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alextoti99

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About alextoti99

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    |artist|audio|programmer|

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  1. Hi all! We are a team building a MMORPG with AAA Graphics. Its an indie project, so everyone will be paid after crowd funding! So for now we need more members! For more info: Reply Here, Pm Me, E-mail me at: jgakamix@gmail.com or themysteriesofgenesis@gmail.com
  2. We are using UE4. Its a mediaval Era game, with gods etc. KIngdom system (big guilds will have the ability to create a town for them) Kingdom wars Proffessions And more. We are 20 members right now. There are some newbies but the most have already been in atleast 1 team who created a game
  3. When im creating a project with UE or opening any other pojects im getting this error: http://imgur.com/a/1TmTk Could u help me to fix it? The first was for UE project For another project when i open it im gettign the same error and in Solution Explorer: An exception was encountered while constructing the content of this frame.  This information is also logged in "C:\Users\alex_\AppData\Roaming\Microsoft\VisualStudio\14.0\ActivityLog.xml". Exception details: System.BadImageFormatException: Could not load file or assembly 'System.Collections.Immutable, Version=1.1.37.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The file or directory is corrupted and unreadable. (Exception from HRESULT: 0x80070570) File name: 'System.Collections.Immutable, Version=1.1.37.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'    at Microsoft.VisualStudio.ExtensibilityHosting.VsExportProviderFactory.ValidateAndStoreAssembliesToScan(String catalogName)    at Microsoft.VisualStudio.ExtensibilityHosting.VsExportProviderFactory.ValidateCache(String catalogName)    at Microsoft.VisualStudio.ExtensibilityHosting.VsExportProviderFactory.<GetExportProviderFactoryFromCacheAsync>d__24.MoveNext() --- End of stack trace from previous location where exception was thrown ---    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)    at Microsoft.VisualStudio.ComponentModelHost.ComponentModel.<GetMEFV3ExportProviderInternalAsync>d__49.MoveNext() --- End of stack trace from previous location where exception was thrown ---    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)    at Microsoft.VisualStudio.ComponentModelHost.ComponentModel.<GetMEFV3ExportProviderWrapperAsync>d__48.MoveNext() --- End of stack trace from previous location where exception was thrown ---    at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)    at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)    at Microsoft.VisualStudio.Threading.JoinableTask.CompleteOnCurrentThread()    at Microsoft.VisualStudio.Threading.JoinableTask`1.CompleteOnCurrentThread()    at Microsoft.VisualStudio.Threading.JoinableTaskFactory.Run[T](Func`1 asyncMethod, JoinableTaskCreationOptions creationOptions)    at Microsoft.VisualStudio.Threading.JoinableTaskFactory.Run[T](Func`1 asyncMethod)    at Microsoft.VisualStudio.ComponentModelHost.ComponentModel.GetLazyValue[T](AsyncLazy`1 lazy)    at Microsoft.VisualStudio.ComponentModelHost.ComponentModel.GetService[T]()    at Microsoft.VisualStudio.PlatformUI.HierarchyNavigatorPaneBase`1.get_HierarchyItemManager()    at Microsoft.VisualStudio.PlatformUI.SolutionNavigatorPane.InitializeHierarchyItemManagerEvents()    at Microsoft.VisualStudio.PlatformUI.SolutionNavigatorPane.RefillNavigator()    at Microsoft.VisualStudio.PlatformUI.SolutionNavigatorPane.OnToolWindowCreated()    at Microsoft.VisualStudio.Shell.Package.CreateToolWindow(Type toolWindowType, Int32 id, UInt32 flags)    at Microsoft.VisualStudio.Shell.Package.CreateToolWindow(Type toolWindowType, Int32 id, ProvideToolWindowAttribute tool)    at Microsoft.VisualStudio.Shell.Package.FindToolWindow(Type toolWindowType, Int32 id, Boolean create, ProvideToolWindowAttribute tool)    at Microsoft.VisualStudio.Shell.Package.CreateToolWindow(Guid& toolWindowType, Int32 id)    at Microsoft.VisualStudio.Shell.Package.Microsoft.VisualStudio.Shell.Interop.IVsToolWindowFactory.CreateToolWindow(Guid& toolWindowType, UInt32 id)    at Microsoft.VisualStudio.Platform.WindowManagement.WindowFrame.ConstructContent() WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].  
  4. Hi all! We are a team building a MMORPG with AAA Graphics. Its an indie project, so everyone will be paid after crowd funding! So for now we need 1-2 Programmers and 1-2 Concept Artists. For more info: Reply Here, Pm Me, E-mail me at: jgakamix@gmail.com or themysteriesofgenesis@gmail.com, add me in skype: facebook:alex__11
  5. alextoti99

    Programmer looking to join a team

    Hey :) We are a team building a MMORPG with AAA graphics. If you wanna join us and need more info e-mail me at: jgakamix@gmail.com or themysteriesofgenesis@gmail.com
  6. In the beginning there was only light and dark.... Join an epic war between the titans of the light and the voids of darkness Play as a diverse array of characters Take part in a wide range of activities Experience fun adventures with your friends (and maybe make some new ones?) and who knows you might even discover the mysteries of genesis?! In this exciting medieval MMORPG   The post will be updated Soon!
  7. alextoti99

