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Alexey Makarov

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About Alexey Makarov

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  1. Alexey Makarov

    Game idea

    Hey, have you seen Ark: Survival game? (available on Steam as well) It's very similar to your idea (while it requires pretty powerful PC).
  2. Alexey Makarov

    Completely custom skills mechanic for RPG

    Yeah, I've played Magicka and it seems the closest to my idea, while still not exactly the same... It has some basic rules, but all of the most effective spells are predefined by specific combinations (which is not resulting from the basic rules).   For now I'm still trying to figure it out before making a prototype, because I have lack of details for a low-level mechanic. E.g., I need some rules of how exactly effects will be applied (damage, healing, slowing/speed up, other things...)
  3. Alexey Makarov

    A basic plot for my MMO game

    Yeah, I've realized this only recently and was surprised how close my idea to the initial warcraft plot (didn't even thought about this before, and I'm not a big warcraft/wow fan)...   Thanks for you advice, I've also thought about splitting available races between 2 factions, while I don't really like this idea – since this is for game, I'd prefer to have mostly similar factions, with minor/cosmetic difference. A kind of just different countries on the real Earth – all have the same humans, but still it's different countries, with different politics and so on.   For now, I'm not sure about how this plot will grow, but I like the idea about such twist! It make more sense than just an evil race of world destroyers, and allow to introduce new big goal for players. Just need to think what exactly is the bigger threat than :)
  4. Alexey Makarov

    Completely custom skills mechanic for RPG

    In case if anyone interested, I've recently found a pretty obvious thing I have missed before: to design those custom abilities, I need to design complete magical system/rules first. Not "how to make those abilities" (current thread), rather "how exactly any ability will affect the world".   For now I'm looking and comparing existing RPG magic systems (mostly from tabletop games), but anyway will need to design own system for my abilities. To make it simpler, let's assume that abilities can only affect characters (players, NPCs, mobs) and can't affect world/environment (terrain, buildings, etc).   One possible way is to make each object to have a property for each particles type. E.g., Temperature for Fire, Wetness for Water, and so on. So, particles will affect own property and it will results in some visible effect.   The hard part is – while things like "temperature", "wetness" or "health" (for Life/Blood particles) are obvious, I'm not clear what to do with Earth (strongness?) or Air (?), not talking about other types...   Trying to think any other ways how to design it on low level, but didn't yet found anything.
  5. Alexey Makarov

    Completely custom skills mechanic for RPG

    I've published the google doc with current mechanic description, if anyone interested: https://goo.gl/bsYjX9   There are several "TODO" comments – it would be great if anyone could suggest anything about those things.
  6. Alexey Makarov

    Completely custom skills mechanic for RPG

    Thanks, all these are obvious problems with such mechanic.   The point is to be able to make any ability possible with this rules. If you see any specific stuff that can't be done by this rules, it would be great if you write the example here.
  7. Alexey Makarov

    A basic plot for my MMO game

    Ah, I see. Well, anyway for now I have only this "Setup" part which just a pre-story for the game. Not yet sure about how it will continue in game.   The main point from the gameplay/mechanics is that this main quest storyline will be unique for the game world (while we're talking about MMO game). The only single player could complete it and after such completion, a major game update should appears. But it's a different topic, I guess, since not directly related to the story itself.
  8. Alexey Makarov

    A basic plot for my MMO game

    Well, yes. The point is that both parties (Arrived and Natives) didn't know about each other, and since they had pretty advanced civilizations (in magic path) they probably could discovered each other if they was on the same planet. Also let's don't forget – actually, it's not just 2 civilizations, rather each faction was consisted of several independent races.   And it's always looks more epic in case of destroyed worlds and so on :-)   But it could be a bit overkill since there are no plans to touch any inter-dimensions stuff (except kicking ass to the Demons in some future).   About more context – it's not yer ready and all I have just a basic beginning. The game is high-magic fantasy MMO with more-less classic stuff. BTW, which diagram did you mentioned? Can you post any example?
  9. Alexey Makarov

