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dutpas

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About dutpas

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    |designer|devops|programmer|
  1. Don't be embarrassed! Why would you be embarrassed for not using JavaFX, that's completely unnecessary emoting. Use the best UI layer you have available on each platform. For Windows phone you should look at either Xaml or DirectX or one of the engines that support that platform.   Thank you for helping me about this problem. But, I don' want to dedicate the product to each kind of mobile platforms.   My first aim was/is to be independent of each platform. I hope it is not unrealistic.   JavaFX was a good idea for "easily" producing a mock-up on PC .. even if I already saw some limitations in real time on PC. But, as JavaFX is not supported by mobile tools, my aim is NOW to get tools that have similar libraries, especially Transitions (sequential, translate, rotation, fade, scale and, why not, parallel and path). If it exists, I think I get them.   Codename One seems to include some of these concepts. I am waiting for their response about these transitions.   If you know other tools that could fit the purpose, I would be very happy   Thank you Regards
  2. I have some trouble about a behavior with Javafx in specific transitions use. The classical use of transitions works fine with any kinds of transitions. Super!   But, now, I want to do that: - one parallelTransition is launched. It includes a fadeTransition, a scaleTransition, ... - when an external event occurs (not the end of the previous transition), I stop the running parallelTransition (with its stop method). - then, I create any new Transition - I play it   The behavior: - The 1st parallelTransition is correctly stopped - The new Transition is running until its end (onFinished processing) BUT, in fact, the image does not follow the required transformations   An idea?
  3.   Thank you for your response. I am "sad": JavaFX (with its multiple transitions) is a very good solution for producing a dynamic game. I don't know why it is not widespread in the mobile tools.   But, perhaps, it exists another solution (that you have not mentioned): "codename one". This product seems to generate from Java (and JavaFX) a program dedicated to each kind of mobile?   I need to look deeper into this solution. And, perhaps, have you a feedback about it?   Regards     Regards     Thank a lot for your feedback: Codename One, libgdx or Gluon ; three solutions that could match to the specifications : "Not to much effort for adapting my game from PC to mobile"   NB: My game is very configured for easing its adaptation BUT if I do use another classes than javaFX ones (except their functionalities were similar), it would be very embarrassing.
  4.   Thank you for your response. I am "sad": JavaFX (with its multiple transitions) is a very good solution for producing a dynamic game. I don't know why it is not widespread in the mobile tools.   But, perhaps, it exists another solution (that you have not mentioned): "codename one". This product seems to generate from Java (and JavaFX) a program dedicated to each kind of mobile?   I need to look deeper into this solution. And, perhaps, have you a feedback about it?   Regards     Regards
  5. Hello,   I have finished a game for PC. But,my ultimate aim is to move it now on mobile. Java (especially JavaFX) seems to be a good choice to do that, even if the code will not be native,at the end. Therefore, some Java performance constraints have been applied to get a "quick game". Now, with some "small adaptations" of my Java game for PC (tuning), I hope to move it on mobile.   Otherwise, there are a lot of books and web information about how to produce a game on mobiles. So,I am a little bit disoriented    I want to adapt the game for the  three representative platforms for mobiles (android, ios, windows phone). Could you provide to me information or recent books references  about means to develop, test and deploy an mobile application.   My main tool is Eclipse   Thank your for your response
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