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Duninn

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About Duninn

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  1. First and foremost, thanks for taking the time to read this posting. The card game in question is one I have been working on for some time and embraces the inherent duplicity that arises when playing such games with a group of friends. As such it does include some adult themes. It is a physical based game with possibility of generating a digital copy depending on how successful we are. I have most of the mechanics, concepts, and drafts of the cards finished, except for the art. That is why I am here. I am seeking artists of various styles and calibers for a Rev-Share opportunity. I desire to work with multiple artists as that gives the game a more unique cosmetic and keeps it from being stale in a sense.  So what do I offer? To start, if the game does meet its crowd funding goal I would like to start with a small payment to help compensate for past contributions and to help fund the continuation of future card designs. Additionally, I would draw up a contract that would outline two main points. First, you will be guaranteed (X) amount of profits of sales until reaching a specified limit depending on your personal contribution (I.e. (x)% until reaching $30,000.00). Second, any and all art is solely your intellectual property until relinquished for use in the game, and when used in game you will be given due credit. Besides the payments I am also offering creative freedom on the art style and depiction on several cards. This means you as an artist will have multiple opportunities to create a card design based off nothing but the cards name and your own imagination. I view this as a medium to help express yourself, gain experience, and to even earn revenue if we are successful.  So what’s next? Well if you are interested feel free to respond to the post or message me directly. Once contacted I will ask you for some art examples and may give you two cards to do a rough sketch of; one of my design and with a creative guideline, the other for you to design as you will. I plan to make a discord channel solely for the project and to soon start the Kickstarter when we have some concrete footings and prototypes. Thanks for reading this and I genuinely can't wait to start working with you talented people.  P.S. Also feel free to ask me any questions, I am always open for a discussion.
  2. Bit of a creative streak and like to critically think, would like to take a shot at game design for the experience.   DuninnDesign@gmail.com
  3. Duninn

    Survival Game - back story.

    Well like I said this is just the back story, the reason why will be explained as the player progresses in the game via box interaction and questing in safe zones. I do feel like you focus in the science aspect a little much; in my opinion most great games have been created with little to no basis in reality, but still provide a quality experience and story. Ie Wolfenstein, doom, final fantasy, halo, ECT. To me I rather not ground my basis of the Earth's demise in reality, but fantasy as many have done before. After all there is no way to truly know what awaits anyone deep within without exploring it ourselves. Even our seas remain largely a mystery to us, and this fact has lead to many fantastic stories through the centuries. Though you are correct, the mangetic field will be in disarray and provide for many interesting and unique biomes. This is a fact I would like to play on. It may seem odd to pick and chose what aspects of science I want to use, but to me that is all part of story telling. If we grounded everything in science, we wouldn't have such fantastic stories and games we do. Though this may end up being a survival game purely, with little direct story, but a large indirect one. One that explains the terrain, the creatures, the formation of gangs, but leaves the player to create their own character and chose how they interact with the game. They will essentially make the story of their own character, while discovering the rich background of everything they see. Probably ranting but at work and been a hard day
  4. Duninn

    Survival Game - back story.

    Updated the main story, changed the flow and wording a bit, and some elements of the core back story.
  5. Duninn

    Survival Game - back story.

    Changing the story flow and content now, trying to improve constantly on it
  6. Duninn

    Survival Game - back story.

    Appreciated. I will brain storm and hammer out a new version that ties it all in.
  7. Duninn

    Survival Game - back story.

    The twist is more that the fallout didn't come from man but from the earth, not war. Also I know the science isn't there, but a year has never been set. Nuclear bombs have advanced dramatically from city wiping capabities to country. It is entirely pheasable they could have such an impact in the future to create such a blast. But again, honestly not trying to be mean, but many games completely break what is possible for man and science. Again, I can just make a random super weapon on the spot, as so many stories and alternate timelines have done, ie. Wolfenstein for example. It may appear to you I'm having a bad reaction to criticism, but it's not the case. To me sci-fi is anything that deviates from reality. That includes Assassin's Creed, Doom, Wolfenstein, ect. That is why I feel I can justify some sci-fiction elements in the game, but your right also, if it was current world I wouldn't be able too, then I need to change the year and perhaps I can. But perhaps I need a change in the twist as a whole, and disregard any nuclear involvement. Maybe I should instead focus on a dying earth that took too much damage from human endeavours and could not sustain its current form anymore, collapsing inward and creating a hollow, warped planet that gives birth to this ecosystem. Then any mutation can be a result from released energies dormant in the Earth's crust or core. I will thank you for this then, even if I don't agree totally, you have helped me think of alternative styles to explain the devistation that are unique
  8. Duninn

    Survival Game - back story.

