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WilberforceFX

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About WilberforceFX

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  1. Wilberforce Colorbleed Hello, we have recently released our new plugin - Colorbleed. Free Demo (full-featured) is available for download (Unity 5.4 and higher). About Colorbleed Color bleeding is when reflected light transfers the color of surface to surrounding objects. This resembles reflections on matte surfaces. Add new levels of visual quality to your scene with this great asset. Easy to use and control, lets you select exactly the balance of performance and quality your project deserves. See the video Get The Free Demo Implemented as two different algorithms that makes the asset perfect for both realtime graphics in games and for more demanding pre-rendered animations or stills. - Point Cloud algorithm is a simple and fast solution - it gets good speed performance with nice visual results. - Ray Marching is slower but with better appearance - recommended for model visualizations, interior designs, videos etc. Colorbleed plugin can also be setup to produce Ambient Occlusion like effects. If you like Colorbleed and wish to use it please buy it at Unity Asset Store to support its development. Also let us know what you think, your feedback is welcome.
  2. Hello, we have recently released another version of VAO (our SSAO plugin). Free Demo (full-featured) is available for download (Unity 5.4 and higher). If you liked VAO and wish to use it please buy it at Unity Asset Store to support its development. Also let us know what you think, your feedback is welcome. (projectwilberforce@gmail.com) About VAO VAO works by approximating amount of light that can reach given pixel taking volume of surrounding geometry into account. We have developed fast approximation algorithm and use fine-tuned random samples sets to calculate it in real time. Ambient occlusion will add depth and realism to your scenes. Our algorithm works in screen space (using only normals and depth values readily available in G-Buffer). Therefore, there is no performance hit when using more complicated meshes (more polygons) and it makes use of bump textures automatically. It is also fully dynamic - there is no need for pre-calculating specific scenes and it works with both static and moving objects.   - High performance and visual quality - Easy to use - Compatible with all Unity rendering paths (Forward, Deferred and Legacy) and anti-aliasing - Color bleed option - No haloing artefacts - No self-intersections - No magic variables - Works well on screen borders - Luminance sensitivity option - Preserves shape of shadows when moving camera - Compatible with Unity 5.3, 5.4, 5.5 and 5.6 - Works on Linux/Mac/Windows
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