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  1. ACE Team

    SolSeraph Released!

    Use your godly powers to battle the Younger Gods and save the humankind in SolSeraph! Available now on Steam, PS4, Xbox One and Switch! We're happy to announce that SolSeraph has been released! We enjoyed having the opportunity to make a new Action Platformer / Strategy game. We hope everyone enjoys fighting as Helios - Knight of Dawn! --- Follow ACE Team: ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page YouTube Twitch Player me Tumblr Instagram Minds Gab ВКонтакте
  2. ACE Team

    SolSeraph Announcement

    Hello community! We're proud to present our latest title, which is just around the corner; SolSeraph! In this game you are put in the wing-tipped shoes of an almighty divinity who is tasked with rebuilding civilization while protecting the people from the constant threat of mythical demons and monsters! This game is a homage to some inspiring titles from the 16 bit era. SolSeraph Key Features: Restore Humanity Back to Prosperity – Balancing side-scrolling action and top-down strategy elements, carefully guide each tribe from the clouds above in order to help expand their territory and dispel the dark fog that shrouds their lands. Once each of the creatures’ lairs have been exposed, you must take the role of Helios to fight the monsters head on. Take the Fight to the Enemy – Armed with his sword, shield, and magical archery, Helios will need to confront a range of enemies including goblins, beastmen, bat riders, and more on his way to facing the Younger God that controls them. Defeating these challenging foes will grant Helios new magical powers such as healing herbs and ice shards. Protect the Homeland – Help each tribe determine how to shape their village by utilizing a range of different units, from houses and farms to support the growing population, to building warrior barracks and archer towers to defend themselves against the waves of monster attacks. Help from the Highest Powers – Yuzo Koshiro, the legend behind many classic video game soundtracks, has composed the opening theme to SolSeraph. Additionally, acclaimed writer Jonas Kyrazes (The Talos Principle, The Sea Will Claim Everything) has lent his talents to craft the game’s compelling narrative. SolSeraph will be available for PC, PlayStation 4, Xbox One and Nintendo Switch on July 10. For more information, be sure to visit the official website at https://www.sol-seraph.com/ and watch our announcement trailer! --- Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page YouTube Twitch Player me Tumblr Instagram Minds Gab ВКонтакте
  3. Crash Through the Course of History in Rock of Ages 2: Bigger & Boulder Get Ready to Rock on the Nintendo Switch™ Starting Today IRVINE, Calif. – May 14, 2019 – Rock of Ages 2: Bigger & Boulder is now available digitally on the Nintendo Switch™ for $14.99! Featuring a quirky combination of surrealistic art, historically inaccurate storytelling, and utterly chaotic gameplay, there’s something for everyone in this palette cleanser of a sequel that ups the mayhem. Whether you consider yourself an art historian or boulder enthusiast, get ready for some intense rocking and rolling! Additionally, anyone who buys the game within the first two weeks of launch will receive a free Binding of Isaac Pack. This DLC set contains a very special Isaac boulder, three in-game avatars (Isaac, Azazel, and Blue Baby), and three Isaac-themed banners to adorn your battlefield and units. The offer