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About sevana

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  1. Thank you! Well, I guess it's VoIP that is used to deliver audio, but I wonder if it's an issue in game development? And when a game is being developed how one decides what VoIP stack/engine to use? What codec? There are few stereo codecs available and I guess game players are already used to stereo and HD audio...
  2. The point is that audio goes through network and depending on players network condition, hardware in use (type of headsets), codec, quality of experience may vary end-to-end from one user to another and from one to many etc. Thanks!
  3. Hi,   How do you test or even monitor audio quality in multiplayer games?   Thanks!
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