    I agree, this was honestly just my back story, first one I shared. I wanted to put a unique twist on back story that most game shell out for this type of game, but I planned to detailed lore and back story for each gang, creature, and zone. That is where the true story shines and the one the player experiences.
  9. Duninn

    Survival Game - back story.

    If it was a fantasy or science fantasy game, you could develop the story like that.  But science fiction is supposed to be consistent with real science when possible.  There's just not a good enough reason to say radiation would behave in this unrealistic way.  Instead you might invent a different kind of science fiction bomb which produces some different kind of toxin that isn't radiation.  Then, you could have it contaminating the Earth if you want. Won't lie I like that idea. But besides the radiation part, what did you think of the rest?
  10. Duninn

    Survival Game - back story.

    Err.  Irradiation would have pretty much no effect on the Earth's core.  If you want volcanic activity and tsunamis you need either a MASSIVE impact, like from the asteroid hitting Earth that created the Yucatan peninsula, or you need to have some terrorist deliberately put a bomb on top of the supervolcano in Yellowstone Park, or something like that.  Atomic bombs for the most part are bad because of radiation affecting animals and people, they are too small to bother a whole planet. Well like I said this is in the future and on a scale much larger than weapons of current age can produce. But I can take an alternative route and have a super power create a weapon that harness energy from the Earth's core, but backfires and causes unstable conditions creating such hazards. It is all truly up for debate, but also curious on my creativity as a whole. Thanks this far
  11. So I just wanted to get feedback on some of my writing. Going to post it here and just tell me what you think I, good or bad. I think of myself as randomly creative, but who knows. This post is relating to a back story I made for a possible survival game. *Update* Changed the flow and details of the story, I believe this is a much cleaner and polished draft but continue to work on it. Story: The world was in turmoil, and war seemed imminent. The nations of the world prepared for the destruction that war could bring, but they could not prepare for what would actually transpire. As the armies marched on the eve of battle, the world began to tremble; slightly at first until the very ground thrashed and fractured beneath their feet. Whole armies were consumed by the catastrophe as it unfolded. The Earth was dying. It's core had cracked, causing global destabilization. Molten lava burst from the ground, earthquakes transformed the landscape, and tsunamis consumed the coasts. Cities burned, civilizations were lost; mankind now faced extinction. War was no longer any concern, only survival. The Earth had become a warped and twisted version of its former self. Parts of it fractured and broke into space, filling the skies above. Other parts collapsed inward, creating massive sinkholes that devoured entire countries. Magma now gushed from the earth, replacing the calm springs of water that once supported life. New energies erupted from the Earth's core; previously unknown to man. These volatile energies were new sources of radiation and toxic gases that not only transformed the landscape, but the animals that once inhabited it. The denizens of this broken planet were now faced with unfamiliar terrain. From volcanic plains to irradiated forests; no place was safe. A new world had emerged, and with it despair and uncertainty. Many species were unable to adapt to the new toxic and radioactive landscapes, dying out in droves. But others were more resourceful, adapting and even mutating into something new, something dangerous. The dreaded HellHound is one such resident of this new world. Man’s best friend has undergone a new mutation, a result from eating the contaminated meat of their prey. They grew larger, meaner, and extra appendages. Most notably a second head; often used to maim and capture their victims. Another resident of this wasteland is the dreaded Night Terror. No one knows how this ungodly creature came to be, but most suspect it's an amalgamation of people who were huddle in fear on Day 0. (Day 0 is the day the Earth changed). Whatever it is, it now roams the night hunting for victims to absorb into its grotesque form. Few have seen it, but many have heard it's blood curdling screams that echo through the night. As governments perished so did any laws or regulations that governed the survivors. Chaos broke out, populations began to implode, fighting over resources and territories. From the ashes of society Gangs emerged. These groups of lawless men and women now roam the land, guarding their respective territories and punishing those that defy their laws. Each one has different agendas and intentions. Some gangs are vigilantes fighting for justice; to protect the innocents in these arduous times. Others are groups of murderers and thieves, who only seek personal gain. These people are not afraid to spill blood, and they don't need a reason to either. But fear not, for you are not alone. Many have banded together to create Safe Zones throughout the the world, areas designated to restore peace and stability. Trade prospers here and many have found a new home within them. These areas offer mankind a new hope; one that shows their resiliency and could secure them a new future. While these areas offer a haven for survivors, they are not without their faults. They need constant power and water to function, and must be defended from the hordes of enemies that seek to destroy what has been built. The world has changed, but that doesn't mean you have to. From the ashes of the chaos an opportunity has arisen, a chance for a new life and a future of your own choosing. Can you master the terrain and the creatures that inhabit it, or will you fall? Will you help to protect and liberate the people, or to oppress and defile what they have built? How will you choose to survive? I also kept the old story to see the changes I have made. Old Story: The world was in turmoil, and war seemed imminent. In their foolish haste for superior weaponry, the former world powers began to create bigger and deadlier nuclear arms. They began to test them, pounding them against the earth until it could take no more. The test eventually irradiated the Earth so much it contaminated its core. It became unstable and irradiated, leading to global devastation. Massive earth quakes, tsunamis, and volcanic activity emerged as a result, devastating the lands and reshaping the earth itself. Civilizations crumbled and governments perished; as well as any laws or regulations that governed the survivors. Chaos broke out, populations began to implode, fighting over resources and territories. From the ashes of society Gangs rose. These groups of lawless men and women now roam the land, guarding their respective territories and punishing those that defy their laws. But each one is different. Some gangs are vigilantes fighting for justice and to protect the innocent in these trying times. Others are groups of murderers and thieves, who only seek personal gain. These people are not afraid to spill blood, and they don't need a reason to either. Gangs are not the only threat survivors will face in this new world. Many species were unable to adapt to the radiation and new landscapes, dying out in droves. But others were more resourceful, adapting and even mutating into something new, something dangerous. The dreaded HellHound is one such resident of this new world. Feral dogs and wolves have undergone a new mutation, a result from eating the contaminated meat of their prey. They grew larger, meaner, and sprouted extra appendages. Most notably a second head, often used to maim and capture their victims. Another resident of this wasteland is the dreaded Night Terror. No one knows how this ungodly creature came to be, but most suspect it's an amalgamation of people who were huddle in fear on Day 0. (Day 0 is the day the Earth changed). Whatever it is, it now roams the night hunting for victims to absorb into its grotesque form. Few have seen it, but many have heard it's blood curdling screams that echo through the night. While arming yourself and preparing for battle may help to fend off the creatures and gangs, nothing can protect you from the earth itself. The land has twisted and changed, creating new hazards that have taken many lives. From cities sunken beneath the sea, irradiated forest, and even volcanic landscapes, no where is safe. But fear not, for you are not alone. Many have banded together to create Safe Zones throughout the the world, areas designated to restore peace and stability. Trade prospers here and many have found a new home within them. While these areas offer a haven for survivors, they are not without their faults. They need constant power and water to function, and must be defended from the hordes of enemies that seek to destroy what has been built. The world has changed, but that doesn't mean you have to. From the ashes of the chaos an opportunity has arisen, a chance for a new life and a future of your own choosing. Can you master the terrain and the creatures that inhabit it, or will you fall? Will you help to protect and liberate the people, or to oppress and defile what they have built? How will you choose to survive?
  12. Duninn

