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DanXS72

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About DanXS72

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    |programmer|
  1. DanXS72

    Pixel Art Pro

    In this community, we often help each other by pointing out ways we can make our products better (or rather, pointing out places that need to be improved). Some people do that rather harshly/bluntly, others sugar-coat it. But constructive criticism in a community that's willing to help you improve, even if it's harsh criticism, is still ten times better than silence with nobody buying your game software and leaving no feedback to let you know what's going on, and it's still ten times better than someone leaving bad reviews on your product page saying, "this sucks and you should feel bad!" without going into any details.  :wink:  My guideline is, "If someone tells you there is something wrong with your game software, listen! They are almost always correct. If they tell you how you should fix it, take it with a heavy grain of salt, because they are almost always wrong."       Any potential luck I might have had from here was already sabotaged by shouting ninja on his first comment which was not constructive at all, he only started to be constructive when I replied. Your comment might have been slightly constructive, but really I didn't plan a marketing pitch, i just posted it to let you know about it.   Software shouldn't be sold by luck. It should be sold by being so good, word-of-mouth spreads awareness of it (in addition to marketing). Being sold by luck means someone buys your software, doesn't like it, but doesn't want to go through the hassle of a refund. That means they were basically cheated out of their money (often because they didn't do due diligence and research, but never the less...).   I understand, we're all creators here - artists, programmers, writers, composers, etc... We create awesome things and then people mercilessly rip it to shreds and makes us feel terrible right when we were previously feeling most excited; and the criticisms that hurt most are the ones we kinda know are at least somewhat accurate.  :unsure:   Well, good luck on your tool! Hopefully you can use the feedback - whether wanted or not - to improve your work, and from that improvement, to gain an active user-base.     I would agree with you, but actually the program is quite good compared to what else is on offer for pixel art on the app store, It is not going to rival a desktop application obviously - but it is not crap either!
  2. DanXS72

    Pixel Art Pro

    Any potential luck I might have had from here was already sabotaged by shouting ninja on his first comment which was not constructive at all, he only started to be constructive when I replied. Your comment might have been slightly constructive, but really I didn't plan a marketing pitch, i just posted it to let you know about it.
  3. DanXS72

    Pixel Art Pro

    Hi. I don't understand this statement, it sounds like you mean that 3D animation isn't somehow created by the artist, which is not true. I wouldn't mention 3D at all in your promotional blurb to avoid people reading it that way.   I'm just saying some people like drawing in 2D and some people like to do 3D modelling - whatever man, if you want to try it, try it, if you guys want to just give me shit over everything you can think of then just forget it. I built the thing for you artists, if you don't want to use it don't use it. No need to be slag me and my app off - you don't have to like it, but at least appreciate that i spent more than a month building the thing and I'm just trying to get a few downloads otherwise i'm wasting my time.
  4. DanXS72

    Pixel Art Pro

    That is indeed the problem, it is the same as many others, the only thing this app has going for it is the name, most people looking for a mobile pixel art tool will find it in there search results. No experienced artist will use it as there are hundreds like it and a lot of better ones.   Have you tried using it?   It is a shame, I built this app because I couldn't find any apps that were actually useful or had features like animation or handled tile sheet import/export. In terms of search apple actually made it really hard to get to, several pages of scrolling through the app store using the search term "pixel art" below many really basic bad pixel art apps.  I've had like 10 downloads in more than a week so I'm trying to introduce some people to it via forums.  Negative troll like responses are really not very useful especially when it is very unlikely you are one of the 10 people that has actually downloaded it.
  5. DanXS72

    Pixel Art Pro

    That is indeed the problem, it is the same as many others, the only thing this app has going for it is the name, most people looking for a mobile pixel art tool will find it in there search results. No experienced artist will use it as there are hundreds like it and a lot of better ones.   Have you tried using it?
  6. DanXS72

    Pixel Art Pro

    Hi All,   If you are a game artist who likes to work with pixel art and create all your animations yourself rather than 3D rendering etc.  Then Pixel Art Pro might be just the tool you need to create pixel art on the go.  It supports features not available on other similar apps for the iPad and iPhone.  For example creating layers and frames, playing back animations and exporting to tile sheets, or importing tile sheets for your games.  The app is probably more suited to character design and animation than level design as it isn't a level editor, but it is easy to use and handy when you  are not at your desktop but want to do some pixel art.  Give it a try, let me know what you think and if you like it please rate it on app store - sorry no android or windows phone versions at present.   Here is usage video showing how to import your tiles into an animation from your photo's:     Here is the a link to the app:   https://itunes.apple.com/us/app/pixel-art-pro/id1159112548?ls=1&mt=8   Cheers, Dan
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