - although the important part is: Just do something. Because of that (just do something) I'll probably go with Unity. Main Reason is, that a good Friend of mine has a HTC Vive, so'll sit together and play around with Unity and the HTC Vive. (or hwoever it is called :P)   But I'm quiet sure I'll try to go more low level in the future, something like Irrlicht :)   @Tangletail Thansk for that. :)
  5. Okay thanks I'll look into that :) Oh, you know - I actually like if there are several options for one thing, e.g. the editor. I think for irrlicht there are several terrain editors etc. you just can "plug in".   I also just read that Mgic Leap will support Unity and Unreal Engine, so that's actually a point for Unity, hmm... Despite the fact that it probably limits myself etc. hm
  6. Hi everyone,   About me I'm new to game development. I did look into Unity and UDK a few years back but never really did something. I'm a web developer who currently studies physics/math.   My Skills Since I'm a web dev, I do have some coding experience in the common web dev stuff. Since I'm studying physics, I do know python (use it for scientific stuff). I also know basics C++/C#. So I'm not a coding noob and have the skills to work myself into a new langauge, framework etc. I do not know any 3D Modelling and stuff and don't plan on learning it. It would be way too much to learn.   My Motivation So what is my motivation to start developing games? I just think it would be a nice hobby - I'm not planning on living from it. I guess I'm just a geek who likes to do technical stuff. Also I'm currently getting to know the history of my village/area. Since I live in europe, there is quiet a lot of history to discover. E.g. you can find all these old churches, old cities, castles, toll-towers (where one had to pay a fee to pass, liek customs). You also have all these myths of witches and ghosts etc. Since I love RPGs I though, I could connect these two hobbies and start developing my own (mini) RPG. BUT! I'm not naive, so developing an RPG won't be the first thing I do. That's just a motivation, a long-term goal. In the beginning, I think I'd do "case-studies", like just trying to make a very simple AI, use existing AIs, create my own little Physics Engine, use existing ones. Stuff like that. And the I'll see where I go, if I really approach such a huge project as an RPG.   Engine-Requirements So what do I want the engine to have? Overall it should be simple to use - with that I don't mean Drag'n'Drop-Logic-Builder stuff. I mean, that it has a clean documentation, a decent community and a decent codebase and a decent architecture. It would be nice it it were opensource, but it doesn't have to. It should be cheap or free. It should run on Linux since I don't plan on working on windows. It shold work well with big big maps - so no loading screen etc. It's really okay, if ione has to sully one's hand - I want to learn how all these things work and not just Drag'n'Drop a game together. So I'm not  afraid of a rather steep learning curve. Having Cross-Platform support would be a nice to have - but yeah, not that important.   Outro I'm kind of "scared" of getting bad skills when using a easy Engine like Unity. I want to have good performance. I think one should only use the easy stuff if he has mastered the hard stuff - e.g. learning PHP by start using a framework might work, but it probably sucks, one should start from scratch to have a better udnerstanding what task the framework actually simplifies. So an Engine which does takes a lot of work form me but also kind of forces me to understand what I'm doing would be nice. (of course, I won't start with OpenGL and build my own Engine :P) I hope I was able to make that point clear.   Just recommend whatever you want, but please tell me why. I currently have Unity vs. Torque 3D in mind - but it I bet there are a few more which I should consider.   Thanks :)   Edit: Oh and I don't think I need a visual Editor for my world - guess it would be fun to try to build one on my own. I think a rendering lib like Irrlicht would be fun to start. What do you think?
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