ends on May 28th, so don’t skip this amazing deal. Rock of Ages 2: Bigger & Boulder Features: Up to 4-Person Multiplayer — A little friendly competition never hurt anyone. Play with up to four players online in a match to the crushing death, with the ability to customize the banners and colors for your boulder. Utter Chaos — Expanding on the first game with a more diverse selection of units and a larger focus on rock-smashing strategy in Bigger & Boulder, chaos reigns supreme! Improved Physics and Destructible Environments — Developed in Unreal Engine 4, Rock of Ages 2 has upgraded physics, allowing you to crack, crush, slam, and flatten your adversary! ACE Team's Trademark Quirkiness — With humor turned up to 11, players will rock and roll through the ages. Famous historical and mythological figures beware. Historically Inaccurate Bosses — Take on works of art come to life in boss battles featuring the likes of The Thinker and the Great Sphinx, leading up to the all-powerful final boss in a showdown like you'd never imagine! Rock of Ages 2: Bigger & Boulder is available on the Nintendo Switch starting today for $14.99 (with commensurate European pricing). For more information, be sure to roll on through to the official website at www.rockofages2.com. --- Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page YouTube Twitch Player me Tumblr Instagram Minds Gab ВКонтакте
  4. Rock of Ages 2: Bigger & Boulder™ Will Keep A-Rollin’ to the Nintendo Switch™ You Can’t Stop the Rock on May 14 IRVINE, Calif. – May 2, 2019 – Rock of Ages 2: Bigger & Boulder is ready to squash the competition when it lands digitally on the Nintendo Switch™ on May 14, 2019! In Bigger & Boulder, Atlas, the Greek Titan that's tasked with the eternally dreary job of holding up the sky, has literally dropped the ball and must run through different periods of Art History to escape the consequences. Part tower-defense, part racing game, Rock of Ages 2 has way too much rock for one Switch. Team up with up to three friends online, either in co-operative play to smash down the enemy gates, or carve a path of destruction against one another to prove who is the real Rock God. Rock of Ages 2: Bigger & Boulder Features: Up to 4-Person Multiplayer — A little friendly competition never hurt anyone. Play with up to four players online in a match to the crushing death, with the ability to customize the banners and colors for your boulder. Utter Chaos — Expanding on the first game with a more diverse selection of units and a larger focus on rock-smashing strategy in Bigger & Boulder, chaos reigns supreme! Improved Physics and Destructible Environments — Developed in Unreal Engine 4, Rock of Ages 2 has upgraded physics, allowing you to crack, crush, slam, and flatten your adversary! ACE Team's Trademark Quirkiness — With humor turned up to 11, players will rock and roll through the ages. Famous historical and mythological figures beware. Historically Inaccurate Bosses — Take on works of art come to life in boss battles featuring the likes of The Thinker and the Great Sphinx, leading up to the all-powerful final boss in a showdown like you'd never imagine! Get rocked when Rock of Ages 2: Bigger & Boulder descends on May 14 for the Nintendo Switch at $14.99 (with commensurate European pricing). For more information, be sure to roll on through to the official website at www.rockofages2.com. --- Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page YouTube Twitch Player me Tumblr Instagram Minds Gab ВКонтакте
  5. ACE Team

