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matt77hias last won the day on March 15 2018

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About matt77hias

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  1. MSDN states: "For the flip presentation model, after you transition the display state to full screen, you must call ResizeBuffers to ensure that your call to IDXGISwapChain1::Present1 succeeds.", which does not explicitly mention IDXGISwapChain::Present.
  2. Way nicer than D3D11! 🙂 So as a corollary, just calling IDXGISwapChain::SetFullscreenState now suffices to switch between fullscreen and windowed mode, and vice versa?
  3. Before invoking IDXGISwapChain::ResizeBuffers, all references to the back buffers need to be released. In D3D11, this includes releasing the ID3D11RenderTargetView to those back buffers. I wonder whether there is an equivalent in D3D12 for the ID3D12DescriptorHeap? Does the latter have explicit references to the back buffers? If so, how are those references released? As I assume it could not be as inefficient as destroying the ID3D12DescriptorHeap.
  4. matt77hias

    Faking 2D Shadows

    "Software engineer in the geo-spatial industry in Belgium." Just say "Luciad" ;)
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