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About Newfang

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  1. I checked out this that website. You guys have it going on! Very nice! It's a shame the art style is slightly different than what I do or I'd submit for position. My style is much too cartoonish but maybe we can work together on something else? Rest of my work is https://sketchfab.com/Lowpolyprincipal
  2. Hello, I'm looking for somebody with Unity or UE4 experience in rigging / general character programming to collaborate with me on a 1v1 Player VS Computer combat prototype. I'm a VFX developer / Character Artist / Modeler. I just need someone to help with my controllers and bring this to life. I wanted to just have a character that can cycle through like 4 to 5 combat animations, make contact with enemy, contain a hitbox and health pool for win / lose scenario. I'd like to polish this to see what the combat could look like. So including jump animations, timing, possibly setup cool down timers for abilities. up for ideas. If it takes off, I'm open to ideas for bigger projects. Nothing serious, just minor prototype projects (at first)
  3. Here is some of my work, anyone interested in making something happen? Asset pack, game dev, whatever, just need someone active. Preferably UE4. I've started a game concept, with the beginnings of GDD, but need people willing to contribute to ideas, GDD, etc. Doesn't have to be "my game". I've got a huge stockpile of assets like Barrels, Crates, Fences, Modular wood, stone, hand painted grass textures, Walls, Doors, Windows, Panels, Roofing, Columns, Stairs, Characters, Weapons, Chests, Minion models, Some foliage, all licensed to me (Via Blender), just waiting to be used. I'm definitely not the best, but I'm about to Graduate with a GD Bachelors. All C to AAA game company positions seem so stressful and competitive according to contacts that I've accumulated during the years. I really don't care to pursue that career outside the realm of producing my own games with qualified people. I've got a great job as is, plenty of time to work on my projects, Just need competent partners to produce games. If you are the best of the best, but only respond to tasks once a month, It's not worth the time. Be active, Motivated and capable - even if you aren't the best... Want to learn, progress and potentially make money. That's the GOAL. Sorry for the wall of text, Just easier to get it out there before going through the meeting process to get nowhere.
  4. Newfang

    Artist Looking to Collaborate

    Excellent, Yeah I believe the engine was Multimedia Fusion. I didn't know if they have recently implemented 3D into their workload. Awesome job on getting an engine going though. I don't think I could do something like that, It seems extremely complicated. Also, the name is the easy part, you can always get around that once the dust settles from all that code, lol. As far as the Lab goes, did you want Hand painted style or semi-realistic? Thanks, Kevin
  5. Newfang

    Artist Looking to Collaborate

    Thanks! I've never messed with Fusion, but I've heard of it. You are welcome to use some of the assets or request, but I wont be able to help you with the back half of the assets. I'd prefer to use UE4 so i could operate most of the prop and mesh asset features. But either way, there are quite a few free to download assets on the page that you are welcome to, or if you need something specific I can definitely help you out with that. Kfostergraphics@gmail.com
  6. 3D / 2D / Sound Artist looking to collaborate. You can check my work out here. https://sketchfab.com/Lowpolyprincipal https://www.artstation.com/kevinfoster1 https://www.behance.net/kfoster01
  7. Minions (PC) (Name is likely to be changed, though Minions is the core mechanic) Brief description: Standard 1v1 (until other modes are designed) M.O.B.A. concept that specializes in producing minions and Specialized minions to fight in lane. Each player will control a hero with a few abilities that either effects a target area (Skill shot) or triggers buffs and abilities for their minions. The primary difference between this MOBA and others is the focus of producing minions instead of currency to buy items and level. Standard "creeps" will spawn regularly in addition to having a jungle (town) that produces wondering minions with the rare occasion of encountering a brute or "rare" minion that produces a drop or extra XP. While leveling is a part of this game, XP is the currency to purchase new minions or unlock abilities. Items are not purchased via menu, they are obtained through camps and can only be active as 1 per player until another camp item is obtained and replaces. (SIMPLE) The win or loss trigger is applied when the player dies or the portal is destroyed. (as of now, the idea is to keep the games under 15 minutes.) short and sweet. Comparable game method titles DOTA: Look and feel Battlerite: controls / Look Hearthstone: Minion spawn, complexity and health system (much less complex than hearthstone, but the idea of having parallel tactics is interesting, even toying with the idea of some type of Deck or cards that can be unlocked to grant abilities. (Spellbook) Game scope and drawn up maps can be provided upon inquiry. In app purchase is on the table and extremely encouraged, though we will keep this within the skin and vanity realm (NO PAY to WIN) Most of the content for this project is ready and available. I need 1 to 2 UE4 users to help me knock this project out and finish up. The map is about 80% finished, Props and Characters are ready, Concept and gameplay is mapped. Character blueprint programming for both NPC and PC is required. Knowledge Requirements These two positions will be in charge of node programming pathways, AI, reactionary effects of typical MOBA features. - buffs / camp actions - minion / NPC AI - interface actions - items - minimal art experience, but open to learning - Familiar with discord / Github or Dropbox - Animation programming - flexible schedule for interaction (everyone has a job, evenings and weekends are fine) - MUST BE INTERESTED IN MOBA's AND COMPLETING A GAME START TO FINISH. Project status: - Most of the assets for this are modular as of now, Prefabs will be used. - Game map is textured and populated with assets - lanes have been created and need to be programmed for pathways and AI. - proceeds will be shared with team, though you will need to stay on board until completion or provide work orders and contract for work done if temporary contribution is requested. - Everyone needs to be open to learning about genre's of development from Character creation to making sound effects. though your position will not require you produce these assets, its important to understand the process so communication can be at max potential.
  8. Newfang

    Looking to start a team

    That works for me, what's the number
  9. Newfang

    Looking to start a team

    I have a similar project going on... but primarily have the map and props generated, though I'm looking for help with characters.. maybe we can collaborate?
  10. 3d/2d, sound artist looking for capable UE4 node programmers and problem solvers. Game concept is healthy but flexible for those who are interested in concept development.
  11. Hello peoples. We are currently working on a unique MOBA project are are in need of character art. We are open to various modeling styles, however we need low poly and similar style variations. I can help with rigging and texture / bitmap art, but I need someone to take on the objective of producing 4 to 5 minions, then we can start making additional variations like adding armor, color variations, etc. while using the same (in most cases) animations. Most of this will not be explained until we can get the right match. If you are interested, let me know and i can walk you through the expectations. Below are a few screenshots in UE4 of the map to show an example of the art style. (keep in mind these are early development.) Lighting will be much stronger. additional notes: I'm in need of characters that are similar to early WoW ghouls, necromancers, Undead theme... as of now, however there will be several themes to come in the future.
  12. Newfang

    Programmer Looking for Projects

    I'm interested. What kind of games you guys most interested in making? Content and play style wise.
  13. Newfang

    Programmer Looking for Projects

    Hey bud. I'm looking for someone to start making simple games with the art I do. I mainly do textures and hard surface environment things but we can add people as we go. Here's a few examples, let me know if you are interested.
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