    Zeno Clash 10th Anniversary

    Today marks a very special date that is dear to us here at ACE Team; 10 years ago on April 21st we released our debut title to the industry. Zeno Clash launched on Steam and with it we were honored to receive the support from our awesome community and the recognition of the industry that saw something unique in our first offering. We wanted to celebrate this anniversary, so we've produced a commemorative Zeno Clash 10th Anniversary theme, developed by Patricio Meneses, accompanied by an awesome illustration developed by our collaborator; Rodrigo Gonzalez Toledo. You can access the files here or through the following links. We hope you enjoy the materials! Zeno Clash 10th Anniversary illustration developed by ACE Team's collaborator; Rodrigo Gonzalez Toledo. Music on SoundCloud: --- It's been a wonderful journey so far. Thanks to all our supporters and stay tuned for more ACE Team developments this 2019, as we are currently working on multiple exciting new projects!
  6. ACE Team

    What's in for 2019? - ACE Team

    We'd like to start this blog post by first apologizing to everyone for the obvious lack of news with regards to upcoming or in-development projects at ACE Team. We usually have announcements within a reasonable time frame from our last release, but it just happens that 2018 flew past us and we were not ready to share anything yet. The exciting news is that behind the curtains we've had an extremely busy year, and this will translate in to a lot of things to show in 2019. I'm pretty sure a lot of people will be surprised as we reveal what we've been up to since Rock of Ages 2. 2018 is perhaps the busiest we've ever been, and it'll definitely show next year. We can't say what we're working on yet, but we can share some specifics: The studio is currently finishing a new title, deep in development of a second title, and starting to work on a new project. That's 3 different projects – all which will most likely be announced next year. So the bright side is that 2019 will be full of surprises. We think we owe our community more involvement in the developments of our studio, so moving forward we will start to share more about what is happening and where the studio is headed. We'd also like to take this opportunity to wish everyone a Merry Christmas and a Happy New Year. Hopefully this was a great year for everyone. Cheers! ACE Team --- Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page YouTube Twitch Player me Tumblr Instagram Minds Gab Pinterest ВКонтакте
  7. Rock of Ages 2 is having a Free Multiplayer Weekend on Steam! The tutorial level is free to try as well, so you can learn the ins and outs of the game before taking on the competition. Have fun! And it's 50% off! http://store.steampowered.com/app/434460/ We've released patch 1.07 which mostly addresses stability, but also introduces the Shockwave Barrel Combo feature. Here are the details: Shockwave combo: Drop a lightning bolt on explosive barrels to create a more powerful electric explosion, which has longer range and does more damage. Fixed rare crash when units try to spawn crowds around themselves. Lightning bolts no longer target fireworks, only explosive barrels. Explosive barrels are slightly more powerful. Misc interface tweaks. And we made a new trailer, check it out: --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page PlayStation 4 store page Xbox One store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Pinterest ВКонтакте
  8. Rock of Ages 2 won 'Best Gameplay' at the AzPlay 2017 yesterday. We're honored! Carlos Bordeu at the stage: Video of the awards (Rock of Ages 2 at 36:54). Carlos Bordeu's talk at AzPlay 2017 about the development of Rock of Ages 2 (in English, starts at 2:08): --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page PlayStation 4 store page Xbox One store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Pinterest ВКонтакте
  9. Update 1.06 is finally out. It took a little longer than expected, but version 1.06 brings several improvements and tweaks, and most importantly it adds the new Skee-Boulder mode and War Rankings. About the two main additions: Skee-Boulder: Race head-to-head while destroying targets to earn points and be the first to reach the giant skee-ball ramp to multiply your score. Ranked War matches: War games now grant points to match winners. Players can climb the ranking ladder by defeating opponents in online games. Stronger opponents award more points. There's 5 ranks to achieve and a new Leaderboard that stores this info. Players that do not want to have their ranks displayed or compete for points can opt-out from the options menu. Other changes: There's a bunch of other improvements and stability fixes, listed here: Fixed occasional crash when winning an Obstacle Course online match. Fixed rare online crash when building units. Fixed lower half of towers and walls not having correct collision on client sometimes. Fixed high speed collisions with destructible debris throwing the boulder off course. Adjusted gamma slider range. Fixed Jack-o'- Lantern boulder explosion not affecting units. Fixed explosive boulders having a shorter build time after hitting the gate. Added an achievement for landing in the highest multiplier in the Skee-Boulder ramp. Added achievements for climbing to every War rank. Ranking information is displayed at online War matches and general interface. Hope everyone enjoys this latest awesome update! --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page PlayStation 4 store page Xbox One store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website Steam group Discord Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Pinterest ВКонтакте
  10. ACE Team

    Rock Of Ages 2: Bigger & Boulder

    Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game.
  11. ACE Team

    Rock of Ages 2 is out NOW!

