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About sixteenbithero

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  1. sixteenbithero

    4-Layers, A Narrative Design Approach

  2. sixteenbithero

    The Art of Enemy Design in Zelda: A Link to the Past

    solid article, thank you!  this way of imagining how to use enemies as more complex obstacles than simply "kill and move on" makes for more interesting and challenging in-game experiences for players.  and yeah, maybe i love LttP probably more than the next person, but the fundamental understanding is clearly present in this classic. i love me some Super Metroid as well, but it's got me thinking about the enemies in that game that are also utilized for different functions and typical gameplay strategy.
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