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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

zer0force

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  1. Fabricate Games is looking for several team members for Twin Prophecies RPG   Fabricate Games is producing our first game, a fantasy RPG. We are currently in the middle of development and are aiming to have our game submitted to Steam for Green Light by the beginning of next year. We are dividing the game into two chapters in order to more easily manage our time and focus on getting a quality product delivered. The game itself will have a realistic look similar to the Elder Scrolls games. There is already a working story that the player will follow but will be able to explore the world around them.   All of us have jobs outside of the game and understand that that comes first, so we only expect about 10 hours of work each week.   Who we are Matt — Story Writer/ Team Manager/ Marketing Sam — Story Writer / Voice-overs Ashley — Animation / Voice-overs Mabenan — Programmer / Unity Generalist Wolfgang — Unity Generalist / Programmer / Level Design Josh — Programmer / Unity Generalist Daniel — Music & Sound Buddy — Programmer / Unity Generalist       Who we are looking for.. — Must be 18 or older and an active Skype user.   — 2 Level Designer  with 3 months Unity experience.  Plan on fairly large areas 1-2 km in size.   — 2 3D Modeler / Artist. While we would love to have a modeler to do as much as he or she can, we primarily need a modeler who is interested in working with our main characters & monsters. Will work closely with both writers to ensure a cohesive vision of the models come into the game.     — (1) C# Programmer / Unity Generalist with 6 months Unity experience. Specific tasks would include setting up quests, Leveling System, AI, and UI. More general work would include functions such as level triggers or miscellaneous asset integration.   — 1 Web (Forum) Developer / Web Presentation   — 1 Special Effects Designer / Shader Developer     The Plan Due to our desire to be a smaller team (max 10 team members) we will be employing Unity assets. Most assets will be code orientated. However, if the style of the asset fits the aesthetics of the game, we will also use art assets.   This will be a profit share project.   Public GDD Link   Example of assets planned in design. Third Person Controller RPG Character Pack UniStorm Inventory Pro Gaia Terrain Creation Ultimate Fantasy Creator     Contact info: Please include a portfolio if you have one otherwise let us know what you been working on. Email - Fabricategames@gmail.com
  2. Fabricate Games is looking for several team members for Twin Prophecies RPG   Fabricate Games is producing our first game, a fantasy RPG. We are currently in the middle of development and are aiming to have our game submitted to Steam for Green Light by the beginning of next year. We are dividing the game into two chapters in order to more easily manage our time and focus on getting a quality product delivered. The game itself will have a realistic look similar to the Elder Scrolls games. There is already a working story that the player will follow but will be able to explore the world around them.   All of us have jobs outside of the game and understand that that comes first, so we only expect about 10 hours of work each week.   Who we are Matt — Story Writer/ Team Manager/ Marketing Sam — Story Writer / Voice-overs Ashley — Animation / Voice-overs Dave — C# Programmer / Unity Generalist Wolfgang — Unity Generalist / Programmer / Level Design Josh — C# Programmer / Unity generalist Daniel — C# Programmer / Unity generalist     Who we are looking for.. — Must be 18 or older and an active Skype user.   — Level Designer  with 3 months Unity experience.  Plan on fairly large areas 1-2 km in size.   — C# Programmer / Unity Generalist with 3 months Unity experience. Specific tasks would include setting up quests, leveling system, AI, and UI. More general work would include functions such as level triggers or miscellaneous asset integration.   — 3D Modeler / Artist. While we would love to have a modeler to do as much as he or she can, we primarily need a modeler who is interested in working with our main characters & monsters. Will work closely with both writers to ensure a cohesive vision of the models come into the game.       The Plan Due to our desire to be a smaller team (max 10 team members) we will be employing Unity assets. Most assets will be code orientated. However, if the style of the asset fits the aesthetics of the game, we will also use art assets.   This will be a profit share project.   Public GDD Link   Example of assets planned in design. Third Person Controller RPG Character Pack UniStorm Inventory Pro Gaia Terrain Creation Ultimate Fantasy Creator     Contact info: Please include a portfolio if you have one otherwise let us know what you been working on. Email - Fabricategames@gmail.com