    Hi everyone, The wait is finally over! We are so happy to release yet another game which we are super proud of having created. We thank all the people that have stuck with us over this rather long development cycle and we really hope everyone enjoys the game. Thank you again! The ACE Team More info about the game and links to Steam, Xbox One and PS4 store pages can be found on the Rock of Ages 2 website. --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website (Under construction) ACE Team group on Steam Discord Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest ВКонтакте
  12. Hi guys! We've finally set the release date for Rock of Ages 2; August 28, which is just around the corner! Check out our latest "Rockin' Trailer" to get a preview of what we've been working on all these last months. The title will release for $14.99 and as a bonus we're throwing a free 'Binding of Isaac' themed pack for all purchases made the first 4 weeks from release (huge thanks to the awesome guys at Nicalis/Edmund McMillen). The game will be available for purchase on the 28th. We'll also introduce a few purchasing options for people that already own RoA1 (get OST and 'Classic Pack' for free!). Enjoy the new trailer and make sure to share the news with your friends! And check out a brand-new RoA2 website! There's more information and details about the game, pricing/bundles and other media. http://www.rockofages2.com/ --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website (Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest ВКонтакте
  13. Gunpowder Boulder review Hi guys, We wanted to drop by with another cool blog post that describes one of the new boulders featured in the game. But before we get in to this, we just wanted to briefly mention that we should be announcing the release details very soon. We're currently working on a bunch of updates to go with the upcoming announcement, so please stay tuned. We're at the very end of the road here. And now back to our boulder details! The Gunpowder Boulder as you might have guessed is an explosive weapon with a very high risk/reward ratio. This boulder deals considerable damage to the opponent's gate, but managing to get it to the very bottom of the course can be quite challenging. The gunpowder boulder has a short fuse mechanism that is popping out, and every time the boulder rolls over it the explosive contents receive a charge. As long as the boulder is not hitting the fuse the sphere quickly cools down, but if you roll enough times over it: BOOM! The more the boulder glows red the closer it is to bursting. Ways to avoid overheating is making sure the fuse is not aligned with the floor when rolling or jumping as the bomb gets hotter. Offense alternatives The explosive boulder is also a great tool if you want to wipe out a heavily armed area that you are having problems getting by. The explosion radius can take out multiple units with a single blast. Mass destruction! To manually detonate the boulder the player can also rest on the fuse just for a few seconds and KABOOM! Everything is decimated. What do you think of this new offensive weapon? Let us know in the comments below! Finally; if you haven't noticed yet make sure to check out our updated Store Page with new information and a lot of cool animations. --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website (Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest ВКонтакте
  14. [color=#b22222][size=7]Impressionist Art in Rock of Ages 2, using Unreal Engine 4[/color] People who have been following our blogs will know by now that we're putting a lot of effort into creating distinct visual art styles for the different art periods of the game. Of all the work we've done, the most radical and unique is most definitely the real time rendering of impressionist type levels in Rock of Ages 2 (Siggraph worthy stuff here!). The following image is not concept art aEUR" it is an actual in-game screenshot of one of the levels in the game: Edmundo developed the technique we use to make Impressionist art, and the method is not based on a post-process that we apply over an existing 3D scene. The assets are all custom-built into the game using a creative way of mixing 3D assets, with 3D brush strokes that are aEURoehand placedaEUR? by the artists in 3D Studio Max. Below is the first Impressionist level we developed and our source inspiration; a painting of Monet: In very simple terms, the way this works is that we custom paint simplified base models with a variety of brush strokes, similar to how hair is placed on characters in current video game development. We use the vertex colors of our mesh and brush strokes to determine the colors of the aEURoepaintaEUR?. Baba Yaga, are you in there? These painted strokes use a special shader in Unreal Engine 4 which does many things, such as lighting, aligning the strokes properly to the camera, and also allows us to control the width and thickness of the brush strokes. This allows us to make the art seem as if it was painted by a very thin paint brush or a very thick and larger paint brush. (See image above) Here you can see the technique applied to some assets and a comparison to regular models. (Note: The models on the left are not the same models than the ones on the right. They are completely different assets) While we mostly use this rendering technique for static meshes and world geometry (re-creating all units in the game could be done, but would be too much work) it can