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Johnny Doe

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About Johnny Doe

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  1. Johnny Doe

    Where is the bar set? (fan games legality)

      Thank you sir.
  2. Can somebody explain why some fan-made games (Pokemon, Yugioh,Dragon Ball) get taken down while others don't? I just don't get the logic of it? Does favoritism play a role in the decision of ip owner taking legal action? Is there a bar fan-made games must not pass? I would like to know because I am contemplating on making a fan-made card game based on an anime. I've already read the legal portion of sloperama document and am aware of the legal actions that can be taken and why i original is the best way. I just want to know why some popular fan-made games make it and other don't? I've have seen many Pokemon fan-made games using copyrighted material and never get shutdown. And they have been up for 5-10 years. 
  3. Johnny Doe

    Question and Tips on creating a game

    Read these: https://www.reddit.com/r/gamedev/comments/5pxldd/ultimate_as_promised_guide_to_legal_needs_and/ http://sloperama.com/advice/faq61.htm     I understand this but my game will be a bit different. As I mentioned in the op, users will be able to upload their own art work (UGC). Of course their uploads will need to be verified so that pornography or anything offensive does not get uploaded into the database. Other than that everything else will be original content, from the tools used to build their characters to the gameplay. Oh and thats another thing. Since players will have the liberty to create their characters and upload art work, will I get in trouble if someone creates mickey mouse and records gameplay of them playing with Mickey. Btw this will be a card game (not an rpg) where users can only name the character they make, title of skill they use (not description of the skill), and have custom backgrounds. 
  4. Johnny Doe

    Who do i need for this task?

    I don't want to build a game like hearthstone, thats too much investing. It's going to be a decent multiplayer card game. With excellent graphic design and good enough engineering to make the game run smooth like the video in my previous post. The game will have UGC, which I can oversee myself along with volunteers I promote on the forum for the game. On top of that I'm just going to keep the game in English and downloadable in the U.S. only. I know I sound cheap but I don't want anyone to think I am going over the top with this idea. I would like to hire a decent amount of people with a budget of 100k or less and have the game release sometime by the year 2019.
  5. Johnny Doe

    Who do i need for this task?

    Those numbers are too high for the sort of game I want to develop. I'm looking for a price range between 50k-70k. Since I live in NYC and don't plan on outsourcing the development of the game overseas. I am very confident about this project since I already have the concept of it down. Here is an example of the kind of game i am making:      2:04 - Main menu Selecting characters 2:50 - Searching for an opponent 3:14 - Battle gameplay   Title: Naruto-Arena Description: Naruto-themed based Multiplayer Online browser flash game     My game will be similar to that but more dynamic and it will be downloadable for both pc and mobile. Is it possible to manage a team that can complete a game like that within a year in a half or less, with a budget less than 100k. From the look of the gameplay is it possible for two-three people to design a game of that quality from the comfort of their home.
  6. Johnny Doe

    Question and Tips on creating a game

    Scenario 1: Say I decide to design a game free to play based on a popular cartoon. What are the chances of it getting shutdown? There is a game called Pokemon showdown that has no affiliation with the creators of the Pokemon franchise, but gets to stay up and running. Most fan-made games get shutdown immediately or overtime. Even if I make it known in the copyright that I do not own the original content that this game is based on nor do i own any of the images used from that cartoon. What is the worst case scenario involving the creation of a fan-made game for a particular series from a legal pov?
  7. I have an idea for a game. I already written down the concept of the game. It's not going to be a browser game, it will be a downloadable game for both desktop then for the mobile app. I plan on creating the forum for the game while the game is still in development. The type of game I want to make is a multiplayer online turn based strategy game. Here are a list of questions I have to ask about the development of the game:   1. Who do i need to hire on my team for the following:   Designing the official website for the game. Designing two official forums for the game, one for the U.S. and the other for the rest of the world. Designing the game's appearance such as, menus, loading screen, health bar, avatar placement, etc. Creating the game mechanics Creating the program the game runs on.  Providing servers for the game to run on since it will be online and accessible to people across the globe.    2.) What would a reasonable budget be on game thats turn based, but not fancy like hearthstone?
  8. New here and I need serious tips on moving forward with this idea of a game i have. So a game I love is on it's life support. No it is not shutting down, just the creators don't prioritize it as much as they need to use too. It has been a year since an update and the member count continues to drop. It's a online-multiplayer strategy turn based browser flash game. So instead of hoping for a miracle i decided to give up on waiting come up with an idea for a game similar to it but more dynamic.  I already jotted down the concept of the game. It's not going to be a browser game, rather I will make it a downloadable game for both desktop then for the mobile app. I plan on creating the forum for the game while the game is still in development.  What I need is some tips to get started. Also, I would appreciate if you can help answer some of the question I have about moving forward with this. 1). On average how much money would I have to spend to protect the game legally? 2). Since I want my game to be an online multiplayer that means I would need to get servers. Do servers prices differ country? (BTW Im from the USA) 3). On average, how much money would have to be spent to keep the game's server up and running for players across the globe?  4). This is a bit of a spoiler alert, but the game will allow users to make build their own characters with the tools given to them inside the game (Not rpg style). They will be allowed to upload images for the character they build, exactly like how you upload images when you change you forum avatar. I was wondering if there will be a legal issue if a user uploads an image of a popular cartoon character for his character and plays the game with them rather their own original design?  I guess the real question i'm asking is, if I will be held accountable in the court of law for the image (that is not rightfully his/her) a player has the freedom to upload to my game and to use as an avatar for their character?
  9. I need serious tips on moving forward with this idea of a game i have. So a game I love is on it's life support. No it is not shutting down, just the creators don't prioritize it as much as they need to use too. It has been a year since an update and the member count continues to drop. It's a online-multiplayer strategy turn based browser flash game. So instead of hoping for a miracle i decided to give up on waiting come up with an idea for a game similar to it but more dynamic.  I already jotted down the concept of the game. It's not going to be a browser game, rather I will make it a downloadable game for both desktop then for the mobile app. I plan on creating the forum for the game while the game is still in development.  What I need is some tips to get started. Also, I would appreciate if you can help answer some of the question I have about moving forward with this. 1). On average how much money would I have to spend to protect the game legally? 2). Since I want my game to be an online multiplayer that means I would need to get servers. Do servers prices differ country? (BTW Im from the USA) 3). What are the types of programmers I would have to hire to assist me with designing the sites (forum and main site for the game), the game itself? 4). On average, how much money would have to be spent to keep the game's server up and running for players across the globe?  5). This is a bit of a spoiler alert, but the game will allow users to make build their own characters with the tools given to them inside the game (Not rpg style). They will be allowed to upload images for the character they build, exactly like how you upload images when you change you forum avatar. I was wondering if there will be a legal issue if a user uploads an image of a popular cartoon character for his character and plays the game with them rather their own original design?  I guess the real question i'm asking is, if I will be held accountable in the court of law for the image (that is not rightfully his/her) a player has the freedom to upload to my game and to use as an avatar for their character?
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