ACE Team

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Everything posted by ACE Team

  1. Hi guys! We've finally set the release date for Rock of Ages 2; August 28, which is just around the corner! Check out our latest "Rockin' Trailer" to get a preview of what we've been working on all these last months. The title will release for $14.99 and as a bonus we're throwing a free 'Binding of Isaac' themed pack for all purchases made the first 4 weeks from release (huge thanks to the awesome guys at Nicalis/Edmund McMillen). The game will be available for purchase on the 28th. We'll also introduce a few purchasing options for people that already own RoA1 (get OST and 'Classic Pack' for free!). Enjoy the new trailer and make sure to share the news with your friends! And check out a brand-new RoA2 website! There's more information and details about the game, pricing/bundles and other media. http://www.rockofages2.com/ --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website (Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest ВКонтакте
  2. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  3. Rock Of Ages 2: Bigger & Boulder

    Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game.
  4. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Gunpowder Boulder review
  5. Gunpowder Boulder review Hi guys, We wanted to drop by with another cool blog post that describes one of the new boulders featured in the game. But before we get in to this, we just wanted to briefly mention that we should be announcing the release details very soon. We're currently working on a bunch of updates to go with the upcoming announcement, so please stay tuned. We're at the very end of the road here. And now back to our boulder details! The Gunpowder Boulder as you might have guessed is an explosive weapon with a very high risk/reward ratio. This boulder deals considerable damage to the opponent's gate, but managing to get it to the very bottom of the course can be quite challenging. The gunpowder boulder has a short fuse mechanism that is popping out, and every time the boulder rolls over it the explosive contents receive a charge. As long as the boulder is not hitting the fuse the sphere quickly cools down, but if you roll enough times over it: BOOM! The more the boulder glows red the closer it is to bursting. Ways to avoid overheating is making sure the fuse is not aligned with the floor when rolling or jumping as the bomb gets hotter. Offense alternatives The explosive boulder is also a great tool if you want to wipe out a heavily armed area that you are having problems getting by. The explosion radius can take out multiple units with a single blast. Mass destruction! To manually detonate the boulder the player can also rest on the fuse just for a few seconds and KABOOM! Everything is decimated. What do you think of this new offensive weapon? Let us know in the comments below! Finally; if you haven't noticed yet make sure to check out our updated Store Page with new information and a lot of cool animations. --- What is Rock of Ages II: Bigger & Boulder? Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page Trailer Follow ACE Team: Rock of Ages 2 Steam community hub ACE Team website (Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest ВКонтакте
  6. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Gunpowder Boulder review
  7. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Gunpowder Boulder review
  8. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Gunpowder Boulder review
  9. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  10. [color=#b22222][size=7]Impressionist Art in Rock of Ages 2, using Unreal Engine 4[/color] People who have been following our blogs will know by now that we're putting a lot of effort into creating distinct visual art styles for the different art periods of the game. Of all the work we've done, the most radical and unique is most definitely the real time rendering of impressionist type levels in Rock of Ages 2 (Siggraph worthy stuff here!). The following image is not concept art aEUR" it is an actual in-game screenshot of one of the levels in the game: Edmundo developed the technique we use to make Impressionist art, and the method is not based on a post-process that we apply over an existing 3D scene. The assets are all custom-built into the game using a creative way of mixing 3D assets, with 3D brush strokes that are aEURoehand placedaEUR? by the artists in 3D Studio Max. Below is the first Impressionist level we developed and our source inspiration; a painting of Monet: In very simple terms, the way this works is that we custom paint simplified base models with a variety of brush strokes, similar to how hair is placed on characters in current video game development. We use the vertex colors of our mesh and brush strokes to determine the colors of the aEURoepaintaEUR?. Baba Yaga, are you in there? These painted strokes use a special shader in Unreal Engine 4 which does many things, such as lighting, aligning the strokes properly to the camera, and also allows us to control the width and thickness of the brush strokes. This allows us to make the art seem as if it was painted by a very thin paint brush or a very thick and larger paint brush. (See image above) Here you can see the technique applied to some assets and a comparison to regular models. (Note: The models on the left are not the same models than the ones on the right. They are completely different assets) While we mostly use this rendering technique for static meshes and world geometry (re-creating all units in the game could be done, but would be too much work) it can be used on skeletal meshes with bones and animations. The technique is also compatible with lightmapped objects. Here is another example of a level using the Impressionism rendering style: There is a lot more that can be said about our implementation of this art style, but we try keeping these blog posts short so that they are appealing to everyone. We will probably re-visit this subject in future trailers or maybe another post. For now you can watch the Rock of Ages 2 trailer if you want to see a brief glimpse of how the art style looks in the game itself. Who said games aren't art? Our Impressionism levels would make Vincent van Gogh proud :P (Note: This is a screenshot of a custscene aEUR" it is not using the implementation discussed in this blog post. It is purely 2D art) [rollup="What is Rock of Ages II: Bigger & Boulder?"]Rock of Ages II: Bigger & Boulder is a game that improves on all aspects of the original. Up to 4 players can battle in crazy boulder mayhem. New impressive art periods, more historical characters and the funniest story clips we've ever made. All rendered with highly improved destruction / physics and effects - powered by our first Unreal Engine 4 game. Official website Steam store page [media][/media] [/rollup] [rollup='Follow ACE Team']Rock of Ages 2 Steam community hub ACE Team website(Under construction) ACE Team group on Steam Reddit Twitter Facebook "ACE Team fans" Facebook page Youtube Twitch Player me Tumblr Instagram Minds Gab Google+ IndieDB ACE Team forums Steam Curator Pinterest D'DsD 3/4 D 1/2 N'D?DoN'Du [/rollup]
  11.   Hi noisechip, your video is fair use, so there shouldn't be any problems. And thanks for spreading the word! :)
  12. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4 (Note: This is a screenshot of a custscene – it is not using the implementation discussed in the blog post linked above. It is purely 2D art)
  13. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  14. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  15. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  16. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  17. From the album Rock Of Ages 2: Bigger & Boulder

    Impressionist Art in Rock of Ages 2, using Unreal Engine 4
  18. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank
  19. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank
  20. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank
  21. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank
  22. From the album Rock Of Ages 2: Bigger & Boulder

    Rock of Ages 2: Bigger & Boulder - Unit review: Da Vinci tank