be used on skeletal meshes with bones and animations. The technique is also compatible with lightmapped objects. Here is another example of a level using the Impressionism rendering style: There is a lot more that can be said about our implementation of this art style, but we try keeping these blog posts short so that they are appealing to everyone. We will probably re-visit this subject in future trailers or maybe another post. For now you can watch the Rock of Ages 2 trailer if you want to see a brief glimpse of how the art style looks in the game itself. Who said games aren't art? Our Impressionism levels would make Vincent van Gogh proud :P (Note: This is a screenshot of a custscene aEUR" it is not using the implementation discussed in this blog post. It is purely 2D art) [rollup="What is Rock of Ages II: Bigger & Boulder?"]Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page [media][/media] [/rollup] [rollup='Follow ACE Team']Rock of Ages 2 Steam community hub ACE Team website(Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest D'DsD 3/4 D 1/2 N'D?DoN'Du [/rollup]
  15. [color=#b22222][size=7]Unit review: Da Vinci tank[/color] [color=#b22222]360 degree firepower![/color] The Da Vinci tank was one of the first new unit ideas we decided for the sequel, but it was also one of the very last units to reach its final design because we iterated with it many times before reaching a mechanic with which we were all happy. We quickly identified and fell in love with Leonardo's 'fighting vehicle' machine, because the radial design was ideal for a defensive structure that could attack in any direction without having to rotate, something that would set it apart from most of the other offensive defenses. However, getting the actual unit to work properly proved to be a challenge where movement and projectiles were the two key areas that kept us iterating the most. [color=#b22222]Cannons, cannons, cannons...[/color] With a radial array of cannons the unit immediately targeted all approaching boulders from any orientation, but the initial firing patterns and the actual projectiles where not turning out to be very effective. With so many cannons covering all possible angles we expected that a regular straight cannonball would be enough to make it quite powerful. However in practice, the tank missed almost every single shot because even if a boulder was at close range the overall stiffness of the cannons meant it couldn't really aim with any of these. We tried to address this by making the three most closest cannons fire in a sequence, but this still proved to be ineffective. Our final solution was to implement an instant spread burst (much like a shotgun) so any boulder in the vicinity would receive a set amount of fragments depending on how well aligned it is with the cannon making the shot. This solution made the unit immediately useful. Boom, boom, boom! Just like the real thing each cannon works independently. The reload time is suggested by the smoke coming out of the barrel, so if any particular cannon is releasing smoke you have a couple of seconds to approach from that angle. The final projectile design was so effective we had to nerf it a couple of times because you could dominate a match only using tanks. Considering how limited the unit was by straight shots we really have to question Da Vinci's vehicle effectiveness. Maybe when they prototyped it during the Renaissance they bumped in to the same problems than we did and that's why it never was produced on a mass scale. :-) [color=#b22222]Mobility[/color] The next thing we had a hard time tackling was the movement patterns. The first idea was to have it rotate like a turret, but that was immediately discarded since many of the units were already stationary and we didn't want to add another one with this limitation. Our first implementation allowed it to roam freely, trying to reach the player so it could aim from a closer range. This also generated several complications. The tank is so wide and covers so many tiles that it had a really tough time navigating the environment. Also, by looking in to its interior you can see that it wasn't really designed to turn: Look at all those fancy details you never get to see in-game! So our final execution is a middle point between 'stationary' and 'free-to-move'. We decided that the tank will only travel along a straight line in either direction that the wheels spin. This movement pattern requires you to plan the layout of surrounding units with care, but not everything you place near it will necessarily obstruct it's path. The central line indicates the movement restraints and the outer lines the range of the cannons. A nice detail we added is a cue which suggests which direction the unit will decide to follow. The soldier commanding the tank has to open the hatch to look where he's going, so whenever the soldier is leaning out that is an indication of the vehicle's 'forward' direction. I can't see a thing in here! -------------------------------- And that's it for this update. Hope everyone enjoyed the details behind this unit's development. Until the next blog post! [rollup="What is Rock of Ages II: Bigger & Boulder?"]Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page [media][/media] [/rollup] [rollup='Follow ACE Team']Rock of Ages 2 Steam community hub ACE Team website(Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest D'DsD 3/4 D 1/2 N'D?DoN'Du [/rollup]
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