    Game idea

    Message sent. Can discuss more there but don't let that stop others from replying.
  13. Duninn

    Game idea

    I guess I thrive on positive feedback myself, as I had an idea that may work to set your game apart. Basically, how do you want players to interact? By asking this question myself, you can possibly create really unique servers. Since it is an apocalyptic society, you can toy with the idea of dividing the world into two spheres: A safe zone and the waste land. In the safe zone PvP is disabled and other players cannot modify or destroy your structures unless in same "gang". In the wasteland, it is a PvP free for all where "gangs" can kill anyone and possibly their own members. Also, all building scan he modified or destroyed by anyone. You can further set these spheres apart and encourage exploration of both by making only certain resources, monsters, and other aspects exclusive to each. Hope this helps, my mind is kind of insane and tends to have random spurts of creativity and mechanics via rules. Also let me know if you ever need help, would love to get some practice writing lore, bouncing ideas, and writing some rules.
  14. Duninn

    Game idea

    Are you trying to create a story or is your goal simply to survive? Also, look into Rust, that game probably reflects a bit as well.   I would start by asking yourself questions to be honest. A few that come to mind are:   What type of aesthetics am I placing on the game?   Do I want an isolated world and something players can destroy and is randomly generated?   What are the rules of the world? Can it be completely modified or does it have limits?   If I let them completely modify it, what impacts will it have on the game? (I.e. digging under someones house, will it collapse it? Can someone just dig out the irrigation or water pipes form the ground, breaking an entire system?)   Basically, I think it is best to start defining your game more clearly, see how the mechanics you envision interact with each other, the world, and players, and go from there.
  15. Duninn

    Game idea

    May want to look at 7 days to die, has some elements posted but basically minecraft, more zombies, and dead world.
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