    Developer Looking to Join Team

    Hey :) We are a team building a MMORPG with AAA graphics. If you wanna join us and need more info e-mail me at: jgakamix@gmail.com or themysteriesofgenesis@gmail.com
  8. Hi we are a team working on a mmorpg (AAA graphics) , would u like to join us? for more info e-mail me at jgakamix@gmail.com
  9. hi, we are a team creating an AAA MMORPG, would u like ot join us?? for more info e-mail me: jgakamix@gmail.com or pm me here :)
  10. alextoti99

    Looking to join c++ project-s.

    hi we are team creating an AAA MMORPG, would u like to join us? for more info e-mail me at: jgakamix@gmail.com or pm me here
  11. alextoti99

    Java and C++

    one more think with this code: #ifndef PCSTATS_H #define PCSTATS_H #include <string> #include "SkillsStats.h" class PChar { private: public: const char charname; const char chartitle; const char accountusername; const char password; std::string email; int MaxHealthPoints; //Health Points int MaxManaPoints; //Mana Points int MaxStaminaPoints; //Stamina Points int HealthPoints; //Health Points int ManaPoints; //Mana Points int StaminaPoints; //Stamina Points int EvasionPoints; //Evasion Points int PhysicalDamage; //Physical Damage int MagicDamage; //Magic Damage int PhysicalDefence; //Physical Defence int MagicalDefence; //Magical Defence int AgilityPoints; //Aglity Points int AttackSpeed; //Attack Speed int MagicSpeed; //Casting Speed int WalkingSpeed; //Walking Speed int RunningSpeed; //Running Speed int FlyingSpeed; //Flying Speed int AttackRange; //Attack Range int BaseHealthRegen; //Base HP Regeneration int BaseManaRegen; //Base MP Regeneration int CoolDownReduction; int MissPercentage; int cXP; //Char Xp int cLevel; //Char LvL int cID; //Char ID int cX; int cY; int cZ; int ComboPoints; //Combo Points int ClassDifficulty; //Class Difficulty int sex; // 1 - Male / 2 - Female std::string NameColour; //Name Colour std::string TitleColour; //Title Colour int NFriends; //Friend's Number int faction; //Faction ID int kingdom; //Kingdom ID int CthDel; //Global Chat Delay bool block; bool inParty; bool inClan; bool Jailed; bool Observer; bool Dead; //false if alive, true if dead int ClanID; int ClassId; int Level; int Expirience; int punished; //Punishment ID , 0 For not being punished int pndm; //Punishment Time int PvPPoints; //Player VS Player Points bool flagged; //This is a check, if the player has attacked an other bool loggedin; int hairstyle; int haircolour; int ping; int fps; //fraps per minute int createtime; int onlinetime; int leaveclantime; int deleteclantime; int lastaccess; int xprateboost; int droprateboost; bool vip; bool CanAttack = true; bool CanCast = true; // Skills' Effects bool bleeding; bool beingHealed; bool Silenced; bool Root; bool Stun; bool IsSlowed; bool IsOnAir; //This makes the character but is disabled in the same time too bool isBlinded; //The Miss % is increased highly bool isFeared; bool isCharmed; bool isTaunted; bool isRooted; bool isInStasis; //A unit in stasis is untargetable, but stunned in the same time // }; #endif when i use this: im getting error: the default constructor Character cannot be referenced -- it is a deleted function. in the other file   its compiler error c2280 https://msdn.microsoft.com/query/dev14.query?appId=Dev14IDEF1&l=EN-US&k=k(C2280)&rd=true
  12. alextoti99

    Java and C++

    Id like to ask sth about c++ and java. In java if a class is called Player i can use player.SetXp (for example) and public CharInfo(Player cha) is it possible to do the same in C++ and how?
  13. alextoti99

    Variable Not Defined

    its working :3   i just need about the config and variables know :P
  14. alextoti99

    Variable Not Defined

    if i use this stracture :     Config *cfg = Config::Instance();     cfg->server->serverport; main.cpp: #include "Server.h" #include "database.h" #include "ScriptLoader.h" #include "Config.h" int main() { system("color 5a"); Config *cfg = Config::Instance(); cfg->server->serverport; std::cout << "Config File Loaded" << std::endl; std::cout << "Loading MySQL Database" << std::endl; Sleep(300); MySQL:MySQL(); std::cout << "Loading Scripts" << std::endl; Sleep(300); ScriptLoad(); std::cout << "Server Has Started" << std::endl; Server MyServer(serverport); //Create server on port 1111 for (int i = 0; i < 100; i++) // Max Players Online (100) { MyServer.ListenForNewConnection(); //Accept new connection (if someones trying to connect) } EngineDelete(); system("pause"); return 0; } im getting the same error
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