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  1. Read this: http://www.sloperama.com/advice/lesson10.htm     Sweet! I know the website, yet never read this specific chapter.
  2. Yeah, I've managed software projects before, that sounds similar to building a project without having a clear spec first, or rather building the project and spec simultaneously.    More often than not, the work overhead is enormous and results are disastrous :)
  3. This my first post here actually.   Just a short background about me, I'm a programmer and project manager with absolutely no game development experience. I've been wanting to build a game for a long time now yet never had the time for a hobby project. Recently, my schedule cleared up a bit and I'm looking to finally get into it.   My question is, from a big picture standpoint, what are the specific, actionable steps that go into building a game, start to finish? The reason I'm asking is that I would like to have some kind of frame or "road-map" that I can go by in a linear fashion, perhaps some guidelines to keep me on track. I'd imagine the steps would be something like:   1. Come up with concept. 2. Write game design document. 3. Build POC etc...   I'd love to hear an answer from someone more experienced! Thanks :)
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