akaudio

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

264 Neutral

About akaudio

  • Rank
    Newbie

Personal Information

  • Interests
    |artist|audio|educator|
  1. Hey guys, check out our new tutorial on Interactive Music with FMOD https://www.gamedev.net/topic/688749-interactive-music-for-roundrick/
  2. In this video tutorial, we would like to show you our techniques on how to prepare and utilize musical techniques using a program called "FMOD." [media]https://www.youtube.com/watch?v=003YVFAenp4[/media] When working for clients that have no musical ideas on their projects, we utilize a system that best helps us find what music works best. Find a reference track Create several demos Get an approval from the developers [attachment=35933:Untitled2.png] Once we get the ok from our developers, we then begin to utilize FMOD to create non-linear music. But why use FMOD? It gives the composers more freedom Requires less feedback from developers Is easy to use Requires little coding work Resembles a DAW layout that is familiar to us [attachment=35934:Untitled.png] The linear music is composed of three parts: Intro music Part 1 Part 2 Within each parts of the music we composed three different variants to each part. When composing multiple variants, we want to make sure that the music is similar but different. We do this by using similar chord progressions, use different melodies, and use interchangeable percussion parts. This keeps the music flowing but keeps it fresh and always new. FMOD gives us the ability to use randomized music choices. When the music hits a transition marker, the music is randomized selecting one of three variants in the specific sections of the music. We do the same thing for our sound effects as well. We hope these tutorials help you on your journey to become the next video game composer! Leave a comment if you have any questions! Thanks! AKAudio.com
  3. Thanks, Nate Glad you like it.
  4. AKAudio is an online Sound Design Studio. We compose music from youtube jingles, cinematic shorts and adaptive video game music. In this video tutorial we would like to show you some of the techniques that we use when composing non-linear music for our clients. 1. Themes 2. Instrumentation 3. Transitions 4. Sound Design When composing music, you must remember to stick to the theme of the game. In this case we wanted to portray a magical atmosphere with a few aspects of horror since the game is about a baby who dreams of fighting off toy enemies. Instrumentation inlcudes woodwinds that are set to the tempo of the enemies when they walk. You can hear that we implemented a Celesta to help keep the music "magical" You'll notice the instrumentation changed while we kept the same musical motif implemented by adding brass. The transitions are always short and include a tempo change. The end transition also changes to a slower tempo. We incorporated a randomized Volume and Modulation wheel to help to keep the sounds effects fresh and new. You can contact us with any questions and job inquiries at audio@akaudio.com or visit our website at AKAudio.com https://soundcloud.com/akaudioak/survival-shooter Thanks for watching!
  5. Hi,  In this video we would like to show you some of the techniques that we use when composing non-linear music for our clients. Themes Instrumentation Transitions Sound Design [media]https://www.youtube.com/watch?v=wdO22oWEyUI[/media]   When composing music, you must remember to stick to the theme of the game. In this case we wanted to portray a magical atmosphere with a few aspects of horror since the game is about a baby who dreams of fighting off toy enemies.    [sharedmedia=core:attachments:34692]   Instrumentation inlcudes woodwinds that are set to the tempo of the enemies when they walk.  You can hear that we implemented a Celesta to help keep the music "magical" You'll notice the instrumentation changed while we kept the same musical motif implemented by adding brass.  The transitions are always short and include a tempo change.  The end transition also changes to a slower tempo. We incorporated a randomized Volume and Modulation wheel to help to keep the sounds effects fresh and new.    You can contact us with any questions and job inquiries at audio@akaudio.com or visit our website at AKAudio.com