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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

mike44

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  1. I was eyeing a Mac laptop, but only until I saw a discounted Acer Aspire S13. It costs me less than half with even better graphics. Bottomline, I'm sure you get better/cheaper hardware from anybody but Apple.  
  2. Hi I cannot find vc++ 2015 redist anymore! I'm not sure but could have used also 2017. Anyone could give me the link to those Microsoft redistributables? Why have those downloads been removed? Many thanks
  3. Dump dumb Trump. https://twitter.com/attn/status/870446506477670400
  4. For now it's to expensive, heavy and low resolution. But I surely will get a Linux compatible device for X-Plane in the next years. Also must be huge fun for Alien Isolation and alike.
  5. Hi debug is ok but after switching to release configuration with Visual Studio I get lots of: Reference to unresolved external symbol Why, what am I doing wrong? I've disabled "generate debug info" in linker settings and changed: multithreaded-debug dll to multithreaded-dll Many thanks
  6. With Unreal you can code in C++. Among the Linux/Android/Vulkan support that's one of the many features.
  7. ok got it thanks
  8. Thanks I only need to get the clipboard content in c++. The simpler the better.
  9. Hi how/where is the header for using the scrap clipboard on Mac alike: http://www.xsquawkbox.net/xpsdk/mediawiki/index.php?title=TextFieldFilters&redirect=no Can't find scrap.h Thanks    
  10. To use ONLY Vulkan was thought as 1. April joke, but I only read yesterday that X-Plane will indeed move to Vulkan. Probably using also Metal for their Mac users? Mad Max runs very well and without crash in my first two ingame hours. Unlike Alien Isolation which crashes regularly probably to a Nvidia OpenGL bug with my new GTX1070. I don't remember such with my old GTX770. Such performance gains will be a blessing for Flightsimulators.
  11. Hopefully with a similar FPS boost. http://www.phoronix.com/scan.php?page=article&item=nvidia-vlk-madmax&num=1 Curious about a DX vs Vulkan comparison.
  12. I don't understand. How should this be different to for ex. Eclipse or Qtcreator etc. on Linux?
  13. http://www.phoronix.com/scan.php?page=news_item&px=UE4-SteamVR-Vulkan-GNUX Is Unity already that advanced? What I like in Unreal is to combine blueprints with c++.
  14. No problems at all with SDL/C++/OpenGL. I develop on Ubuntu but users use all Linux flavours. If you value 466 points go with Vulkan.
  15. HI I can ftp connect in terminal but with curl/Ubuntu/c++ I get: CURLE_URL_MALFORMAT error in this line: curl_easy_setopt(curl2, CURLOPT_URL,"ftp://u9-3tja:365@example.com/"); I've tried all kind of stuff. Many thanks for help.