    A basic plot for my MMO game

    Hey,   I came up with this plot as a basis for my in-game story (which , in the end, should become pretty complex and solid, not just a "story", rather whole setting an world).   For now, there are no namings nor details, just a very basic ideas. But still, it would be great to hear any reviews/advices.   All happens in a common high-magic fantasy theme (humans, elves, orcs, dwarves and so on). There are 2 main factions: "Arrived" and "Natives" (explained below).   (pre-story) There were one world (World1) where multiple races exists. In that world, a great war started. In the end, after a long war, there was some kind of magical cataclysm because of the war, so planet will be destroyed. Those races found a way to open crossworlds portals and move all people to the other world (World2, the main world of the game). (Those whole faction will be “Arrived”)   World2 was looked uninhabited at first and very nice place to live. After some time, when Arrived started to build cities and so on, someone severely attacked them, destroyed one of their cities. No one knows who. They started to explore nearby lands and finally have found other faction, at more-less same level of the civilization, probably just a bit wider lands. (“Natives”) Arrived decided that those guys attacked them and perform a retaliatory strike, destroyed their city as well. The new war started between those factions.   After a while, someone discovered that the Natives did not attacked first. Those 2 races made peace, but disliked each other (it’s obvious, because of war). So, both factions started to look who has made the first attack to pit those 2 factions.   (Here is the game begins, actually) So, the main story quest for players is to find who was the attackers (probably, it’s a 3rd race - Demons). Probably, those Demons are living in some kind of other dimension. Probably, they are started the war in the World1 as well, the same way as they wanted to make the war in World2.   What do you think about such plot?
  10. Alexey Makarov

    Trades between players with real money?

    I don't see any point in this discussion since all things are repeated a lot of times already and I have answered it.   Seriously, guys, if you don't have anything about the current topic – you can just create an own topic about such legal stuff. The topic is about gameplay and in-game economy and how real-money trades could affect in-game world.
  11. Alexey Makarov

    Trades between players with real money?

    That's the whole main point of my idea – you can't "win" anything! All you can – buy from other PLAYERS and sell to other PLAYERS. No way to just "wow I've got random loot for $1m!!!11one". It could cost real money only in that case if someone else want to buy it. By his price (or whatever you both will negotiate). The same as Steam collecting cards, for example.     How does eBay work? How does they allow people to sell items to each other? How they are receiving their fees? I'm really don't understand why is so hard to understand that my idea, basically, is the same as eBay and similar sites? It's just a kind of market-ish platform for people. Doesn't matter what exactly they're selling/buying – old stuff from their pantry or some bytes from the game.     You're right, but I know they're working for several years => so, it's possible one way or another and it's profitable (or has chances to be profitable). That's the main point of why I'm asking here not to discuss legal stuff.
  12. Alexey Makarov

    Trades between players with real money?

    Are you sure you're familiar to what you're talking about? E.g., VISA and MasterCard doesn't have any immediate transactions. First they block required amound and then process it after few days or even weeks, sometimes. And – again – what difference do you see between my idea vs eBay? or you're thinking eBay is working illegally? Please don't argue with your OPINION in case of you're talking about laws/money regulations. But laws and legal stuff requires 100% knowledge of how exactly things are working. Obviously, you don't know it (nor do I) and just pissed off because of non-standard idea which looks terrifying to you, right? Just don't. OPINION is good for what I've started this topic – to discuss in-game mechanics.
  13. Thanks, fixed. (and here it is as well: http://pd.chem.ucl.ac.uk/pdnn/peaks/peakindx.htm )     Yes, I'm thinking about this way as well, but it could be much more complicated both for implementation and computing time requirements. Also, the main disadvantage, it will not allow to calculate a value at random coordinates without knowing all previous calculations. (In case of Gaussian function I need only last known peaks coefficients).     I've fixed the link; And thanks for this suggestion, it looks exactly what I'm looking for... Will try to learn about those functions, since for now I don't yet understand exactly about it... Am I understand it correctly – I need to calculate multiple functions (one for each peak) and then make some interpolation to combine the results?
  14. Alexey Makarov

    Trades between players with real money?

    Why not? All transfers still will be through banks, anyway. How do you think eBay works and what exact difference you see from my idea (if not talking about virtual goods vs. real goods)?   Why do you think so? This is one of possible options – get a banking license and make the game a kind of internet-bank UI (roughly). AFAIK, guys from the Entropia Universe has made exactly this thing – they just made own bank for the game.   So, again, the topis is not about "how to implement this". The topic is about "What it will give/take to/from the game", "How it will affect the gameplay, players count" and so on.
  15. Alexey Makarov

    Trades between players with real money?

    But anyway all transactions are served via licensed banks, so what's the difference? Also, what's the difference with say, eBay, which allows users to trade between themselves? Steam also allows to trade cards. There a lot of similar examples.   p.s. And, one more time, there are already games who's exactly working with real money similar to what I'm talking about. And they're working legally.   p.p.s. why are every person here talking about legal stuff even when I've explicitly said that the topic is not about that part? I know it could be hard to implement this thing, but it's off-topic here...
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