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About Manumeq

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  1. Thanks a bunch! I've checked out Full Sail and it could be an option indeed. I have included it in my list of possible schools to apply!
  2. Thank you Tom for both taking your time to answer and moving the topic to the right place. I'm currently making a decision grid using the schools listed in The Princenton Review 2017 rank. I've also started a portfolio, so I'm relieved to hear I'm in the right path. And no, you are not old-fashioned. In my team we still read good-old Effective C++ and Programming AI by Example books every now and then, they are very reliable books. Cheers!
  3. Good day to you all. Firstly let me apologize in advance for this topic, since I fear this may be in the wrong place of the site. This is a question related to both career path and Game Design, so I didn't know where to ask it exactly. (If you rather skip all the background story which I would totally understand, just go read the last line please). Now to the topic itself. I'm in the last year of a 4-year degree in Multimedia Engineering, a degree I chose in order to become a game designer in the future. However, far from meeting my spectations, the degree only focused on the technical aspects of game development (programming, scripting, engine programming, artificial inteligence...). I would've wanted to learn at least a bit of such things as: Storytelling Gameplay and mechanics design Psycology of the player World building Level Design Visual Narrative Character creation & writting As it turned out, my degree had zero subjects or projects to learn any of those things. So now I find myself with a big lack of knowledge to start working in the area of the industry I like. As a result, I am currently looking for a good master's degree (1 year) to focus solely (or at least mostly) in learning game design. Problem is, there are not many options for this in my country (Spain) so I'm considering moving to the United States to study, where I have found several universities which offer this type of master's degree to learn game design. Before I move out however, I would like to make sure I don't make the same mistake I made when I chose my current degree, and hence that's why I'm here. I have found many of these master's but everyone has very generic names for the subjects and I want to approach my choice whith maximum care. Thank you sincerely to anyone taking the time to read down to this point. Do you know of any good master's degree in the US or Europe for Game Design or have you studied one which taught you the basics of the things I mentioned in the list above?
  4. Manumeq

    Making an UI in c++

    Thanks everyone. Your advice was much appreciated! Right now we are taking a chance with ImGUI but will consider making our own implementation on the future.
  5. Hello everyone. Me and a bunch of classmates are making a videogame from scratch in c++. We are currently using the Irrlicht Engine in our code, but will begin to develop our own engine in a couple of weeks. One of our concerns right now is the User Interface. After doing some research, I found several libraries for creating a GUI in c++, problem is in the past we have spent more time learning and figuring out how to make things work with libraries than we would have if we actually made the entire code from scratch ourselves. So, I wanted to ask more experienced game programmers out there, what would be your preferred choice? using a library or writting the code from scratch when making an UI, and in case of the libraries, which ones would you use?. Heres what we will most likely do: Healthbars Displaying numbers in HUD Displaying icons (images) in HUD Drawing game menu elements (text and rectangles) Also, we are currently working in linux, more specifically Manjaro KDE and without IDE's (using our own make file and the console). PD: Sorry in advance is this is in the wrong topic, It's my first time asking a question in GameDev.net
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